// TMW2/LoF scripts.
// Authors:
// TMW-LoF Team
// Jesusalva
// Description:
// Part from THE EPISODE quest
// Reference:
// http://forums.landoffire.org/viewtopic.php?f=7&t=1320&sid=80d2c735b55ccb06a39955a8fbca3913
017-3,75,68,0 script The Doctor NPC_LOF_DOCTOR,{
.@q=getq(LoFQuest_EPISODE);
if (BaseLevel < 30) goto L_Weak;
if (.@q == 1) goto L_Check;
if (.@q == 2 && BaseLevel >= 40) goto L_Miler;
if (.@q >= 2) goto L_Tea;
mesn;
mesq l("Quite interesting, quite interesting indeed.");
menu
l("Um, might I ask, what is so interesting?"), L_Intro,
l("Yes, uhh, very interesting indeed. Haha. I better leave..."), -;
mes "";
mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$);
close;
L_Intro:
mes "";
mesn;
mesq l("Well, you are. You're quite interesting. I've been watching you for some time now, as you've been helping so many people: you're quite a master at what you do, you know.");
menu
l("Well, thanks."), L_IntroContinue,
l("Ok then... Uh... Please excuse me....."), -;
mes "";
mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$);
close;
L_IntroContinue:
mes "";
mesn;
mesq l("I don't suppose you have some herbs and a few bottles of potion with you, do you?");
menu
l("'Some herbs and potion'? Could you be more specific?"), L_IntroSpecify,
l("Certainly not. Uhh, please excuse me."), -;
mes "";
mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$);
close;
L_IntroSpecify:
mes "";
mesn;
mesq l("Ah, sorry, of course. I need quite a few herbs, look:");
mesc l("@@/150 @@", countitem(MauveHerb), getitemlink(MauveHerb));
mesc l("@@/150 @@", countitem(CobaltHerb), getitemlink(CobaltHerb));
mesc l("@@/150 @@", countitem(GambogeHerb), getitemlink(GambogeHerb));
mesc l("@@/100 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb));
mesc l("@@/50 @@", countitem(ShadowHerb), getitemlink(ShadowHerb));
mesc l("@@/10 @@", countitem(HastePotion), getitemlink(HastePotion));
menu
l("That shouldn't been too hard, but do I get something in return?"), L_IntroReward,
l("O.o \"That's a lot. Maybe another day.\""), -;
mes "";
mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$);
close;
L_IntroReward:
mes "";
mesn;
mesq l("I suppose, what would you like?");
next;
mesn;
mesq l("Er, nevermind, I've thought of something to give you. You can go off now and get what I need.");
setq LoFQuest_EPISODE, 1;
close;
L_Check:
mesn;
mesq l("Did you brought what I asked for?");
mesc l("@@/150 @@", countitem(MauveHerb), getitemlink(MauveHerb));
mesc l("@@/150 @@", countitem(CobaltHerb), getitemlink(CobaltHerb));
mesc l("@@/150 @@", countitem(GambogeHerb), getitemlink(GambogeHerb));
mesc l("@@/100 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb));
mesc l("@@/50 @@", countitem(ShadowHerb), getitemlink(ShadowHerb));
mesc l("@@/10 @@", countitem(HastePotion), getitemlink(HastePotion));
next;
if (askyesno() != ASK_YES)
close;
inventoryplace HerbalTea, 5;
if (
countitem(MauveHerb) < 150 ||
countitem(CobaltHerb) < 150 ||
countitem(GambogeHerb) < 150 ||
countitem(AlizarinHerb) < 100 ||
countitem(ShadowHerb) < 50 ||
countitem(HastePotion) < 10)
goto L_Missing;
delitem MauveHerb, 150;
delitem CobaltHerb, 150;
delitem GambogeHerb, 150;
delitem AlizarinHerb, 100;
delitem ShadowHerb, 50;
delitem HastePotion, 10;
getexp 7995, 0;
setq LoFQuest_EPISODE, 2;
getitem HerbalTea, 5;
mesn;
mesq l("Mmm, it's been so long since I have had herbal tea. You have my gratitude.");
next;
mesn strcharinfo(0);
mesq l("Seriously? What sort of reward is that?");
next;
mesn;
mesq l("Well, I suppose you can have some of my tea.");
close;
L_Tea:
mesn;
mesq l("If you want, you can bring me some more of those herbs and potions.");
mesc l("@@/30 @@", countitem(MauveHerb), getitemlink(MauveHerb));
mesc l("@@/30 @@", countitem(CobaltHerb), getitemlink(CobaltHerb));
mesc l("@@/30 @@", countitem(GambogeHerb), getitemlink(GambogeHerb));
mesc l("@@/20 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb));
mesc l("@@/10 @@", countitem(ShadowHerb), getitemlink(ShadowHerb));
mesc l("@@/2 @@", countitem(HastePotion), getitemlink(HastePotion));
menu
l("Alright, I have them here!"), L_Check2,
l("No thanks, see ya!"), -;
close;
L_Check2:
inventoryplace HerbalTea, 1;
if (
countitem(MauveHerb) < 30 ||
countitem(CobaltHerb) < 30 ||
countitem(GambogeHerb) < 30 ||
countitem(AlizarinHerb) < 20 ||
countitem(ShadowHerb) < 10 ||
countitem(HastePotion) < 2)
goto L_Missing;
delitem MauveHerb, 30;
delitem CobaltHerb, 30;
delitem GambogeHerb, 30;
delitem AlizarinHerb, 20;
delitem ShadowHerb, 10;
delitem HastePotion, 2;
getexp 122, 12;
getitem HerbalTea, 1;
mesn;
mesq l("Thanks, enjoy your tea! I will certainly enjoy mine!");
close;
L_Weak:
mesn;
mesq l("Hmm, it's very interesting, very ... (mumbling).");
close;
L_Missing:
mesn;
mesq l("Sorry, you do not have enough ingredients. You'd better search thoroughly.");
close;
/////// Second Act
L_Miler:
mesn;
mesq l("Thank you for helping me make my tea. I hope the potions have been helpful...");
next;
mesn;
mesq l("That reminds me. I have a friend in Nivalis named Miler who gave me some hints on the recipe. Would you take him a sample of what I gave you?");
mesq l("If you've used all the ones I've given, you can always bring me more ingredients.");
menu
"I'll go right away.", -,
"Ah, I suppose I need to gather more ingredients first...", -;
setq LoFQuest_EPISODE, 3;
close;
OnInit:
.sex=G_MALE;
.distance=5;
end;
}