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// TMW2 Script
// Author:
//    Saulc
//    Vasily_Makarov (original from Evol)
//    Jesusalva
// Description:
//    Status Reset

020-3,26,28,2	script	Mede	NPC_PLAYER,{

    speech S_LAST_NEXT,
        l("I am @@, an alchemist specialized in reset potions.", .name$);

L_Menu:
    .@plush_count = BaseLevel*220-(9*220);
    // Lv 10: 220 GP
    // Lv 90: 1.782 GP
    if (BaseLevel > 10)
        .@plush_count = .@plush_count/(BaseLevel/9);

    select
        l("Can you reset my stats please?"),
        rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")),
        lg("You are weird, I have to go sorry.");

    switch (@menu)
    {
        case 1:
            goto L_ResetStats;
        case 2:
            goto L_MonsterPot;
        case 3:
            goto L_Quit;
    }

L_ResetStats:
    mesn;
    mesq l("Status point reset can't be undone. Do you really want this?");

L_ConfirmReset:
    if (BaseLevel <= 10)
        ConfirmStatusReset(0);
    else
        ConfirmStatusReset();
    goto L_Quit;

L_MonsterPot:
    mesn;
    mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White")));
    next;
    mesn;
    mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw));
    next;
    goto L_Quit;

L_Quit:
    closedialog;
    goodbye;
    close;

OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat);
    setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
    setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
    setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
    setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 17);

    .sex = G_MALE;
    .distance = 4;
    npcsit;
    end;
}