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// Evol scripts.
// Author:
//    gumi
// Based on CrazyTree, originally made by:
//    gumi
//    pclouds
//    veryape
//    wushin
// Description:
//    emulated confused tree prototype

// ~t  lowercase hot word regex

008-1,84,63,0	script	Confused Tree	NPC_CONFUSED_TREE,14,14,{

    function tree_panel {
        if (!is_staff() && #Tree_Trusted == false)
        {
            narrator(l("You see a tree."));
            if (getq(HurnscaldQuests_Inspector) == 2)
            {
                select(
                    l("Have you seen anything strange lately?"),
                    l("Do you know anything about the recent robberies?"));

                narrator(S_FIRST_BLANK_LINE,
                    l("..."),
                    l("It doesn't reply."));
            }
            close;
        }

        function clear_db {
            clear();
            mes(l("##BWARNING:##b you are about to permanently empty the quote database."));
            next();
            mes(l("Do you want to continue?"));

            select(
                l("Abort!"),
                l("Empty the quote DB"));

            if (@menu == 2)
            {
                .@sentence$ = "I am an idiot";
                mes(l("Please write the following sentence:"));
                mes("");
                mesf("    ##B%s.", .@sentence$);
                input(.@confirm$);

                if (!startswith(strtoupper(.@confirm$), strtoupper(.@sentence$))) {
                    mes(l("Invalid!"));
                    close;
                }

                query_sql("TRUNCATE TABLE tree_quotes;");
                mes(l("Database erased."));
                next();
            }

            return;
        }

        function list_commands {
            clear();
            mes(l("To grab a quote:"));
            mes(col("    ~grab ##Bplayer name##b", 7));
            next();
            mes(l("To get a quote:"));
            mes(col("    ~quote anyone", 7));
            mes(col("    ~quote ##Bplayer name##b", 7));
            mes(col("    ~quote ##B#number##b", 7));
            next();
            mes(l("To remove a quote:"));
            mes(col("    ~remove quote ##B#number##b", 7));
            mes(col("    ~remove last quote", 7));
            next();
            mes(l("Last seen:"));
            mes(col("    ~seen ##Bplayer name##b", 7));
            next();
            mes(l("To ignore a player:"));
            mes(col("    ~ignore ##Bplayer name##b", 7));
            next();
            mes(l("To unignore a player:"));
            mes(col("    ~unignore ##Bplayer name##b", 7));
            next();

            if (is_admin())
            {
                mes(l("To trust a player:"));
                mes(col("    ~trust ##Bplayer name##b", 7));
                next();
                mes(l("To de-trust a player:"));
                mes(col("    ~untrust ##Bplayer name##b", 7));
                next();
            }
            return;
        }

        do
        {
            clear();
            setnpcdialogtitle(l("Tree Control Panel"));
            mes(l("Oh noes! You found my secret backdoor!"));
            next();
            mes(l("Please select an option:"));

            select(
                l("List the commands"),
                rif(is_admin(), l("Empty the quote DB")),
                l("Dance for me"));

            switch (@menu)
            {
            case 1: list_commands(); break;
            case 2: clear_db(); break;
            default: speech(l("Too lazy.")); close;
            }

        } while (true);

        end;
    }

    // utility functions below

    function check_is_ignored {
        .@val = htget(.ignore_ht, strcharinfo(PC_NAME), 0);

        if (.@val > gettimetick(2))
        {
            ++.ignored_times;
            end;
        }

        else if (.@val > 0)
        {
            htput(.ignore_ht, strcharinfo(PC_NAME), 0); // remove expired entries
        }

        return;
    }

    function special_name {
        .@name$ = strcharinfo(PC_NAME);
        .@low$ = strtolower(.@name$);

        if (rand(.sname_rate) == 0)
        {
            for (.@i = 0; .@i < .alias; .@i += 2)
            {
                if (.@low$ ~= .alias$[.@i])
                {
                    explode(.@aliases$, .alias$[.@i+1], "`");
                    .@name$ = .@aliases$[rand(getarraysize(.@aliases$))];
                    break;
                }
            }
        }

        return .@name$;
    }

    function face {
        if (gettimetick(2) - .last_emote < .emote_rate)
        {
            ++.ignored_times;
            return;
        }

