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// TMW 2 Script
// Author:
// Jesusalva
// Micksha
// Description:
// Part of Kamelot Guild Dungeon
// TODO: Random guard (Tezer) on the cursed soldier statues (easter egg)
042-0,58,28,0 script King Arthur NPC_KING_ARTHUR,{
.@g=getcharid(2);
.@pos=getguildrole(.@g, getcharid(3));
if (.@pos > GPOS_VICELEADER) goto L_Refusal;
if (!$KAMELOT_COOLDOWN[.@g]) goto L_Tutorial;
if ($KAMELOT_QUEST[.@g] & 1) goto L_Progress;
goto L_Prologue;
L_Prologue:
npctalk l("Don't bore me.");
end;
L_Progress:
// TODO: Victory
// TODO: Cooldown | if ($KAMELOT_COOLDOWN[.@g] = gettimeparam(GETTIME_WEEKDAY))
npctalk l("What are you still doing here?! GO!!");
mes l("Read tutorial again?");
next;
if (askyesno() == ASK_YES) goto L_Tutorial;
close;
L_Refusal:
mesc l("This man is THE LEGENDARY KING ARTHUR!");
mes "";
mesc l("I better leave talking to him to the guild Vice Leaders and Master.");
close;
L_Tutorial:
// Update variable
if ($KAMELOT_COOLDOWN[.@g] != gettimeparam(GETTIME_WEEKDAY))
$KAMELOT_COOLDOWN[.@g]=gettimeparam(GETTIME_WEEKDAY)-1;
mes b(".:: KAMELOT CASTLE ::.");
mes "The Guild Dungeon of Kamelot Castle";
mes "";
mes l("Kamelot Castle is a GUILD DUNGEON which refreshes WEEKLY.");
mes l("Only the Guild Master and the Vice Leaders are capable of starting this quest.");
next;
mes l("An unlimited number of members can join.");
mes l("Once the quest is started, entrance will be closed.");
mes l("No one can go out during the quest, so ensure every guild member has proper equipment, potions, and time for this dungeon.");
next;
mes l("Additionaly, for the optimal experience, ensure your party has at least the following members:");
mes "";
mes l("* Thief");
mes l("* Mage");
next;
mes b(".:: VICTORY REWARDS ::.");
mes l("Victory prizes include guild experience, guild money, and guild bound items.");
mes "";
mes b(".:: DEFEAT PENALTIES ::.");
mes l("If your guild is defeat during the quest, you'll need to wait the weekly cooldown to expire.");
mes "";
mes "----------------- by Lancelot";
next;
clear;
if ($KAMELOT_QUEST[.@g] & 1) goto L_Progress;
goto L_Prologue;
OnInit:
.distance=4;
.sex=G_MALE;
npcsit;
end;
OnInstanceInit:
.distance=4;
.sex=G_MALE;
npcsit;
end;
}
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