// TMW2 Script
// Author:
// Jesusalva
// Description:
// Hurnscald farmer
014-3,187,84,0 script Oscar NPC_RAIJIN,{
.@q1=getq(HurnscaldQuest_Farmers);
.@q2=getq2(HurnscaldQuest_Farmers);
mesn;
if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$);
if (strcharinfo(0) == $MOST_HEROIC$) next;
if (.@q1 == 2) goto L_Hello;
if (.@q1 == 3) goto L_Check;
if (.@q1 == 4) goto L_Letter;
if (.@q1 == 5) goto L_Thanks;
mesq l("Don't bother me, I'm busy right now. Since the Monster King left, I barely got a night of rest...");
close;
L_Hello:
mesq l("Ah! @@! I heard you helped Hinnak with his Pinkies problem!", strcharinfo(0));
next;
mesn;
mesq l("Wouldn't you like to help me too?");
if (askyesno() != ASK_YES) {
mesq l("Sorry, I have to go.");
close;
}
next;
mesn;
mesq l("Great! Excellent! Because I am also diving in problems!!");
next;
if (readparam(bAgi) < 40) goto L_Slow;
if (BaseLevel < 20) goto L_Weak;
mesn;
// Est. kill 400 Pinkies
mesq l("I hate so much the Pinkies on my fields, I want to do a soup! Can you provide me 10 @@? Many thanks.", getitemlink(PinkieLeg));
setq HurnscaldQuest_Farmers, 3, 0;
close;
L_Slow:
mesn;
mesq l("But you're too slow. Sorry.");
next;
mesc l("Raise agility to do this quest.");
close;
L_Weak:
mesn;
mesq l("But you're too weak. Sorry.");
close;
L_Check:
mesq l("Hey, how is the monster extermination going?");
next;
mesn;
// You in average need to kill 400 Pinkies. But ya killed 200~250 previously. You get this bonus for not leaving the fields.
if (.@q2 >= 250)
mesq l("You killed so many Pinkies! My wife and I love you!");
else if (.@q2 >= 200)
mesq l("You are doing GREAT! Keep slaying them, hahaah!");
else if (.@q2 >= 150)
mesq l("I see you are doing good. Keep slaying them, hahaah!");
else if (.@q2 >= 100)
mesq l("Good job, you already killed over 100! Hahah, that sure teach them a lesson!");
else if (.@q2 >= 50)
mesq l("Yeah, teach them a lesson! Keep going!");
else
mesq l("Go kill them!!");
next;
menu
rif (.@q2 >= 250 && countitem(PinkieLeg) >= 10, l("Today is soup of Pinkie Legs!")), L_RealHelp,
rif (.@q2 >= 250 && countitem(PinkieLeg) < 10, l("Thanks, they hate to drop their Legs.")), L_TrueHelp,
rif (.@q2 >= 100 && .@q2 < 250 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_Help,
rif (.@q2 < 100 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_NoKill,
l("I'm not done yet. I'll be back."), -;
close;
L_RealHelp:
delitem PinkieLeg, 10;
getexp 1600, 60;
Zeny=Zeny+5000;
setq HurnscaldQuest_Farmers, 4, 0;
mes "";
mesn;
mesq l("Waw! You really did it, you're the savior of my farm!! You have my eternal gratitute. Here is 5000 GP for your troubles!");
close;
L_TrueHelp:
mes "";
mesn;
mesq l("I know how hard it is! I hate them with all my heart, only seeing you killing them left and right was GREAT!");
next;
getexp 1000, 0;
Zeny=Zeny+2500;
setq HurnscaldQuest_Farmers, 4, 0;
mesn;
mesq l("You have my eternal gratitute. Here is 2500 GP for your troubles.");
close;
L_Help:
delitem PinkieLeg, 10;
getexp 1100, 0;
Zeny=Zeny+2000;
setq HurnscaldQuest_Farmers, 4, 0;
mes "";
mesn;
mesq l("Many thanks. You have my eternal gratitute. Here is 2000 GP for your troubles.");
close;
L_NoKill:
mesn;
mesq l("Ahahahah, do you really think I'll accept legs if you don't help me cleaning my fields?");
next;
mesn;
mesq l("Kill at least a hundred of Pinkies here, and then we can talk.");
close;
L_Letter:
mesq l("You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you.");
next;
mesn;
mesq l("Oscar and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.");
close;
L_Thanks:
mesq l("Many thanks for all the help!");
close;
OnKillPinkie:
.@q1=getq(HurnscaldQuest_Farmers);
.@q2=getq2(HurnscaldQuest_Farmers);
if (.@q1 == 3)
setq2 HurnscaldQuest_Farmers, .@q2+1;
end;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, RiceHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, TulimsharGuardBoots);
setunitdata(.@npcId, UDT_WEAPON, CottonTrousers);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
.sex = G_MALE;
.distance = 5;
end;
}