        .last_emote = gettimetick(2);
        return emotion(getarg(0, E_SURPRISE));
    }

    function rp {
        // used for queries
        return replacestr(getarg(0,""), "~t", strtolower("(?:" + .name$ + "|" + .hotwords$ + ")"));
    }

    function format_reply {
        // used for replies
        .@str$ = getarg(0, "");

        // search for {{mustaches}}
        while (.@str$ ~= "{{([^}]+)}}")
        {
            .@sub$ = replacestr($@regexmatch$[1], " ", ""); // remove whitespaces
            .@sub$ = strtolower(.@sub$); // always lowercase the var name
            .@capitalize = .@titlecase = .@allcaps = false;

            if (charat(.@sub$, 0) == "^")
            {
                .@capitalize = true;
                .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
            }

            else if (charat(.@sub$, 0) == "+")
            {
                .@titlecase = true;
                .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
            }

            else if (charat(.@sub$, 0) == "!")
            {
                .@allcaps = true;
                .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
            }

            explode(.@sub2$, .@sub$, ",");
            .@sub$ = .@sub2$[rand(getarraysize(.@sub2$))]; // allow to have multiple variables

            .@rep$ = getd(sprintf(".D_%s$[%i]", .@sub$, rand(getd(".D_" + .@sub$)))); // get he value

            if (.@capitalize) .@rep$ = capitalize(.@rep$);
            else if (.@titlecase) .@rep$ = titlecase(.@rep$);
            else if (.@allcaps) .@rep$ = strtoupper(.@rep$);

            .@str$ = replacestr(.@str$, $@regexmatch$[0], .@rep$); // remove the mustache, replace by value
        }

        // search for emotes
        if (.@str$ ~= "%%([^ ])")
        {
            // only handling a few of them
            switch (ord($@regexmatch$[1]))
            {
            case 73: face(any(E_WINK, E_ANGEL)); break;
            case 83: face(any(E_SAD, E_CRYING)); break;
            case 85: face(E_SURPRISE); break;
            case 93: face(any(E_HEARTEYE, E_HEART)); break;
            case 94: face(E_DISGUST); break;
            case 99: face(E_DEAD); break;
            case 105: face(E_CRYING); break;
            case 106:
            case 91: face(any(E_SPEECH, E_BLAH)); break;
            case 107: face(E_INSULTBUBBLE); break;
            default: .@unhandled = true;
            }

            if (.@unhandled != true)
            {
                if (.@str$ == $@regexmatch$[0]) end; // don't send handled, emote-only messages
                .@str$ = replacestr(.@str$, " "+ $@regexmatch$[0], ""); // otherwise strip the emote
            }
        }

        // built-in variables
        .@str$ = replacestr(.@str$, "~n", .name$); // npc name
        .@str$ = replacestr(.@str$, "~p", special_name()); // player name or special name
        .@str$ = replacestr(.@str$, "~P", strcharinfo(PC_NAME)); // unaltered player name

        return rp(.@str$);
    }

    function strip_colors {
        .@str$ = replacestr(getarg(0, ""), "##0", "");
        .@str$ = replacestr(.@str$, "##1", "");
        .@str$ = replacestr(.@str$, "##2", "");
        .@str$ = replacestr(.@str$, "##3", "");
        .@str$ = replacestr(.@str$, "##4", "");
        .@str$ = replacestr(.@str$, "##5", "");
        .@str$ = replacestr(.@str$, "##6", "");
        .@str$ = replacestr(.@str$, "##7", "");
        .@str$ = replacestr(.@str$, "##8", "");
        .@str$ = replacestr(.@str$, "##9", "");
        return replacestr(.@str$, "##a", "");
    }

    function strip_formatting {
        .@str$ = strip_colors(getarg(0, ""));
        .@str$ = replacestr(.@str$, "##B", "");
        return replacestr(.@str$, "##b", "");
    }

    function delayed_reply {
        ++.answered_times;
        @tree_reply$ = getarg(0, "");
        addtimer(.delay_reply, .name$ + "::OnDoReply");
        return;
    }

    function reply {
        .@reply$ = format_reply(getarg(0, ""));
        getmapxy(.@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC); // get char location

        if (((.@reply$ == .last_reply$ && gettimetick(2) - .last_reply < .repeat_rate)
            || gettimetick(2) - .last_reply < .talk_rate
            || (gettimetick(2) - .blocked < .block_time && is_staff() == false)
            || .@pc_map$ != .map$
            || distance(.x, .y, .@pc_x, .@pc_y) > .distance
            || .@reply$ == "")
            && is_gm() == false)
        {
            ++.ignored_times;
            return;
        }

