// TMW2 Script
// Author:
// Jesusalva
function script UserCtrlPanel {
do
{
@unsaved=false;
clear;
setnpcdialogtitle l("User Control Panel");
mes l("This menu gives you some options which affect your account.");
mes l("In some cases, your pincode will be required.");
mes "";
mes l("What do you want to access?");
next;
if (@unsaved) {
mesc l("Careful: You have unsaved changes!"), 1;
mes "";
}
select
l("Rules"),
l("Game News"),
l("Account Information"),
rif(getcharid(2) > 0, l("Guild Information")),
l("Change Language"),
rif(getskilllv(TMW2_CRAFT), l("Change Crafting Options")),
l("Game Settings"),
l("Save & Exit");
switch (@menu)
{
case 1: GameRules; break;
case 2: GameNews; break;
case 3:
if (!validatepin())
break;
if (!@lgc) {
query_sql("SELECT email,logincount,last_ip FROM `login` WHERE account_id="+getcharid(3)+" LIMIT 2", .@email$, .@lgc, .@ip$);
@email$=.@email$;
@lgc=.@lgc;
@ip$=.@ip$;
} else {
.@email$=@email$;
.@lgc=@lgc;
.@ip$=@ip$;
}
mes l("Char Name: @@", strcharinfo(0));
mes l("Party Name: @@", strcharinfo(1));
mes l("Guild Name: @@", strcharinfo(2));
mes l("Clan Name: @@", strcharinfo(4));
mes "";
mes l("Email: @@", .@email$[0]);
if (Sex)
mes l("Male");
else
mes l("Female");
mes l("Last IP: @@", .@ip$[0]);
mes l("Total Logins: @@", .@lgc[0]);
next;
if (@query)
break;
@query=1;
query_sql("SELECT name,last_login,last_map,partner_id FROM `char` WHERE account_id="+getcharid(3)+" LIMIT 9", .@name$, .@lastlogin$, .@map$, .@married);
for (.@i = 1; .@i <= getarraysize(.@name$); .@i++) {
mesn .@name$[.@i-1];
mes l("Last Seen: @@", FuzzyTime(.@lastlogin$[.@i-1]));
mes l("Last map: @@", .@map$[.@i-1]);
if (.@married[.@i-1])
mes l("Married with @@", gf_charname(.@married[.@i-1]));
mes "";
}
next;
break;
case 4:
.@gid=getcharid(2);
mesc (".:: "+getguildname(.@gid)+" ::."), 1;
mesc l("Guild Master: @@", getguildmaster(.@gid)), 3;
if (getguildnxp(.@gid) > 0)
mesc l("Guild Lv @@, @@/@@ EXP to level up", getguildlvl(.@gid), format_number(getguildexp(.@gid)), format_number(getguildnxp(.@gid)));
else
mesc l("Guild Lv @@, @@/@@ EXP to level up", format_number(getguildlvl(.@gid)), getguildexp(.@gid), "???");
mes "";
mesc l("Average player level: @@", getguildavg(.@gid));
mesc l("Your position on the guild: @@", getguildrole(.@gid, getcharid(3), true));
next;
break;
case 5: asklanguage(LANG_IN_SHIP); break;
case 6:
// Draw the GUI and any info on it
csysGUI_Report();
mesc l("NOTE: The effective bonus level applied is the average level of enabled options!");
//mesc l("Mobpt: @@", Mobpt);
do {
.@opt$="Do nothing";
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_BASE);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_ATK);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_DEF);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_ACC);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_EVD);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_REGEN);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_SPEED);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_DOUBLE);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_MAXPC);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_SCRESIST);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_SCINFLICT);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_MANAUSE);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_BOSSATK);
