// TMW2 Script
// Author:
// Saulc
// Vasily_Makarov (original from Evol)
// Jesusalva
// Dye Quest added by Povo
// Description:
// Status Reset
020-3,26,28,2 script Mede NPC_PLAYER,{
speech S_LAST_NEXT,
l("I am @@, an alchemist specialized in reset potions.", .name$);
L_Menu:
.@plush_count = BaseLevel*220-(9*220);
// Lv 10: 220 GP
// Lv 90: 1.782 GP
if (BaseLevel > 10)
.@plush_count = .@plush_count/(BaseLevel/9);
select
l("Can you reset my stats please?"),
rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")),
l("Do you make anything else?"),
lg("You are weird, I have to go sorry.");
switch (@menu)
{
case 1:
goto L_ResetStats;
case 2:
goto L_MonsterPot;
case 3:
goto L_Dye;
case 4:
goto L_Quit;
}
L_ResetStats:
mesn;
mesq l("Status point reset can't be undone. Do you really want this?");
L_ConfirmReset:
ConfirmStatusReset();
goto L_Quit;
L_MonsterPot:
mesn;
mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White")));
next;
mesn;
mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw));
next;
goto L_Quit;
L_Dye:
mesn;
mesq l("I used to make dyes for Agostine but he hasn't bought any in a while. I could make you a %s if you bring me the right items.",
getitemlink(TealDye));
next;
if (BaseLevel < 35) {
mesn;
mesq l("But the monsters around here must be pretty scary for someone like you.");
next;
mesq l("Come back when you are a higher level.");
next;
goto L_Menu;
}
mesq l("Bring me %d %s, %d %s, %d %s, and %d %s, and I will make it for you. I also charge %d GP as commission.",
1, getitemlink(IcedBottle),
25, getitemlink(BlueCoral),
60, getitemlink(CobaltHerb),
5, getitemlink(IceCube),
1500);
compareandsetq NivalisQuest_Mede, 0, 1;
next;
select
l("Yeah, I need one."),
l("Thanks for the help, but no."),
l("Actually, nevermind. Good bye!");
mes "";
if (@menu == 2)
goto L_Menu;
if (@menu == 3)
goto L_Quit;
L_DyeLoop:
if (countitem(IcedBottle) >= 1 &&
countitem(BlueCoral) >= 25 &&
countitem(CobaltHerb) >= 60 &&
countitem(IceCube) >= 5 &&
Zeny >= 1500) {
inventoryplace TealDye, 1, EmptyBottle, 1;
delitem IcedBottle, 1;
delitem BlueCoral, 25;
delitem CobaltHerb, 60;
delitem IceCube, 5;
Zeny-=1500;
getitem TealDye, 1;
getitem EmptyBottle, 1;
if (getq(NivalisQuest_Mede) == 1) {
setq NivalisQuest_Mede, 2;
getexp 1500, 0;
}
mesn;
mesq l("Thanks! Here you go. Perhaps you want another one?");
next;
if (askyesno() == ASK_YES)
goto L_DyeLoop;
} else {
mesn;
mesq l("Sorry, you don't seem to have everything I need.");
}
close;
L_Quit:
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
.sex = G_MALE;
.distance = 4;
npcsit;
end;
}