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// TMW2 scripts.
// Author:
//    Jesusalva
// Description:
//    023-3-1 The First Monster King's Throne Room Configuration File

023-3-1	mapflag	zone	MMO

023-3-1,45,27,0	script	#Finish02331	NPC_HIDDEN,0,0,{
    end;

OnTouch:
    .@n=getq(General_Narrator);
    .@q=getq(FrostiaQuest_Homunculus);
    // Cheater Detected
    if (.@n < 15) { 
        warp "Save", 0, 0;
        percentheal -100, -100;
        return false;
    }
    if (.@q < 3) {
        dispbottom l("The magic power outflowing in the room prevents you from leaving.");
        end;
    }

	.@mapn$="023-3-2";
    warp .@mapn$, any(39,40), 58;
    end;
}

023-3-1,45,80,0	script	#Exit02331	NPC_HIDDEN,1,0,{
    end;
OnTouch:
    .@n=getq(General_Narrator);
    .@q=getq3(FrostiaQuest_Homunculus);
    // Cheater Detected
    if (.@n < 15) { 
        warp "Save", 0, 0;
        percentheal -100, -100;
        return false;
    }
    if (.@n == 15) {
        dispbottom lg("I'm not a coward! I must press forward!");
        end;
    }
	.@mapn$="001-7";
    warp .@mapn$, 59, 45;
    end;
}
// To the traps!

023-3-1,45,63,0	script	#Ambush02331	NPC_HIDDEN,10,0,{
OnTouch:
    .@q=getq3(FrostiaQuest_Homunculus);
    if (!.@q) {
        .@m$=getmap();
        .@mobID1=monster(.@m$, 43, 55, l("Assassin"), HoodedNinja, 1);
        .@mobID2=monster(.@m$, 48, 55, l("Assassin"), HoodedNinja, 1);
        monster(.@m$, 43, 60, l("Assassin"), Assassin, 1);
        monster(.@m$, 43, 65, l("Assassin"), Assassin, 1);
        monster(.@m$, 48, 60, l("Assassin"), Assassin, 1);
        monster(.@m$, 48, 65, l("Assassin"), Assassin, 1);

        if (any(true,false))
            unitalk(.@mobID1, l("Kill 'em!"));
        else
            unitalk(.@mobID2, l("Kill 'em!"));

        setq3 FrostiaQuest_Homunculus, 1;
    }
    end;
}

// Main event core