// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// 023-3 Abandoned Ice Caves Configuration File
023-3 mapflag zone MMO
023-3,63,220,0 script #Exit0233 NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(General_Narrator);
.@q2=getq2(General_Narrator);
// Cheater Detected
if (.@q < 15) {
warp "Save", 0, 0;
percentheal -100, -100;
return false;
}
mesc l("Return to Frostia's Castle?");
if (askyesno() == ASK_YES) {
.@mapn$="024-16";
warp .@mapn$, 30, 26;
}
closeclientdialog;
close;
}
023-3,48,22,0 script #Finish0233 NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(General_Narrator);
.@q2=getq2(General_Narrator);
// Cheater Detected
if (.@q < 13) {
warp "Save", 0, 0;
percentheal -100, -100;
return false;
}
.@mapn$="001-7";
warp .@mapn$, 91, 90;
end;
}
001-7,91,89,0 script #Init0233 NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(General_Narrator);
.@q2=getq2(General_Narrator);
// Cheater Detected
if (.@q < 13) {
warp "Save", 0, 0;
percentheal -100, -100;
return false;
}
if (.@q == 15) {
dispbottom lg("I'm not a coward! I must press forward!");
end;
}
.@mapn$="023-3";
warp .@mapn$, 48, 23;
end;
}
// A simple random treasure chest - to be sure players were introduced to this
// awesome system. Same rules as any treasure box still applies.
023-3,94,212,0 script #chest_02330 NPC_CHEST,{
TreasureBox();
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
close;
OnInit:
.distance = 2;
end;
}
// Miniboss fight must be enabled on right npc. No passing before that.
023-3,120,103,0 script #MiniBossTrap0233 NPC_HIDDEN,0,2,{
end;
OnTouch:
.@q=getq(FrostiaQuest_Homunculus);
if (!.@q) {
dispbottom l("A powerful magic barrier repels you!");
getmapxy(.@m$, .@x, .@y, 0);
slide .@x-2, .@y;
sit();
}
end;
}
// TODO: The scout which went ahead of you (+ miniboss mechanics)
023-3,86,88,0 script Elite Scout#MB0233 NPC_DARKSABER,{
mesn;
mesq l("Uhm, I'm looking for a way out...");
close;
OnInit:
.distance = 5;
end;
}
// Cannot flee from Miniboss Fight
023-3,80,84,0 script #MiniBossTrapB0233 NPC_HIDDEN,5,0,{
end;
OnTouch:
.@q=getq(FrostiaQuest_Homunculus);
.@q2=getq(FrostiaQuest_Homunculus);
if (!.@q && .@q2) {
dispbottom l("A powerful magic barrier repels you!");
slide 81, 86;
sit();
}
end;
}
// A not-so-simple treasure chest from Sagratha's Dungeon
023-3,0,0,0 script #0233ChestCtrl NPC_HIDDEN,{
end;
OnDelay:
initnpctimer;
end;
OnTimer180000:
stopnpctimer;
OnInit:
setarray .@x, 189, 191, 193, 186;
setarray .@y, 44, 42, 43, 45;
.@r=rand2(getarraysize(.@x));
monster "023-3", .@x[.@r], .@y[.@r], "Treasure Chest", any(BronzeChest,BronzeMimic,SilverChest,SilverMimic,GoldenChest,GoldenMimic), 1, "#0233ChestCtrl::OnDelay";
end;
}
// TODO: Spike traps and etc. at the corritor
// TODO: Monsters natural presence in this cave
// TODO: Rolling Stone Trap