// TMW2 Script
// Author:
// Saulc
// Vasily_Makarov (original from Evol)
// Jesusalva
// Description:
// Status Reset
020-3,26,28,2 script Mede NPC_PLAYER,{
speech S_LAST_NEXT,
l("I am @@, an alchemist specialized in reset potions.", .name$);
L_Menu:
.@plush_count = BaseLevel*220-(9*220);
// Lv 10: 220 GP
// Lv 90: 1.782 GP
if (BaseLevel > 10)
.@plush_count = .@plush_count/(BaseLevel/9);
select
l("Can you reset my stats please?"),
lg("You are weird, I have to go sorry.");
switch (@menu)
{
case 1:
goto L_ResetStats;
case 2:
goto L_Quit;
}
L_ResetStats:
mesn;
mesq l("Status point reset can't be undone. Do you really want this?");
L_ConfirmReset:
select
lg("Yes, I am sure."),
lg("I need to think about it...");
switch (@menu)
{
case 1:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
select
rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
l("I have to go, sorry.");
if (@menu > 1) {
goto L_Quit;
}
// TODO: I think there were functions to deal with GP
set Zeny, Zeny-.@plush_count;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Thank you."),
l("Now stand still... It should not take much time...");
.@wasSP = StatusPoint;
resetstatus;
if (StatusPoint == .@wasSP) {
speech S_LAST_NEXT,
l("It seems that you have no status points to reset!"),
l("But the money you brought was really awesome you know."),
l("Come back when you will really need me.");
} else {
speech S_LAST_NEXT,
l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
l("Spend it wisely this time."),
l("But you are welcome to reset your stats again! I need the money.");
}
}
goto L_Quit;
L_Quit:
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
.sex = G_MALE;
.distance = 4;
npcsit;
end;
}