// TMW2 scripts.
// Authors:
// The Mana World Team
// Jesusalva
// Description:
// Elf, main quest is rescuing Cindy (she's kidnapped by Yetis every once in a while)
// Once you complete her quest (requires some scheduling which the Yeti King provides),
// you'll gain some needed Reputation Points to be able to cross Frostia Gates.
// Note this is counted with other Frostia quests to reduce the toll of entering Frostia
// (With high Frostia reputations, you get rid of the tax and high honors, but this
// also raise/blocks Orc Village Entrance. Because if you haven't noticed, there's a
// delicate equilibrium between Elves and Orcs.)
//
// Globally Controled Quest. Sometimes, she's here. Other times, this NPC is
// disabled and the one inside the house is active. That's done with a walk
// animation.
//
// Related Quests: Nivalis Well, Celestia Quest, Frostia Quest
// Main Quest: Cindy Quest
// Reward: Something awesome, probably.
// Advised Level: Groups of level 80 players.
//
// Quest Variable: NivalisQuest_Cindy
// 0: Quest Not Started
// 1: Angela assigned the quest
// 2: Yeti instructions were received
// 3: Yeti quest complete, received instructions
// 4: Checkpoint
// 5: Cindy was rescued!
//
// Global Variable: $@CINDY_STATE
// 0: Status is clean (she'll be kidnapped next interation)
// %1: Cindy still wasn't rescued
// %2: A party is fighting currently (the division value is the difficulty level, and affects minimum level)
// >1500000000: Cindy is safely at home (until this date +%s)
019-2,75,25,0 script Angela#Outside NPC_ELF_F,{
if ($@CINDY_STATE > gettimetick(2))
goto L_Safe;
if (BaseLevel < 60) { hello; end; }
if ($@CINDY_STATE % 2 == 0) goto L_Worried;
if (getq(NivalisQuest_Cindy) == 0) goto L_Start;
mesn;
mesq l("Please find my lovely daughter!");
close;
L_Safe:
mesn;
mesq l("Ah, what a wonderful day.");
close;
L_Worried:
mesn;
mesq l("The group of warriors which went into the cave to rescue my precious Cindy still haven't returned... I'm worried with them, too...");
close;
L_Start:
mesn;
mesq l("My daughter! My precious Cindy, why it had to be you?!");
next;
mesn;
mesq l("Please, help my precious! Save her! Oh, my precious Cindy...");
next;
mesn col(l("Rescuing Cindy Quest"),1);
mesc l("You are about to accept a high-risk quest. You cannot complete it alone."), 1;
mesc l("Help the distressed woman to save her daughter? ALL PLAYERS are penalized with failures."), 1;
select
l("[Decline Quest]"),
l("[Accept Quest]");
if (@menu == 1) {
mesn strcharinfo(0);
mesq lg("Sorry 'mam, I forgot courage on my other set of pants. This one doesn't have enough defense for it.");
close;
}
mesn;
mesq l("Awful Yetis kidnapped my daughter, and brought her to the cave. Please save her!");
next;
mesn;
mesq l("Ah, but don't distress them if you can't save her! My precious daughter life is more important than anything!");
next;
mesn;
mesq l("I'll reward you and your friends in an appropriate way, but if you endanger her... Oh, my poor Cindy...");
next;
movecam rand(-20,20), rand(-20,20);
sleep2(50);
movecam rand(-20,20), rand(-20,20);
sleep2(50);
movecam rand(-20,20), rand(-20,20);
sleep2(50);
movecam rand(-20,20), rand(-20,20);
sleep2(50);
restorecam;
mesc l("[Quest Accepted]"), 1;
mesc l("Rescue Cindy from the Ice Labyrinth and the evil Yetis. This is a global, multiplayer quest."), 1;
channelmes("#world", strcharinfo(0) + " said to be brave enough to help Angela rescuing her daughter!");
setq NivalisQuest_Cindy, 1;
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, KnitHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
setunitdata(.@npcId, UDT_WEAPON, CottonSkirt);
setunitdata(.@npcId, UDT_HAIRSTYLE, any(7,8,9,10,11,12,13,19,20));
setunitdata(.@npcId, UDT_HAIRCOLOR, rand(0,20));
.sex = G_FEMALE;
.distance = 5;
end;
}