.@opt$+=":"+csysGUI_OptToogleMenu(CRGROUP_FINAL);
select (.@opt$);
mes "";
switch (@menu) {
case 2: csysGUI_ChangeOpt(CRGROUP_BASE); break;
case 3: csysGUI_ChangeOpt(CRGROUP_ATK); break;
case 4: csysGUI_ChangeOpt(CRGROUP_DEF); break;
case 5: csysGUI_ChangeOpt(CRGROUP_ACC); break;
case 6: csysGUI_ChangeOpt(CRGROUP_EVD); break;
case 7: csysGUI_ChangeOpt(CRGROUP_REGEN); break;
case 8: csysGUI_ChangeOpt(CRGROUP_SPEED); break;
case 9: csysGUI_ChangeOpt(CRGROUP_DOUBLE); break;
case 10: csysGUI_ChangeOpt(CRGROUP_MAXPC); break;
case 11: csysGUI_ChangeOpt(CRGROUP_SCRESIST); break;
case 12: csysGUI_ChangeOpt(CRGROUP_SCINFLICT); break;
case 13: csysGUI_ChangeOpt(CRGROUP_MANAUSE); break;
case 14: csysGUI_ChangeOpt(CRGROUP_BOSSATK); break;
case 15: csysGUI_ChangeOpt(CRGROUP_FINAL); break;
}
} while (@menu > 1);
break;
case 7:
do
{
mesc ".:: " + l("GAME SETTINGS") + " ::.", 3;
// GSET_SOULMENHIR_MANUAL
// Enables/Disable manual position saving on Soul Menhir
if (GSET_SOULMENHIR_MANUAL)
mes l("Soul Menhir automatic saving: ") + col(l("Disabled"), 1);
else
mes l("Soul Menhir automatic saving: ") + col(l("Enabled"), 2);
// GSET_DAILYREWARD_SILENT
// Enables/Disable silent dialog for daily rewards
// (otherwise a image will be shown)
if (GSET_DAILYREWARD_SILENT)
mes l("Display daily reward screen: ") + col(l("Disabled"), 1);
else
mes l("Display daily reward screen: ") + col(l("Enabled"), 2);
// GSET_LONGMENU_DENSITY
// How many nexts should be queued in a density list
// (use higher values if you have few recipes or can scroll)
if (!GSET_LONGMENU_DENSITY)
mes l("Long Text Wall Density: ") + col(l("Normal"), 1);
else
mes l("Long Text Wall Density: ") + col(l("Compact")+": "+GSET_LONGMENU_DENSITY, 2);
// GSET_ALCOHOL_NOOVERDRINK
// Should players be allowed to drink themselves to death?
if (GSET_ALCOHOL_NOOVERDRINK)
mes l("Lethal overdrinking: ") + col(l("Not allowed"), 1);
else
mes l("Lethal overdrinking: ") + col(l("Allowed"), 2);
if (strcharinfo(2) == "Monster King") {
// GSET_AUTORECEIVE_COINS
// Enables/Disable autoreceive strange coins
if (!GSET_AUTORECEIVE_COINS)
mes l("Autoreceive Strange Coins: ") + col(l("Disabled"), 1);
else
mes l("Autoreceive Strange Coins: ") + col(l("Enabled"), 2);
}
if (@unsaved) {
mes "";
mesc l("Careful: You have unsaved changes!"), 1;
}
mes "";
select
l("Return to User Control Panel"),
l("Toggle Soul Menhir automatic saving"),
l("Toggle Daily Reward screen"),
l("Text Wall Density"),
l("Lethal alcohol overdrinking"),
rif(strcharinfo(2) == "Monster King", ("Toggle Autoreceive Event Coins"));
mes "";
switch (@menu) {
case 1:
// Update savepoint if needed
if (@unsaved) {
if (!GSET_SOULMENHIR_MANUAL) savepoint "000-1", 22, 22;
else doevent "Emergency Exit::OnSetLX";
}
break;
case 2:
GSET_SOULMENHIR_MANUAL=!GSET_SOULMENHIR_MANUAL;
@unsaved=true;
break;
case 3:
GSET_DAILYREWARD_SILENT=!GSET_DAILYREWARD_SILENT; break;
case 4:
if (GSET_LONGMENU_DENSITY >= 5)
GSET_LONGMENU_DENSITY=0;
else
GSET_LONGMENU_DENSITY+=1;
break;
case 5:
GSET_ALCOHOL_NOOVERDRINK=!GSET_ALCOHOL_NOOVERDRINK; break;
case 6:
GSET_AUTORECEIVE_COINS=!GSET_AUTORECEIVE_COINS; break;
}
clear;
} while (@menu != 1);
break;
case 8: close; break;
}
} while (1);
}
- script @ucp 32767,{
end;
OnCall:
UserCtrlPanel;
closedialog;
end;
OnInit:
bindatcmd "ucp", "@ucp::OnCall", 0, 99, 0;
}