// TMW-2 Script
// Author:
// Jesusalva
// Description:
// This NPC is a work on progress. It measures all players equal.
// Controls the second floor
// 21: From 2 to 1
008-2,135,19,0 script #FPDM21 NPC_HIDDEN,0,0,{
end;
OnTouch:
// Party leader cannot retreat
if (strcharinfo(0) == getpartyleader(getcharid(1)))
dispbottom l("As the leader of your party, you can only go forward.");
else
warp "008-1", 43, 104;
end;
}
008-2,135,19,0 script #FPDM23 NPC_HIDDEN,0,0,{
end;
OnTouch:
end;
// IMPORTANT: Prevent party master from returning here
getmapxy(.@m$, .@x, .@y, 0, getpartyleader(getcharid(1)));
if (.@m$ ~= "008-*" &&
.@m$ != "008-0" &&
.@m$ != "008-1" &&
.@m$ != "008-2" &&
BaseLevel > 40 &&
mobcount("008-2", "Second Dungeon Master::OnBossDeath") == 0 &&
@pmloop) {
dispbottom l("Go and follow @@, your party leader!", getpartyleader(getcharid(1)));
warp "008-1", 176, 20; // 008-2
} else if (BaseLevel > 40) {
dispbottom l("If I bring @@, my party leader, and the boss is defeated, I can go you in.", getpartyleader(getcharid(1)));
} else {
mesc l("I cannot pass, because I am only level @@.", BaseLevel);
mesc l("Newbies can only get past their limits once, with their party leader level help! If they die, they can't rejoin!");
// I thought it would be better this way. There was at least three different ways to prevent that.
}
end;
}
008-2,75,240,0 script Second Dungeon Master NPC_BRGUARD_SWORD,{
// Double-check, you should have been flung out long ago.
if (getcharid(1) <= 0 || @pmloop <= 0) {
mesn;
mesq l("Something seems wrong.");
warp "SavePoint",0,0;
close;
}
if (mobcount("008-2", "Second Dungeon Master::OnBossDeath") > 0) {
npctalk3 l("What are you doing? Fight!");
end;
}
mesn;
mesq l("Compliments reaching this far, @@ from the @@ party!", strcharinfo(0), getpartyname(getcharid(1)));
next;
mesn;
mesq l("I can summon the BOSS for the level 21~40 area.");
next;
if (strcharinfo(0) != getpartyleader(getcharid(1))) goto L_NotYou;
if (BaseLevel < 40) goto L_TooWeak;
mesn;
mesq l("He is strong though, so keep your party togheter!");
next;
// Get info about your party, and backup it
getpartymember(getcharid(1));
.@count = $@partymembercount;
copyarray(.@name$[0], $@partymembername$[0], $@partymembercount);
copyarray(.@aid[0], $@partymemberaid[0], $@partymembercount);
copyarray(.@cid[0], $@partymembercid[0], $@partymembercount);
.@count_online=0;
if (.@count < 3 && !$@GM_OVERRIDE) goto L_TooSmall;
mesn;
mesc l("Are you and your party ready?"), 1;
if (askyesno() != ASK_YES)
close;
// Loop though party to see if you can start
for (.@i = 0; .@i < .@count; ++.@i) {
// Online?
if (isloggedin(.@aid[.@i], .@cid[.@i])) {
getmapxy(.@m$, .@x, .@y, 0, .@name$[.@i]);
// Here?
if (.@m$ == .map$)
.@count_online++;
}
}
// How many are logged in and here?
if (.@count_online < 3 && !$@GM_OVERRIDE) goto L_TooSmall;
// TODO: Query if exp sharing is enabled
// TODO: Instance for party
// TODO: Second Floor
npctalk l("@@: Fight!", getpartyname(getcharid(1)));
monster "008-2", rand(74,84), rand(241,250), "Second Dungeon Boss", BanditLord, 1, "Second Dungeon Master::OnBossDeath";
close;
// Only the party leader can start this.
L_NotYou:
mesn;
dispbottom l("Go and fetch @@, the party leader!", getpartyleader(getcharid(1)));
close;
// Minimum 3 players
L_TooSmall:
mesn;
mesq l("However, I need to see at least three volunteers here, to allow you in.");
close;
// Must have level to face boss
L_TooWeak:
mesn;
mesq l("This is the end for your party, as the leader doesn't have sufficient level.");
close;
// Second Floor special monsters
OnReward:
// 40% odds of a Black Scorpion coming to avenge fallen monster leader
if (rand(1,5) % 2) {
getmapxy(.@m$, .@x, .@y, 0);
monster .@m$, .@x, .@y, "Semi Boss", BlackScorpion, 1;
}
Zeny=Zeny+700;
getexp 400, 60;
getitem CelestiaTea, 1;
dispbottom l("Reward: 700 GP, 400 XP, 1 @@", getitemlink(CelestiaTea));
OnBossDeath:
// Give every party member in map a reward
partytimer("008-2", 200, "Second Dungeon Master::OnReward", getcharid(1));
// Warp everyone and add timers
warpparty("008-1", 176, 20, getcharid(1), "008-2", true); // TODO 008-3
// While we can't advance, we allow you to redo the dungeons
/*
// Bonus Monsters
monster("008-3", 104, 238, "Time Bonus", RobinBandit, 1, "Party Master::OnMobTime");
monster("008-3", 85, 117, "Time Bonus", RobinBandit, 1, "Party Master::OnMobTime");
// Five Chests
monster("008-3", 38, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
monster("008-3", 41, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic, EvilChest), 1);
monster("008-3", 44, 104, "Mysterious Chest", any(SilverChest, SilverMimic), 1);
monster("008-3", 47, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic, EvilChest), 1);
monster("008-3", 50, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
*/
end;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}