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// TMW-2 Script
// Author:
//    Jesusalva
// Description:
//    Legendary hero

// I started with 'Greetings, citzen' and then I thought on 4144.
// He would never do such formal, hero-ish introduction. So I decided for something
// more realistic, which sounded like a human hero (ie. a normal player).

012-1,75,58,0	script	Andrei Sakar	NPC_ANDREI,{
    // NLib_question (  )
    function NLib_question {
        //freeloop(true);
        do {
            @qid=rand(0,7);
        } while (! (2**@qid) & @sortable);
        debugmes "Question "+@qid;
        @sortable-=(2**@qid);
        setarray @ans$, $@NLIBa1$[@qid], $@NLIBa2$[@qid], $@NLIBa3$[@qid], $@NLIBa4$[@qid];
        setarray @val, $@NLIBmr1[@qid], $@NLIBmr2[@qid], $@NLIBmr3[@qid], $@NLIBmr4[@qid];
        /*
        @nm=15;
        @i=0;
        debugmes "BG WHILE S00002";
        while (@nm > 0) {
            do {
                @nai=rand(0,3);
            } while ((2**@nai) & @nm);
            debugmes "BG WS2 NODE";
            @nm-=@nai;
            @ans$[@i]=@as$[@nai];
            @val[@i]=@nai;
        }
        debugmes "BG NO FREE LOOP";
        //freeloop(false);
        */
        // Final: @ans$ ; @val ; @qid
        //        Question, menuret, QID

        mes "";
        addtimer(30000, "Andrei Sakar::OnTooLong");
        .@q=getq3(Q_NivalisLibday);
        setq3 Q_NivalisLibday, .@q-7;
        mesn;
        mesq $@NLIBqs$[@qid];
        menuint
            @ans$[0], @val[0],
            @ans$[1], @val[1],
            @ans$[2], @val[2],
            @ans$[3], @val[3];
        mes "";
        deltimer("Andrei Sakar::OnTooLong");
        if (@menuret == 1) {
            .@q=getq3(Q_NivalisLibday);
            setq3 Q_NivalisLibday, .@q+7;
            mesn;
            mesq l("That's right.");
            next;
        } else {
            mesn;
            mesq l("Sorry, but that's wrong.");
            close;
        }
        debugmes "BG END";
    // end
    }

    mesn l("Andrei Sakar, Legendary Hero");
    if ($NLIB_DAY || ($@GM_OVERRIDE && is_admin())) goto L_Quizz;

L_Default:
    if (strcharinfo(0) == $MOST_HEROIC$)
        mesq l("Hi, @@.", strcharinfo(0));
    else
        mesq l("Hi.");
    if ($GAME_STORYLINE >= 3 && $LIGHT_HOLDER$ == "") {
        next;
        mesn l("Andrei Sakar, Legendary Hero");
        mesq l("If %s meet the true form of the %s and prove to be a real hero, the sword will give itself for them. But if they fail to prove real heroism, the sword will leave after a while.", $WORLD_HERO$, getitemlink(Lightbringer));
        next;
        mesn l("Andrei Sakar, Legendary Hero");
        mesq l("Not a single deed, but continued heroism. A real hero must be strong. Must help others. Must show up above others. Should have magic even if they don't use, and of course, the world should be in need of a hero. No one is born as hero, for heroes are forged, not born.");
        next;
        mesn l("Andrei Sakar, Legendary Hero");
        mesq l("And remember: If it was easy, I would be wielding it right now. Instead, I use a %s. So take courage.", getitemlink(ImmortalSword));
    }
    close;

L_Quizz:
    .@q=getq3(Q_NivalisLibday);
    if (.@q == 0) {
        setq3 Q_NivalisLibday, 100;
        .@q=100;
    } else if (.@q > 100) {
        goto L_Default;
    }

    mesq l("We are assembling forces to take Nivalis back.");
    mesq l("I'll make you five questions about lore and general knowledge. You'll have 30 seconds to read and answer each.");
    mesq l("If you finish everything, and answer everything right, you may get a reward.");
    mesq l("If you take too long you'll be penalized.");
    mesq l("Do you want to start?");
    next;
    if (askyesno() == ASK_NO)
        close;
    setarray @sortable, 255;

    NLib_question();
    NLib_question();
    NLib_question();
    NLib_question();
    NLib_question();


    mesn;
    .@q=getq3(Q_NivalisLibday);
    // You cannot go above 100 points.
    if (.@q > 100) {
        mesq l("...More bugs.");
        mesc l("A bug was found. Aborting script."), 1;
        close;
    } else if (.@q == 100) {
        mesq l("Congratulations. You really know about the world lore.");
        getitem HastePotion, 2;
        getitem StrengthPotion, 2;
        getitem Bread, 5;
    } else if (.@q > 90) {
        mesq l("Outstanding. Congratulations.");
        getitem HastePotion, 2;
        getitem StrengthPotion, 2;
        getitem Bread, 4;
    } else if (.@q > 75) {
        mesq l("Good, knowing the world lore is important.");
        getitem HastePotion, 1;
        getitem StrengthPotion, 1;
        getitem Bread, 4;
    } else if (.@q > 50) {
        mesq l("Good job.");
        getitem HastePotion, 1;
        getitem StrengthPotion, 1;
        getitem Bread, 2;
    } else if (.@q > 25) {
        mesq l("Well, that was bad, but at least you know a bit from story.");
        getitem Bread, 2;
    } else if (.@q > 0) {
        mesq l("Terrible. You know almost nothing from world lore...");
        getitem Bread, 1;
    } else {
        mesq l("You really should read the dialogs.");
    }
    // If you got a negative value, this will default to 1.
    getexp .@q*BaseLevel, .@q*JobLevel;
    setq3 Q_NivalisLibday, 9999;
    close;

OnTooLong:
    .@q=getq3(Q_NivalisLibday);
    setq3 Q_NivalisLibday, .@q-21;
    npctalk3 l("You took too long to answer.");
    close;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    /* Because I was lazy to calculate array size, it is hard-coded to eight questions numbered from 0 to 7.
    setarray $@NLIBqs$;
    setarray $@NLIBa1$;
    setarray $@NLIBa2$;
    setarray $@NLIBa3$;
    setarray $@NLIBa4$;
    setarray $@NLIBmr1;
    setarray $@NLIBmr2;
    setarray $@NLIBmr3;
    setarray $@NLIBmr4;
    */
    if ($FIRESOFSTEAM >= 10)
        disablenpc .name$;
    end;

}