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// TMW2 Scripts
// Author:
//   gumi (TMW Org. Team)
//   Jesusalva
// Description:
//   Celestia Yeti King's quest. Designed so if you're with 4 players, all 4 can
//   summon the Yeti King, helping you while doing the quest by themselves.

// TODO: OnPCDieEvent must reset quest


012-7,35,49,0	script	Celestia	NPC_ELF_F,{
    .@q1=getq(HurnscaldQuest_Celestia);
    .@q2=getq(HurnscaldQuest_TeaParty);
    mesn;
    mesq lg("Hello, darling. I was thinking in doing a tea party.");
    if (.@q1)
        mesc l("You notice that even if she tries to calm down everyone and serve tea, she's pretty distressed with the Monster King herself.");
    next;
    mesn strcharinfo(0);
    menu
        l("Sorry, I'm more of a coffee person."), L_Coffee,
        l("What an amazing crown you have! How do I get it?!"), L_Crown,
        rif(.@q2 == 0 && BaseLevel >= 35, l("Tea party! I want to participate.")), L_TeaQuest,
        rif(.@q2 == 1, l("I have some sweeties for the Tea Party!")), L_TeaCheck,
        rif(.@q2 >= 2, l("Tea party! I want to participate.")), L_TeaParty,
        rif(.@q1 == 0, l("There are Monster Attacks every month, how do you have time for tea parties?!")), L_MainQuest,
        rif(.@q1 >= 6, l("I want to try convincing the Yeti King again.")), L_MainQuestCore;

L_Coffee:
    mes "";
    mesn;
    mesq l("Hmpf! Coffee is an heresy!");
    // Except I love coffee ~ Jesusalva
    close;

L_Crown:
    mes "";
    mesn;
    mesq l("Ooh, this nice shiny thing? It was an event.");
    next;
    mesn;
    mesq l("Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this @@.", getitemlink(MurdererCrown));
    next;
    mesn;
    mesq l("Well, Andrei Sakar said it was a waste a time, and the other NPCs started fighting against themselves, so I won.");
    next;
    mesn;
    if (BaseLevel < 100)
        mesq l("...Besides, I have this nice @@ with me. I'm not low-level like you.", getitemlink(BansheeBow));
    else
        mesq l("...Besides, I have this nice @@ with me. It's a reliable bow.", getitemlink(BansheeBow));
    close;

L_MainQuest:
    mes "";
    mesn;
    mesc l("Celestia eyes sparkles.");
    mesq l("Someone who have clear priorities appeared! I'm glad!");
    next;
    mesn;
    mesq l("You see, most people think that all monsters are controlled by the Monster King, but that's not quite right.");
    next;
    mesn;
    mesq l("Some are just living their own lives. In special, I've spent part of my life studying the Yeti Society.");
    next;
    mesn;
    mesq l("And guess what? They have a King of their own!");
    mesq l("If we could convince them to distract the Monster King, we could have chances to do a counter-attack!");
    next;
    mesn;
    mesq l("But that's not so easy... I already sent many people, and even come myself, but he refuses to help.");
    next;

L_MainQuestCore:
    mesn;
    mesq l("Maybe you could convince him. There's a summoning circle on Tulimshar Sewers.");
    next;
    mesn;
    mesq l("Go very close to it and, speak the four four-letters magic words, pour some @@, and he'll appear to you.", getitemlink(EverburnPowder));
    next;
    mesn;
    mesq l("Don't go alone, though! He would not listen to me, it is not you alone he'll pay attention. You will lose reagents!");
    next;
    mesc l("Accept quest?");
    if (askyesno() == ASK_YES) {
        setq HurnscaldQuest_Celestia, 1;
        @YetiKing_Challenger=0;
        mes "";
        mesn;
        mesq l("Good, good. The chant is ##B EMOC OTEM ITEY GNIK ##b. Good luck!");
    }
    close;

L_TeaQuest:
    mes "";
    mesn;
    mesq l("Well, the reason why I'm not doing it already is because, you see, I lack cookies.");
    //next;
    //mesn;
    //mesq l("And anyone who hanged out on #evol-dev knows that, well... Cookies are life!");
    next;
    mesn;
    mesq l("But I can still make it without cookies, as long that you bring me some other sweeties.");
    next;
    mesn l("Item List");
    mes l("@@/20 @@", countitem(Acorn), getitemlink(Acorn));
    mes l("@@/20 @@", countitem(ChocolateMouboo), getitemlink(ChocolateMouboo));
    mes l("@@/20 @@", countitem(ChocolateBar), getitemlink(ChocolateBar));
    mes l("@@/15 @@", countitem(Candy), getitemlink(Candy));
    mes l("@@/15 @@", countitem(OrangeCupcake), getitemlink(OrangeCupcake));
    mes l("@@/10 @@", countitem(CherryCake), getitemlink(CherryCake));
    mes l("@@/5 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan));
    mes l("@@/2 @@", countitem(ChocolateBiscuit), getitemlink(ChocolateBiscuit));
    /* We can't ask for THAT many!
    mes l("@@/20 @@", countitem(ApanaCake), getitemlink(ApanaCake));
    mes l("@@/20 @@", countitem(Lollipop), getitemlink(Lollipop));
    mes l("@@/20 @@", countitem(Mashmallow), getitemlink(Mashmallow));
    mes l("@@/20 @@", countitem(TonoriDelight), getitemlink(TonoriDelight));
    mes l("@@/20 @@", countitem(EasterEgg), getitemlink(EasterEgg));
    mes l("@@/20 @@", countitem(ChocolateBunny), getitemlink(ChocolateBunny));
    mes l("@@/20 @@", countitem(FrozenYetiTear), getitemlink(FrozenYetiTear));
    mes l("@@/20 @@", countitem(DeliciousCookie), getitemlink(DeliciousCookie));
    */
    setq HurnscaldQuest_TeaParty, 1;
    close;

