// TMW2 Script
// Author:
// Saulc
// Vasily_Makarov (original from Evol)
// Jesusalva
// Description:
// Status Reset
020-3,26,28,2 script Mede NPC_PLAYER,{
speech S_LAST_NEXT,
l("I am @@, an alchemist specialized in reset potions.", .name$);
L_Menu:
.@plush_count = BaseLevel*220-(9*220);
// Lv 10: 220 GP
// Lv 90: 1.782 GP
if (BaseLevel > 10)
.@plush_count = .@plush_count/(BaseLevel/9);
select
l("Can you reset my stats please?"),
rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")),
lg("You are weird, I have to go sorry.");
switch (@menu)
{
case 1:
goto L_ResetStats;
case 2:
goto L_MonsterPot;
case 3:
goto L_Quit;
}
L_ResetStats:
mesn;
mesq l("Status point reset can't be undone. Do you really want this?");
L_ConfirmReset:
if (BaseLevel <= 10)
ConfirmStatusReset(0);
else
ConfirmStatusReset();
goto L_Quit;
L_MonsterPot:
mesn;
mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White")));
next;
mesn;
mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw));
next;
goto L_Quit;
L_Quit:
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
.sex = G_MALE;
.distance = 4;
npcsit;
end;
}