        .last_reply = gettimetick(2);
        .last_reply$= .@reply$;

        delayed_reply(.@reply$);
        return;
    }

    function seen_me {
        if (playerattached() > 0 && htexists(.seen_ht))
        {
            htput(.seen_ht, strcharinfo(PC_NAME), gettimetick(2));
        }
        return;
    }

    function have_you_seen {
        .@player$ = getarg(0, "");
        .@player = getcharid(CHAR_ID_ACCOUNT, .@player$);

        if (.@player > 0)
        {
            // nested if, because they don't short-circuit
            if (checkoption(Option_Invisible, .@player) == false) {
                delayed_reply(sprintf("Player `%s` is currently online.", .@player$));
                end;
            }
        }

        .@time = htget(.seen_ht, .@player$, 0);

        if (.@time < 1)
            delayed_reply(sprintf("I haven't seen player `%s` today.", .@player$));

        else
            delayed_reply(sprintf("Player `%s` was last seen %s.", .@player$, FuzzyTime(.@time)));

        end;
    }

    function special_drops {
        .@drop$ = .drops$[rand(.drops)];
        .@name$ = strcharinfo(PC_NAME);
        .@low$ = strtolower(.@name$);

        if (rand(.sdrop_rate) == 0)
        {
            for (.@i = 0; .@i < .sdrops; .@i += 2)
            {
                if (.@low$ ~= .sdrops$[.@i])
                {
                    explode(.@d$, .sdrops$[.@i+1], "`");
                    .@drop$ = .@d$[rand(getarraysize(.@d$))];
                    break;
                }
            }
        }

        return .@drop$;
    }

    function roll_dice {
        .@dices = max(min(getarg(0, 1), 8), 1); // 1..8
        .@sides = max((getarg(1, 6) < 1 ? 6 : getarg(1, 6)), 1); // 1..MAX_INT

        .@result$ = sprintf("*rolls the dice%s: %d",
                    rif(.@dices > 1, "s"), rand(1, .@sides)); // first dice

        for (.@d = 1; .@d < .@dices; ++.@d)
        {
            .@result$ += ", " + rand(1, .@sides);
        }

        return .@result$ + ".*";
    }

    function flip_coin {
        .@coins = getarg(0, 1);

        .@result$ = sprintf("*flips the coin%s: %s",
                    rif(.@coins > 1, "s"), (rand(2) == 1 ? "heads" : "tails")); // first coin

        for (.@c = 1; .@c < .@coins; ++.@c)
        {
            .@result$ += ", " + (rand(2) == 1 ? "heads" : "tails");
        }

        return .@result$ + ".*";
    }

    function roulette {
        if (.roulette == 1)
        {
            npctalk("*pulls the trigger: *##BBANG##b*.*");
            delayed_reply("*reloads and spins the chambers.*");
            .roulette = rand(1, 7); // the Nagant_M1895 has 7 chambers

            // now the fun part
            nude();
            percentheal(-100, 0);
        }

        else
        {
            delayed_reply("*pulls the trigger: *click*.*");
            .roulette = (.roulette == 7 ? 1 : .roulette + 1);
        }

        end;
    }

    function monologue_player {
        return sprintf("Your current monologue is at least %d line%s long.",
                @monologue, rif(@monologue != 1, "s"));
    }

    function who_player {
        return sprintf("You seem to be ##B~P##b [%i:%i].",
                getcharid(CHAR_ID_ACCOUNT), getcharid(CHAR_ID_CHAR));
    }

    function make_quote_table {
        // Do not modify this
        query_sql("CREATE TABLE IF NOT EXISTS `tree_quotes` ("
                 "  `id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,"
                 "  `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',"
                 "  `grabber` INT(11) UNSIGNED NOT NULL DEFAULT '0',"
                 "  `timestamp` INT(10) UNSIGNED NOT NULL DEFAULT '0',"
                 "  `message` VARCHAR(150) NOT NULL DEFAULT '',"
                 "  PRIMARY KEY (`id`),"
                 "  KEY `char_id` (`char_id`),"
                 "  KEY `grabber` (`grabber`)"
                 ") ENGINE=MyISAM;");

