// TMW2 Script.
// Author:
// Jesusalva
// Description:
// Lena
012-2,47,40,0 script Helena NPC_FEMALE,{
.@q=getq(HurnscaldQuest_Bandits);
// Stage 1: Level 30, collect Bandit Hood
if (BaseLevel < 30) goto L_TooWeak;
if (.@q == 1) goto L_Return;
// Stage 2: Level 40, collect
if (BaseLevel < 40) goto L_TooWeak;
if (.@q == 1) goto L_Return;
// Stage 3: Level 45, defeat Bandit Lord
if (BaseLevel < 45) goto L_Weak;
goto L_Start;
L_TooWeak:
mesn;
mesq lg("Hello, madam!", "Hello, sir!");
next;
mesn;
mesq l("Ah, we have serious problems of robbery. I need someone really strong to help me, and you don't qualify.");
close;
L_Weak:
mesn;
mesq l("Ah, @@! I'm busy now, can we talk again later?", strcharinfo(0));
close;
L_Start:
mesn;
mesq l("Bandits are a huge threat to Hurnscald. We're just a small farming town, and they're countless.");
next;
mesn;
mesq l("I did a travel to their cave, I wondered why their faces are never seen. Reason is that they're monsters.");
next;
mesn;
mesq l("Well, perhaps a few of them are rebels, I mean, people like us, but many of them are monsters.");
next;
mesn;
mesq l("Unfortunately, I was cursed to never enter their cave again. They used a @@ to do that!", getitemlink(BlueManaPearl));
next;
mesn;
mesq l("Thankfully that item is too rare. I want somebody to slay the bandit leader, but if you want to do it, you must prove yourself.");
next;
mesn;
mesq l("I will reward whoever kills the current bandit leader, of course.");
select
l("I would gladly aid you to get rid of that scourge."),
l("Sorry, I forgot my courage on my other set of pants.");
mes "";
if (@menu == 2)
close;
setq HurnscaldQuest_Bandits, 1;
mesn;
mesq l("Wonderful! So, how about a warm up?");
next;
// 8% drop. 10 / 8% = avg. 125 bandits to kill
// And for once, I won't require these bandits to be from Hurnscald Bandit Cave.
mesn;
mesq l("Bring me 10 @@. I'll pay you some money for that, of course.", getitemlink(BanditHood));
close;
L_Return:
mesn;
mesq lg("Adventurer, did you brought me what I asked? I see you have @@/10 @@.", countitem(BanditHood), getitemlink(BanditHood));
mes "";
select
rif(countitem(BanditHood) >= 10, l("Yes, take it.")),
rif(countitem(BanditHood) < 10, l("No, I'll be back with them.")),
l("Hm, can we talk again later?");
mes "";
if (@menu != 1)
close;
delitem BanditHood, 10;
Zeny=Zeny+2000;
setq HurnscaldQuest_Bandits, 2;
mesn;
mesq l("Hey hey... Good job! I was you would ruin their hoods before being able to take them.");
next;
mesn;
mesq l("Here is 2000 GP for your efforts. Thanks for making Hurnscald a better place to live.");
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, FairyHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins);
setunitdata(.@npcId, UDT_HAIRSTYLE, 17);
setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
.sex = G_FEMALE;
.distance = 5;
end;
}