// TMW2 Script
// Modified by Jesusalva
// Evol scripts.
// Authors:
// gumi
// Reid
function script Banking {
do
{
if (BankVault > 0) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You currently have @@ GP on your bank account.",
format_number(BankVault)),
l("What do you want to do with your money?");
} else {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("What do you want to do with your money?");
}
select
rif(Zeny > 0, l("Deposit.")),
rif(BankVault > 0, l("Withdraw.")),
l("Buy a Housing Letter"),
l("I'm done.");
switch (@menu)
{
case 1:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("How much do you want to deposit?");
menuint
l("Other."), -1,
rif(Zeny >= 1000, format_number(1000) + " GP."), 1000,
rif(Zeny >= 2500, format_number(2500) + " GP."), 2500,
rif(Zeny >= 5000, format_number(5000) + " GP."), 5000,
rif(Zeny >= 10000, format_number(10000) + " GP."), 10000,
rif(Zeny >= 25000, format_number(25000) + " GP."), 25000,
rif(Zeny >= 50000, format_number(50000) + " GP."), 50000,
rif(Zeny >= 100000, format_number(100000) + " GP."), 100000,
l("All of my money."), -2,
l("I changed my mind."), -3;
switch (@menuret) {
case -1:
input @menuret;
break;
case -2:
@menuret = Zeny;
}
if (@menuret > 0) {
if (@menuret > Zeny) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You do not have enough Gold on yourself.");
break;
}
@menuret = min(MAX_BANK_ZENY, @menuret); // make sure the variable can't overflow
.@before = BankVault; // amount before the deposit
.@max = MAX_BANK_ZENY - BankVault; // maximum possible deposit
.@deposit = min(.@max, @menuret); // actual deposit
if (.@deposit > 0) {
BankVault += .@deposit; // add to bank
Zeny -= .@deposit; // remove from inventory
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You made a cash deposit of @@ GP.", format_number(.@deposit));
}
}
break;
case 2:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("How much do you want to withdraw?");
menuint
l("Other."), -1,
rif(BankVault >= 1000, format_number(1000) + " GP."), 1000,
rif(BankVault >= 2500, format_number(2500) + " GP."), 2500,
rif(BankVault >= 5000, format_number(5000) + " GP."), 5000,
rif(BankVault >= 10000, format_number(10000) + " GP."), 10000,
rif(BankVault >= 25000, format_number(25000) + " GP."), 25000,
rif(BankVault >= 50000, format_number(50000) + " GP."), 50000,
rif(BankVault >= 100000, format_number(100000) + " GP."), 100000,
l("All of my money."), -2,
l("I changed my mind."), -3;
switch (@menuret)
{
case -1:
input @menuret;
break;
case -2:
@menuret = BankVault;
}
if (@menuret > 0) {
if (@menuret > BankVault) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You do not have enough Gold Pieces on your bank account.");
break;
}
@menuret = min(MAX_ZENY, @menuret); // make sure the variable can't overflow
.@before = Zeny; // amount before the withdrawal
.@max = MAX_ZENY - Zeny; // maximum possible withdrawal
.@withdrawal = min(.@max, @menuret); // actual withdrawal
if (.@withdrawal > 0) {
Zeny += .@withdrawal; // add to inventory
BankVault -= .@withdrawal; // remove from bank
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You withdrew a total of @@ GP.", format_number(.@withdrawal));
}
}
break;
case 3:
.@gp=REAL_ESTATE_CREDITS+Zeny;
mesc l("You currently have @@ mobiliary credits + GP at your disposal.", format_number(.@gp));
mesc l("@@ - @@ - @@", getitemlink(HousingLetterI), getitemlink(HousingLetterII), getitemlink(HousingLetterIII));
next;
select
l("Nothing"),
rif(.@gp >= 11000, l("Housing Letter I for 11,000 GP")),
rif(.@gp >= 101000, l("Housing Letter II for 101,000 GP")),
rif(.@gp >= 1001000, l("Housing Letter III for 1,001,000 GP"));
mes "";
switch (@menu) {
case 2:
realestate_payment(11000);
getitem HousingLetterI, 1;
break;
case 3:
realestate_payment(101000);
getitem HousingLetterII, 1;
break;
case 4:
realestate_payment(1001000);
getitem HousingLetterIII, 1;
break;
}
break;
default: return;
}
} while (true);
}
function script BKInfo {
speech S_LAST_NEXT,
l("We organize some auction and we help local merchants to launch their businesses."),
l("We also feature some services like a storage and a bank for members."),
l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.");
narrator S_FIRST_BLANK_LINE,
l("The bank and item storage is shared between all characters within a same account."),
l("With it, you can safely move items and funds between your characters."),
l("To move between characters that are on different accounts, you have to use the Trade function.");
return;
}
// name, city, price
function script BKReg {
.@price=max(2000, getarg(2)-#BankP);
@menu=3;
do
{
mesn getarg(0);
mesq l("Register fee is @@.", .@price);
mesc l("The fee only need to be paid once and will work in every town.");
next;
select
rif(Zeny >= .@price, l("Register")),
l("Not at the moment"),
l("Information");
mes "";
if (@menu == 1) {
Zeny=Zeny-.@price;
setq General_Banker, 1;
#BankP=#BankP+rand(100,400);
mesn getarg(0);
mesq l("Registered! You can now use any banking service, of any town!");
} else if (@menu == 3) {
BKInfo();
}
} while (@menu == 3);
return;
}
// name, city, price (defaults to 10k)
function script Banker {
mesn getarg(0);
mesq l("Welcome! My name is @@, I am a representative of the Merchant Guild on @@.", getarg(0), getarg(1));
next;
if (getq(General_Banker) == 0) {
BKReg(getarg(0), getarg(1), getarg(2,10000));
} else {
do
{
select
l("I would like to store some items."),
l("I would like to perform money transactions."),
l("Did I received any mail?"),
l("What is this guild for?"),
l("Bye.");
switch (@menu) {
case 1:
closeclientdialog;
openstorage;
close;
break;
case 2:
Banking();
break;
case 3:
// NOTE: This value is HARDCODED, do not try changing it!
mesc l("Note: Transfering items on mail cost @@ GP/item", 500);
mesc l("Money transference by mail is, however, free.");
next;
closeclientdialog;
openmail();
close;
break;
case 4:
mes "";
BKInfo();
break;
}
if (@menu != 5) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT | S_NO_NPC_NAME,
l("Something else?");
}
} while (@menu != 5);
}
closedialog;
goodbye;
close;
}