        .last_query = gettimetick(2);
        return;
    }

    function grab_quote {
        .@name$ = getarg(0, "");

        if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2))
        {
            ++.ignored_times;
            end;
        }

        if (.@name$ == strcharinfo(PC_NAME))
        {
            delayed_reply("##BError: You may not grab yourself.");
            end;
        }

        explode(.@tmp$[0], htget(.msg_ht, .@name$, ""), ":"); // get last message, if any
        htput(.msg_ht, .@name$, ""); // ensure you can't grab twice the same message

        .@char_id = atoi(.@tmp$[0]); // grab the char id part

        if (.@char_id < 1)
        {
            delayed_reply(sprintf("##BError: I couldn't find anything to grab from player `%s`.", .@name$));
            end;
        }

        .@msg$ = implode(.@tmp$, ":"); // put it back together
        .@start = getstrlen(.@tmp$[0]) + getstrlen(.@tmp$[1]) + 2; // char:time:msg <= we just want the msg part
        .@msg$ = escape_sql(strip_formatting(substr(.@msg$, .@start, getstrlen(.@msg$) - 1))); // sanitize

        if (.@msg$ == "")
        {
            delayed_reply("##BError: Message is empty or malformed. It cannot be grabbed.");
            end;
        }

        else if (.@msg$ ~= "^[!#~@]?(?:grab)?shield(?:ed)?(?:[:.!]? .*)?$")
        {
            delayed_reply("##BError: Message is shielded.");
            end;
        }

        query_sql(sprintf("INSERT INTO tree_quotes (char_id,grabber,timestamp,message) VALUES (%i,%i,%i,'%s');",
                          .@char_id, getcharid(CHAR_ID_CHAR), gettimetick(2), .@msg$));

        query_sql("SELECT MAX(id) FROM tree_quotes;", .q_last_id); // get the last quote id

        .last_query = gettimetick(2);

        delayed_reply(sprintf("Success: Quote grabbed. (#%i)", .q_last_id));
        end;
    }

    function remove_quote {
        .@tmp = getarg(0, 0);

        if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2))
        {
            ++.ignored_times;
            end;
        }

        query_sql(sprintf("SELECT id FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@tmp), .@id); // check if it exists

        if (.@id < 1)
        {
            delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@tmp));
            end;
        }

        query_sql(sprintf("DELETE FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@id));

        .last_query = gettimetick(2);

        delayed_reply(sprintf("Success: Quote removed. (#%i)", .@id));
        end;
    }

    function cite_quote {
        .@id = getarg(0,0);

        if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2))
        {
            ++.ignored_times;
            end;
        }

        query_sql(sprintf("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message "
                          "FROM `tree_quotes` t "
                          "JOIN `char` c ON t.char_id = c.char_id "
                          "JOIN `char` d ON t.grabber = d.char_id "
                          "WHERE t.id=%i ORDER BY t.id DESC LIMIT 1;",
                          .@id),
                  .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]);

        .last_query = gettimetick(2);

        if (.@nid[0] < 1)
        {
            delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@id));
            end;
        }

        delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s.",
                        .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1)));
        end;
    }

    function random_quote {
        .@name$ = escape_sql(getarg(0, ""));

        if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2))
        {
            ++.ignored_times;
            end;
        }

        query_sql("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message "
                  "FROM `char` c "
                  "JOIN `tree_quotes` t ON t.char_id = c.char_id "
                  "JOIN `char` d ON d.char_id = t.grabber " +
                  rif(.@name$ != "", sprintf("WHERE c.name='%s' ", .@name$)) +
                  "ORDER BY RAND() LIMIT 1;",
                  .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]);

