// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Temporary, placeholder.
016-1,19,29,0 script Captain NPC_NARD,{
.@price=2000;
if (BaseLevel < 20)
goto L_TooWeak;
mesn;
mesq l("Hi @@.", strcharinfo(0));
next;
mesq l("You are currently at @@.", LOCATION$);
mes "";
menu
rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim,
rif(LOCATION$ != "Hurns", l("To Hurnscald.")), L_THurns,
l("No, I'll save my money."), -;
close;
L_THurns:
.@x=reputation("Hurns");
if (.@x >= 5)
.@price-=1750;
else if (.@x >= 4)
.@price-=1600;
else if (.@x >= 3)
.@price-=1200;
else if (.@x >= 2)
.@price-=800;
else if (.@x >= 1)
.@price-=400;
mes "";
mesn;
mesq l("It'll cost you @@ GP.", .@price);
mes "";
if (Zeny < .@price) {
mes l("You still need @@ GP to afford it.", (.@price-Zeny));
close;
}
if (askyesno() != ASK_YES)
close;
Zeny=Zeny-.@price;
PC_DEST$="Hurns";
mes "";
mesn;
mesq l("Hurnscald? Small farming towns are always nice to visit.");
next;
mesq l("I was planning to go there soon, anyway. All aboard!");
close2;
addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent";
@timer_navio_running = 1;
warp "016-6", 40, 32;
// 10% base chance of Pirate Attack!
// Each level INCREASES this in 0.1%.
// So for a level 40 player, chances are 14%.
if (rand(1, 10000) < 1000+(BaseLevel*10))
addtimer rand(3000,6000), "#MarineShipAttack::OnEvent";
end;
L_TTulim:
.@x=reputation("Tulim");
if (.@x >= 12)
.@price-=1750;
else if (.@x >= 10)
.@price-=1500;
else if (.@x >= 8)
.@price-=1000;
else if (.@x >= 6)
.@price-=750;
else if (.@x >= 4)
.@price-=500;
else if (.@x >= 2)
.@price-=250;
mes "";
mesn;
mesq l("It'll cost you @@ GP.", .@price);
mes "";
if (Zeny < .@price) {
mes l("You still need @@ GP to afford it.", (.@price-Zeny));
close;
}
if (askyesno() != ASK_YES)
close;
Zeny=Zeny-.@price;
PC_DEST$="Tulim";
@timer_navio_running = 1;
mes "";
mesn;
mesq l("Tulimshar, right? The oldest human city-state!");
next;
mesq l("I was planning to go there soon, anyway. All aboard!");
close2;
addtimer nard_time(PC_DEST$), "#MarineShip::OnEvent";
@timer_navio_running = 1;
warp "016-6", 40, 32;
// 10% base chance of Pirate Attack!
// Each level INCREASES this in 0.1%.
// So for a level 40 player, chances are 14%.
if (rand(1, 10000) < 1000+(BaseLevel*10))
addtimer rand(3000,6000), "#MarineShipAttack::OnEvent";
end;
L_TooWeak:
mesn;
mesq l("The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me.");
close;
L_Close:
close;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
OnInterIfInit:
// Tulim Instance
.TULIM_INSTID = instance_create("016-1@TulimInst", 0, IOT_NONE);
instance_attachmap("016-1", .TULIM_INSTID, 0, "016-1@Tulim");
instance_set_timeout(1000000, 1000000, .TULIM_INSTID);
instance_init(.TULIM_INSTID);
// Hurns Instance
.HURNS_INSTID = instance_create("016-1@HurnsInst", 0, IOT_NONE);
instance_attachmap("016-1", .HURNS_INSTID, 0, "016-1@Hurns");
instance_set_timeout(1000000, 1000000, .HURNS_INSTID);
instance_init(.HURNS_INSTID);
// Nivalis Instance
.NIVAL_INSTID = instance_create("016-1@NivalInst", 0, IOT_NONE);
instance_attachmap("016-1", .NIVAL_INSTID, 0, "016-1@Nival");
instance_set_timeout(1000000, 1000000, .NIVAL_INSTID);
instance_init(.NIVAL_INSTID);
end;
}