// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Gemini Sisters Quest - Central Core
034-1,0,0,0 script #Gemini NPC_HIDDEN,{
end;
OnCoreInit:
debugmes "CORE INIT, Inst = %d", instance_id();
.@p = getcharid(1);
instance_attach($@VALIA_INST[.@p]);
@mystatus = 0;
sleep2(200);
if (!$@VALIA_STATUS[.@p])
$@VALIA_STATUS[.@p] = 1;
// FALLTHROUGH
OnCore:
if (!compare(getmap(), "val")) end;
.@p = getcharid(1);
instance_attach($@VALIA_INST[.@p]);
// Always true on first interaction
// This handles new stages for person
if (@mystatus != $@VALIA_STATUS[.@p]) {
// No retroaction!
@mystatus = $@VALIA_STATUS[.@p];
switch ($@VALIA_STATUS[.@p]) {
case 1: // Quest initiated
// Spawn monsters
areamonster("val1@"+.@p, 20, 20, 60, 60, strmobinfo(1, GreenSlime), GreenSlime, (BaseLevel/15), "Valia::OnGSlime");
areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, LogHead), LogHead, (BaseLevel/15), "Valia::OnLHead");
areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, ForestMushroom), ForestMushroom, (BaseLevel/12), "Valia::OnFShroom");
areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, RedMushroom), RedMushroom, 1+(BaseLevel/30), "Valia::OnRShroom");
break;
case 2: // Looking for a runestone
getexp 4000, 100;
break;
case 3: // Runestone was found
getexp 8000, 200;
break;
case 4: // Desert unlocked, but no clue on what to do
dispbottom l("You hear a noise from distance.");
// Spawn monsters
areamonster("val1@"+.@p, 100, 20, 170, 60, strmobinfo(1, CaveSnake), CaveSnake, 2, "Valia::OnCSnake");
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, MagicGoblin), MagicGoblin, 1, "Valia::OnMGoblin");
// These refuse to respawn but are numerous
// Thus far, the quest is still easy. But soon it won't be.
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, MountainSnake), MountainSnake, 1+(BaseLevel/24));
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, DarkLizard), DarkLizard, 1+(BaseLevel/20));
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, WickedMushroom), WickedMushroom, 1+(BaseLevel/32));
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, EliteDuck), EliteDuck, 1);
break;
case 5: // JackO shows up
getexp 16000, 400;
break;
case 6: // Passage Open
if (countitem(SealedSoul))
delitem SealedSoul, countitem(SealedSoul);
dispbottom l("You hear waterfall opening in distance.");
getexp 32000, 800;
break;
case 7: // Ambushed & Captured
@lockpicks=false;
// Prision Area
.@m=any(Bandit, RobinBandit, SleepingBandit);
areamonster("val2@"+.@p, 52, 93, 70, 98, strmobinfo(1, .@m), .@m, 1);
.@m=any(Bandit, RobinBandit, SleepingBandit);
areamonster("val2@"+.@p, 52, 93, 70, 98, strmobinfo(1, .@m), .@m, 1);
// Ante-chamber
areamonster("val2@"+.@p, 69, 96, 85, 107, strmobinfo(1, Bandit), Bandit, 1);
.@m=any(Bandit, RobinBandit, SleepingBandit, RobinBandit);
areamonster("val2@"+.@p, 69, 96, 85, 107, strmobinfo(1, .@m), .@m, 1);
// Reception & Lord Desk
areamonster("val2@"+.@p, 50, 30, 80, 75, strmobinfo(1, Bandit), Bandit, (BaseLevel/15));
areamonster("val2@"+.@p, 50, 30, 80, 75, strmobinfo(1, RobinBandit), RobinBandit, (BaseLevel/25));
// Whole Map
areamonster("val2@"+.@p, 20, 24, 78, 72, strmobinfo(1, Archant), Archant, (BaseLevel/8));
// Great Hall
areamonster("val2@"+.@p, 25, 24, 50, 45, strmobinfo(1, RobinBandit), RobinBandit, (BaseLevel/22));
areamonster("val2@"+.@p, 25, 24, 50, 45, strmobinfo(1, Assassin), Assassin, (BaseLevel/20));
areamonster("val2@"+.@p, 25, 24, 50, 45, strmobinfo(1, Bandit), Bandit, (BaseLevel/18));
areamonster("val2@"+.@p, 25, 24, 50, 45, strmobinfo(1, HoodedNinja), HoodedNinja, 1);
break;
case 8: // Bandit Key retrieved
getexp 64000, 1600;
break;
case 9: // Door seal broken
getexp 128000, 3200;
// Limit exports of Lazurite outside the area
if (countitem(LazuriteShard) > 2)
delitem LazuriteShard, countitem(LazuriteShard)/2;
// These two remain for internal quests
if (countitem(LazuriteCrystal))
delitem LazuriteCrystal, countitem(LazuriteCrystal);
if (countitem(LazuriteHeart))
delitem LazuriteHeart, countitem(LazuriteHeart);
break;
case 10: // Luvia first cutscene
break;
case 11: // Survived cutscene
getexp 256000, 6400;
break;
case 12: // Storage cutscene
break;
case 13: // Survived storage
getexp 384000, 9600;
break;
case 14: // Luvia Showdown cutscene
break;
case 15: // Defeated Luvia and now on pursuit!
getexp 512000, 12800;
break;
}
}
addtimer(5000, "#Gemini::OnCore");
end;
}
// Max experience gain: 1,404,000 XP and 35,100 JXP