L_TeaCheck:
    mesn l("Item List");
    mes l("@@/20 @@", countitem(Acorn), getitemlink(Acorn));
    mes l("@@/20 @@", countitem(ChocolateMouboo), getitemlink(ChocolateMouboo));
    mes l("@@/20 @@", countitem(ChocolateBar), getitemlink(ChocolateBar));
    mes l("@@/15 @@", countitem(Candy), getitemlink(Candy));
    mes l("@@/15 @@", countitem(OrangeCupcake), getitemlink(OrangeCupcake));
    mes l("@@/10 @@", countitem(CherryCake), getitemlink(CherryCake));
    mes l("@@/5 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan));
    mes l("@@/2 @@", countitem(ChocolateBiscuit), getitemlink(ChocolateBiscuit));
    next;
    select
        l("I will be back shortly."),
        l("I have all.");
    mes "";

    if (@menu == 1) {
        closedialog;
        goodbye;
        close;
    }
    if (countitem(Acorn) < 20 ||
        countitem(ChocolateMouboo) < 20 ||
        countitem(ChocolateBar) < 20 ||
        countitem(Candy) < 15 ||
        countitem(OrangeCupcake) < 15 ||
        countitem(CherryCake) < 10 ||
        countitem(GingerBreadMan) < 5 ||
        countitem(ChocolateBiscuit) < 2)
            goto L_Lying;

    inventoryplace CelestiaTea, 3;

    delitem Acorn, 20;
    delitem ChocolateMouboo, 20;
    delitem ChocolateBar, 20;
    delitem Candy, 15;
    delitem OrangeCupcake, 15;
    delitem CherryCake, 10;
    delitem GingerBreadMan, 5;
    delitem ChocolateBiscuit, 2;

    getexp rand(12000, 13000), 0; // level exp cap: 15,775
    getitem CelestiaTea, 3;
    setq HurnscaldQuest_TeaParty, 2;

    mes "";
    mesn;
    mesq l("Many thanks! I'll arrange the table.");
    close;

L_Lying:
    mesn;
    mesq l("Wha- How dare you, to lie to me!");
    // She'll try to drain all your MP. If you're not MP Full, you'll die. And will have EXP penalty, of course.
    if (Sp == MaxSp)
        percentheal 0, -100;
    else
        percentheal -100, 0;
    close;

// begin: Gumi Script
L_TeaParty:
    mes "";
    mesn;
    mesq l("Wonderful, I am happy to have you over. Lets get things started with some puerh tea.");
    next;
    mesc l("Celestia hands you a cup filled with some type of tea that is unlike anything you have seen before.");
    mesc l("It has a very dark color and an unusual aroma reminiscent of a moist forest.");
    next;
    mesc l("For a moment you wonder if Celestia might have gotten confused and tossed in a handful of forest dirt into the teapot.");
    mesc l("You ponder whether or not it would be wise to drink it.");
    menu
        l("Uh are you sure this is fit to drink?"), L_QuestionTea,
        l("(Drink the tea, hoping for the best)"), L_DrinkTea;

L_DrinkTea:
    // This is easily exploitable on purpose: It's mostly to protect against flood.
    if (@tmp_teatime < gettimetick(2)) {
        percentheal 0, 15;
        @tmp_teatime=gettimetick(2)+140;
    }
    mesc l("To your pleasant surprise the tea is actually quite good.");
    next;
    mesc l("Despite its initial dubious fragrance, the tea comes off as very smooth and mellow with a bit of natural sweetness and a touch of an earthy forest like flavour, but in a very good way.");
    next;
    mesc l("Clearly an exotic tea, with a refined flavor fit for a refined woman such as Celestia.");
    close;

L_QuestionTea:
    mesq l("Yes, did you really think I was some kind of monster that would try to poison you in my own house?");
    mes l("##a(it would be way too messy anyway)##0");
    next;
    mesc l("Celestia then picks up the cup of tea and drinks it in front of you to demonstrate that it is not only harmless but also quite delectable.");
    close;
// end: Gumi Script


OnInit:
    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, MurdererCrown);
    setunitdata(.@npcId, UDT_HEADMIDDLE, ValentineDress);
    setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
    setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
    setunitdata(.@npcId, UDT_HAIRSTYLE, 19);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 10);

    npcsit;

    .sex = G_FEMALE;
    .distance = 5;

}