// TMW2/LoF scripts.
// Authors:
// TMW-LoF Team
// Jesusalva
// Description:
// Void NPC
018-2-1,22,29,0 script Colonel DUSTMAN NPC_CRUSADER,{
.@cod=getq(LoFQuest_COD);
.@hh=getq(LoFQuest_HH);
mesn;
mesq l("Hello adventurer. Are you interested in the Heroes Hold, or in the Call Of Dusty?");
next;
select
l("Heroes Hold"),
l("Call Of Dusty"),
l("Neither, sorry");
if (@menu == 3)
close;
else if (@menu == 2)
goto L_COD;
mes "";
mesn;
mesq l("Well, my men went down and still haven't returned.");
next;
mesn;
mesq l("I'm worried with them. Anyway, you need a special scroll to get to the Heroes Cave...");
next;
mesn;
mesq l("Otherwise, well, I'm not sure what will happen. You'll probably be either thrown at the wolves or something. Duh.");
next;
mesn;
mesq l("Take care, adventurer!");
close;
L_COD:
mes "";
if (BaseLevel >= 50 && .@cod < 1) {
mesn;
mesq l("Hey, do you know the ##BCall Of Dusty##b event?");
next;
if (#RARE_POINTS || countitem(TimeFlask)) {
mesn;
mesq l("Also, you seem like you are from around LoF. Why don't you take a free @@?", getitemlink(BottledDust));
next;
getitem BottledDust, 1;
}
setq LoFQuest_COD, 1;
}
mesn;
mesq l("Just @@ ago, thiefs stole Pihro & Pyndragon weapons.", FuzzyTime(1542570030));
next;
if (BaseLevel >= 50 && .@cod < 2) {
mesn;
mesq l("Pyndragon said he'll do a @@ to however reduces them to dust. Interested?", getitemlink(Dustynator)); // BottledDust, Dustynator
mesc l("Note: Dustynator is a high level weapon. You might not have enough level to use it yet.");
next;
} else if (BaseLevel < 50) {
mesn;
mesq l("It was a real problem, threating them to go out of business. I think they are trying to recover the lost weapons.");
mesc l("Attain level 50 to try this quest.");
close;
} else {
mesn;
mesq l("Well, you already got the Dustynator, but you might want to collect more @@. They keep coming back, after all.", getitemlink(BottledDust));
mesc l("Note: Killing enemies there with the Dustynator grants more dusty in a bottle.");
next;
}
if (askyesno() == ASK_YES) {
mes "";
mesn;
mesq l("Too bad, because that wasn't implemented yet!");
mesc l("Report this to Jesusalva and he may finish this quest."), 1;
}
close;
OnInit:
.sex=G_MALE;
.distance=5;
end;
}