// TMW2/LoF scripts.
// Authors:
// TMW-LoF Team
// Jesusalva
// Description:
// Take care of hardcore players
018-2-1,22,29,0 script Colonel DUSTMAN NPC_CRUSADER,{
.@cod=getq(LoFQuest_COD);
.@hh=getq(LoFQuest_HH);
mesn;
mesq l("Hello adventurer. Are you interested in the Heroes Hold, or in the Call Of Dusty?");
next;
select
l("Heroes Hold"),
l("Call Of Dusty"),
l("Neither, sorry");
if (@menu == 3)
close;
else if (@menu == 2)
goto L_COD;
mes "";
if (BaseLevel < 40) {
mesn;
mesq l("Well, my men went down and still haven't returned.");
next;
mesn;
mesq l("I'm worried with them. Anyway, I think only heroes are allowed inside, and you are a few levels short of being a Hero...");
next;
mesn;
mesq l("Take care, adventurer!");
close;
}
mesn;
mesq l("This whole region is called the Heroes Hold. It's designed for hard core, bragging-rights-hunters, high level, supreme players.");
next;
mesn;
mesq l("This is the main hall. Below this stairs, you'll find the Heroes Hold Main Dungeon. It's a cave in a... uhm. Water.");
mesq l("I thought it was meant to be lava, this being in the Land Of Fire and all, but seems like someone must bug Saulc to fix it.");
if (.@hh > 0) {
next;
mesn;
mesq l("Hm, good job out there.");
if (getq2(LoFQuest_HH) & HH_MASTER) {
mesn;
mesq l("I see you finished the Master Dungeon and didn't found my men. I'll think on something.");
mesq l("Unfortunately, the main reward of this quest is still a Work In Progress.");
mesq l("However, I can restart the Heroes Hold, if you want. You'll also get a reward. Are you ready?");
inventoryplace SilverGift, 1, MercBoxA, 5, CasinoCoins, 3, HeroCoin, 60;
next;
if (askyesno() == ASK_YES) {
mes "";
mesn;
mesc l("@@ hits himself in the head and forgot you ever went after his men.", .name$);
//setq2 LoFQuest_HH, HH_MASTER;
setq LoFQuest_HH, 0, 0;
getitem SilverGift, 1;
getitem MercBoxA, 5;
getitem CasinoCoins, 3;
getitem HeroCoin, 60;
}
}
} else if (.@hh == 0) {
next;
mesn;
mesq l("So, let's return to the bussiness at hand. My men went down and haven't returned. That was long ago, by the way.");
mesq l("I can send you to at least five from the seven cave levels this dungeon have.");
next;
mesn;
mesq l("Do you want to try to find them? Just search the first five floors: Novice, Intermediary, Advanced, Expert and Master.");
mesq l("The Supreme and Ultimate floors are just a WIP bonus. So if you don't find them on the five and report back, that'll do.");
next;
mesc l("Accept quest?");
if (askyesno() == ASK_YES) {
mes "";
mesn;
mesq l("Wonderful! You must finish Novice, Intermediary, Advanced and Expert levels before I unlock Master level for you.");
mesq l("I don't really understand how the dungeon works. I promise you a reward when you finish the task.");
next;
mesc l("You need to choose a Heroes Hold Group. This currently makes absolutely no difference whatsoever."), 1;
mesc l("However, each group may be expanded later. You can reset group by clearing the Master Floor.", 1);
next;
select
l("The Loyalists"),
l("The Wildlife");
setq LoFQuest_HH, 1, 0, @menu;
}
}
close;
L_COD:
mes "";
if (BaseLevel >= 50 && .@cod < 1) {
mesn;
mesq l("Hey, do you know the ##BCall Of Dusty##b event?");
next;
if (#RARE_POINTS || countitem(TimeFlask)) {
mesn;
mesq l("Also, you seem like you are from around LoF. Why don't you take a free @@?", getitemlink(BottledDust));
next;
getitem BottledDust, 1;
}
setq LoFQuest_COD, 1;
}
mesn;
mesq l("Just @@ ago, thiefs stole Pihro & Pyndragon weapons.", FuzzyTime(1542570030));
next;
if (BaseLevel >= 50 && .@cod < 2) {
mesn;
mesq l("Pyndragon said he'll do a @@ to however reduces them to dust. Interested?", getitemlink(Dustynator)); // BottledDust, Dustynator
mesc l("Note: Dustynator is a high level weapon. You might not have enough level to use it yet.");
next;
} else if (BaseLevel < 50) {
mesn;
mesq l("It was a real problem, threating them to go out of business. I think they are trying to recover the lost weapons.");
mesc l("Attain level 50 to try this quest.");
close;
} else {
mesn;
mesq l("Well, you already got the Dustynator, but you might want to collect more @@. They keep coming back, after all.", getitemlink(BottledDust));
mesc l("Note: Killing enemies there with the Dustynator grants more dusty in a bottle.");
next;
}
if (askyesno() == ASK_YES) {
mes "";
mesn;
mesq l("Too bad, because that wasn't implemented yet!");
mesc l("Report this to Jesusalva and he may finish this quest."), 1;
}
close;
OnInit:
.sex=G_MALE;
.distance=5;
end;
}