// TMW2 Script.
// Author:
// Jesusalva
// Description:
// Questmaker Handbook 14.0
020-4,24,38,0 script Henry NPC_HENRY,{
function newQuest;
function checkQuest;
// The EPISODE
if (getq(LoFQuest_EPISODE) == 8 &&
countitem(DeathPotion)) {
mesc l("Should we give this shady looking 'fella a %s?", getitemlink(DeathPotion));
select
l("No, who knows what they might do with it!"),
l("Sure, what could go wrong?");
mes "";
if (@menu != 2) {
clear;
mesc l("*whistles*");
} else {
mesn strcharinfo(0);
mesq l("The Shadow Tortuga won the race against the Panthom Lord.");
next;
mesn;
mesq l("Oooh, I see, I see! So you're working with ##Bthem##b... This is most appreciated.");
next;
mesn;
mesq l("So, you have fulfilled this part of the misssion. Bring %d %s and a %s to Pachua in the Desert Canyon, and say the same thing to him so he knows you're with us.", 10, getitemlink(Honey), getitemlink(ElixirOfLife));
next;
mesn;
mesq l("Once you done so, come back and report the new passcode... Then I'll disclose to you the real mission.");
delitem DeathPotion, 1;
getexp 35000, 0;
setq LoFQuest_EPISODE, 9, 0;
close;
}
}
// Also part of The EPISODE
if (getq(LoFQuest_EPISODE) == 10) {
mesn strcharinfo(0);
mesq l("The crow took off to his last flight.");
next;
mesn;
mesq "...";
next;
if (BaseLevel < 47) {
mesn;
mesq l("Alright. Now to give your quest. But not now, you're still weak. Come back later, will you.");
close; // Next quest is Level 70 so.
} else {
mesn;
mesq l("West of here, north of here, is a cabin. Investigate. That's all.");
next;
mesn;
mesq l("...Oh, right! We locked it. Uhm, we'll open it for you. Be careful.");
setq LoFQuest_EPISODE, 11;
close;
}
}
// Also part of The EPISODE
if (getq(LoFQuest_EPISODE) == 12) {
if (BaseLevel < 50) {
mesn;
mesq l("Before you give me your report, acquire level %d.", 50);
close; // Next quest is Level 70 so.
} else {
mesn;
mesq l("Hm, thanks for your report. This is most useful. Here, drink this.");
next;
mesc l("You start feeling dizzy.");
mesn;
mesq l("%s? You don't look so well. You should see a doctor immediately!", strcharinfo(0));
setq LoFQuest_EPISODE, 13;
SC_Bonus(86400, SC_POISON, 1);
close;
}
}
// Level requeriment
if (BaseLevel < 70) {
npctalk3 l("*whistles*");
close;
}
// Main Quest
.@q=getq(NivalisQuest_Henry);
switch (.@q) {
case 0:
newQuest(); break;
case 1:
checkQuest(); break;
default:
npctalk3 l("*whistles*");
}
close;
function newQuest {
mesn;
mesq l("Hey, psst! Come over here!");
next;
mesn;
mesq l("I need a favor! For certain... reasons... I ran out of poison! And For certain... reasons... I am in dire need of them!");
next;
mesn;
mesq l("So if you bring me %d %s, I'll pay you awesomely! Whaddaya say?!", 24, getitemlink(NymphPoison));
next;
select
l("Sure, I'll be right back."),
l("Erm, for certain... reasons... I cannot help you right now!");
mes "";
if (@menu == 2) {
closeclientdialog;
return;
}
mesn;
mesq l("Thanks, I knew I could count on you!");
setq NivalisQuest_Henry, 1;
return;
}
function checkQuest {
mesn;
mesq l("Did you brought me the %d/%d %s?", countitem(NymphPoison), 24, getitemlink(NymphPoison));
select
l("Yes, here!"),
l("Sorry, I'll be back.");
mes "";
if (@menu == 2) {
closeclientdialog;
return;
}
if (countitem(NymphPoison) < 24) {
mesn;
mesq l("Ooh, many thanks! Lemme just grab something for you...");
next;
mesc l("%s stabs you to the chest!", l("Henry")), 1;
mesn;
mesq l("Foolish kid, thinking they can fool me, Henry S., from all the people...!");
die();
return;
}
delitem NymphPoison, 24;
Mobpt+=10000;
getexp 100000, 0;
setq NivalisQuest_Henry, 2;
mesn;
mesq l("Hehehe... Thanks. Here, take these %s Monster Points... This exchange has never happened.", fnum(10000));
return;
}
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}