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path: root/npc/012-1/milly.txt
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// TMW2 script.
// Authors:
//    Jesusalva
// Description:
//    Milly here is mixed with Crastur's almanach quest.
//    She controls "World's Hero quest", which is now her MAIN QUEST;
//    But maybe later she'll get nodes about Khafar etc but not like in TMW

012-1,111,66,0	script	Milly	NPC_TEDDYGIRL,{
    .@q=getq(General_Milly);
    mesn;
    mesq l("Hello.");
    if (.@q == 1) goto L_Assign;
    close;

L_Assign:
    next;
    mesn;
    mesq lg("hey, hey, are you a hero, are you a hero?");
    next;
    mesn;
    mesq l("I want to meet a hero!");
    next;
    mesc b(l(".:: World's Hero Quest ::.")), 3;
    msObjective(reputation("Candor") >= 100, l("* become @@ Hero", l("Candor")));
    msObjective(reputation("Tulim") >= 100, l("* become @@ Hero", l("Tulimshar")));
    msObjective(reputation("Halin") >= 100, l("* become @@ Hero", l("Halinarzo")));
    msObjective(reputation("Hurns") >= 100, l("* become @@ Hero", l("Hurnscald")));
    msObjective(reputation("LoF") >= 100, l("* become @@ Hero", l("Land Of Fire")));
    msObjective(reputation("Nival") >= 100, l("* become @@ Hero", l("Nivalis")));
    msObjective(reputation("Frostia") >= 100, l("* become @@ Hero"), l("Frostia"));
    next;
    if (reputation("Candor") >= 100 &&
        reputation("Tulim") >= 100 &&
        reputation("Halin") >= 100 &&
        reputation("Hurns") >= 100 &&
        reputation("LoF") >= 100 &&
        reputation("Nival") >= 100 &&
        reputation("Frostia") >= 100) goto L_Finish;
    mesc l("You can become a hero by completing every quest in a certain location.");
    close;

L_Finish:
    mesn;
    mesq lg("Wo-wo-wow! You really did it! You're the best!");
    next;
    mesn;
    mesq l("But the game still is in development, so not every quest was added yet.");
    next;
    mesn;
    mesq l("Do you want to get a reward nonetheless? You will lose @@.", b(l("any planned experience and gold reward.")));
    mesc l("Also note that, under team's discretion, all rewards from this quest might be erasen along quest state.");
    mesc l("This would mean you might need to complete this quest again in the future.");
    next;
    // Debug
    percentheal 100, 100;
	sc_start SC_ATTHASTE_POTION1, 600000, 30;
    mesn;
    mesc l("Saulc was here"), 1;
    close;
    // / Debug
    if (askyesno() == ASK_YES) {
        mes "";
        inventoryplace PlushMouboo, 1;
        setq General_Milly, 1;
        getitem PlushMouboo, 1;
        mesn;
        mesq lg("Here you go, miss! Thanks for being my hero! <3", "Here you go, mister! Thanks for being my hero! <3");
    }
    close;

OnInit:
    .sex=G_FEMALE;
    .distance=5;
    end;
}