// TMW2 Scripts
// Author:
// Jesusalva
// Description:
// Gambler: Will next card be better or worse?
// $XAN_BETS: How many victories all players already had (for propaganda :3)
020-4,69,35,0 script Gambler#020-4 NPC_FLOPPED_NOBLEMAN,{
function cardname{
switch (getarg(0)) {
case 0:
return "A"; break;
case 10:
return "J"; break;
case 11:
return "Q"; break;
case 12:
return "K"; break;
case 13:
return l("Joker"); break;
default:
return getarg(0)+1;
}
}
goto L_Menu;
L_Menu:
showavatar;
mesn;
mesc l("Hey, I am flopped. Do you want to gamble?");
mesc l("You need a @@. I'll flip one card, and you'll need to decide if next draw will be HIGHER or LOWER.", getitemlink(CasinoCoins));
mesc l("If a tie happens, I'll give your coin back.");
next;
menu
rif(countitem(CasinoCoins) >= 1, l("Let's play!")), L_Spin,
l("Information"), L_Info,
l("Leave"), L_Quit;
L_Info:
mes "";
mesc l("Rules:");
mesc l("A card will be flipped, you'll need to decide if next flip will be HIGHER or LOWER.");
mesc l("Cards are ranked on this priority: A - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - Joker");
next;
mesc l("Prizes:");
mesc l("If you're right, you'll get at least 80 GP!");
mesc l("If a tie happens, you'll get your coin back.");
mesc l("If you're wrong, your winning streak is reset.");
mesc l("Winning Streak is also reset on logout or when you leave the Inn.");
next;
mesc l("Winning Strike Prizes:");
mesc l("Every seven successive right guesses, you'll get a @@!", getitemlink(StrangeCoin));
mesc l("Every fifteen successive right guesses, you'll get a @@!", getitemlink(BronzeGift));
mesc l("Every fifty successive right guesses, you'll get a @@!", getitemlink(SilverGift));
mesc l("Every 101 successive right guesses, you'll get a @@!", getitemlink(GoldenGift));
next;
goto L_Menu;
L_Spin:
showavatar AVATAR_CARD_COVER;
mesc l("I'll draw a card now!");
next;
delitem CasinoCoins, 1;
// First card will never be an edge card (Ace or Joker), so you can ALWAYS guess wrong.
.@card1=rand(1, 12);
showavatar 1000+.@card1;
mesn;
mesc l("It's a @@!", cardname(.@card1));
mesc l("Will next draw be HIGHER or LOWER?!");
next;
mesc l("Cards are ranked on this priority: A - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - Joker");
select
l("HIGHER!"),
l("LOWER!");
mes "";
// Flip Flop!
.@card2=rand(0, 13);
showavatar 1000+.@card2;
mesn;
mesc l("It's a @@!", cardname(.@card2));
if (.@card1 == .@card2) {
mesc l("It's a tie!");
getitem CasinoCoins, 1;
.@bypass=1;
} else if (.@card2 < .@card1 && @menu == 2) {
mesc l("It's lower! That's right!");
Zeny=Zeny+80;
@gambler_winstreak=@gambler_winstreak+1;
} else if (.@card2 > .@card1 && @menu == 1) {
mesc l("It's higher! That's right!");
Zeny=Zeny+80;
@gambler_winstreak=@gambler_winstreak+1;
} else {
mesc l("You were wrong!");
@gambler_winstreak=0;
}
// Winning Streak
if (!.@bypass && @gambler_winstreak) {
if (@gambler_winstreak % 7 == 0)
getitem StrangeCoin, 1;
if (@gambler_winstreak % 15 == 0)
getitem BronzeGift, 1;
if (@gambler_winstreak % 50 == 0)
getitem SilverGift, 1;
if (@gambler_winstreak % 101 == 0)
getitem GoldenGift, 1;
mesc l("Your current win streak is @@!", @gambler_winstreak);
$XAN_BETS=$XAN_BETS+1;
Zeny+=min((@gambler_winstreak*2), 40);
} else {
.@bypass=0;
}
next;
goto L_Menu;
L_Quit:
close;
OnInit:
.sex = G_MALE;
.distance = 4;
end;
}
// Random NPC
020-4,70,36,4 script Gambling Xan NPC_PLAYER,{
mesn;
mesq l("Argh... I can never get it right! If only he drew an Ace or a Joker on the first draw... But he never does that!");
next;
mesn;
mesq l("That rat... I already spent @@ @@ with him!!", $XAN_BETS, getitemlink(CasinoCoins));
mes l("If I weren't tempted to try again everytime someone gets it right...");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts);
.sex = G_MALE;
.distance = 4;
npcsit;
end;
}