        .last_query = gettimetick(2);

        if (.@nid[0] < 1)
        {
            if (.@name$ != "")
                delayed_reply(sprintf("##BError: I couldn't find any quote from `%s` in the database.", getarg(0, "")));
            else
                delayed_reply("##BError: The quote database is empty.");
            end;
        }

        delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s. (#%i)",
                        .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1), .@nid[0]));
        end;
    }

    function trigger_hotword {
        .@o$ = getarg(0, ""); // original lowercase
        .@m$ = replacestr(.@o$, "*", ""); // original lowercase clean


        if (.@m$ ~= "(?:^| )tell(?: (?:me|him|her|us|them))? a(?:n ?other| lame| bad| boring)? joke")
            reply(.jokes$[rand(.jokes)]);

        else if (.@m$ ~= "(?:^| )heal me(?:$|[^a-z])")
            reply(.healing$[rand(.healing)]);
            // XXX: maybe actually heal the player once in a while

        else if (.@m$ ~= "(?:^| )(?:what|who) are you")
            reply(.whoami$[rand(.whoami)]);

        else if (.@m$ ~= rp("(?:^| )(?:hi+|hello|heya?|hiya|good (?:morning|afternoon))[^a-z]* .*~t|~t.* (?:hi+|hello|heya?|hiya)"))
        {
            .blocked = 0;
            reply(.greetings$[rand(.greetings)]);
        }

        else if (.@o$ ~= rp("(?:^[*]| )(?:kicks?|shakes?) .*~t"))
            reply(special_drops());

        else if (.@o$ ~= rp("(?:^[*]| )(?:cuts?|nukes?|kills?|chops? down|saws?|hews?|murders?) .*~t"))
            reply(.kill$[rand(.kill)]);

        else if (.@o$ ~= rp("(?:^[*]| )pokes? .*~t"))
            reply(.poke$[rand(.poke)]);

        else if (.@o$ ~= rp("(?:^[*]| )(?:waters?|pees?|licks?) .*~t"))
            reply(.disgusting$[rand(.disgusting)]);

        else if (compare(.@m$, " answer ") && .@m$ ~= "(?:life|universe|everything)(?:$|[^a-z])")
            reply(.answer$[rand(.answer)]);

        else if (.@o$ ~= rp("(?:^[*]| )(?:burns?|incinerates?|ignites?) .*~t"))
            reply(.burning$[rand(.burning)]);
            // XXX: maybe here send a fire particle effect

        else if (.@m$ ~= rp("(?:^| )die ~t"))
            reply(.die$[rand(.die)]);

        else if (.@o$ ~= rp("(?:^[*]| )bites? .*~t|(?:^[*]| )drops? .* on ~t"))
            reply(.silly$[rand(.silly)]);

        else if (.@m$ ~= rp("(?:^| )(?:loves?|hugs?|kiss(es)?) .*~t|~t.* love(?:$|[^a-z])"))
            reply(.love$[rand(.love)]);

        else if (.@m$ ~= rp("(?:^| )dance .*~t|~t.* dance(?:$|[^a-z])"))
            reply(.dance$[rand(.dance)]);

        else if (.@m$ ~= rp("(?:^| )hates? .*~t"))
            reply(.hate$[rand(.hate)]);

        else if (.@o$ ~= rp("(?:^[*]| )(?:eats?|shoots?|plucks?|tortures?|slaps?|slaps?|poisons?|breaks?|stabs?|throws?|punch(?:es)?) .*~t"))
            reply(.pain$[rand(.pain)]);

        else if (.@o$ ~= rp("(?:^[*]| )(?:climbs?|rides?|mounts?) .*~t"))
            reply(.climb$[rand(.climb)]);

        else if (.@m$ ~= "(?:^| )(?:see y(?:a|ou)|good night|(?:bye)?bye+)(?:$|[^a-z])")
            reply(.bye$[rand(.bye)]);

        else if (.@m$ ~= rp("(?:^| )bad ~t"))
            reply(.bad$[rand(.bad)]);

        else if (.@m$ ~= "(?:^| )(?:how old are you|uptime)(?:$|[^a-z])")
            reply("%%B Server uptime: " + FuzzyTime(.uptime, 1) + ".");

        else if (.@m$ ~= "(?:^| )how chatty are you(?:$|[^a-z])")
            reply("%%B Answered " + .answered_times + " times, ignored " + .ignored_times + " times.");

        else if (.@m$ ~= "(?:^| )what.* version(?:$|[^a-z])")
            reply("%%B ~n, version " + .version + "."); // XXX: maybe return Hercules version and serverdata commit instead

        else if (.@m$ ~= "(?:^| )(?:(?:8|eight)[ -]?ball|(?:should|would|will|do|does) (?:i|you|he|she|it|we|they))(?:$|[^a-z])")
            reply(.eightball$[rand(.eightball)]);

        else if (.@m$ ~= "(?:^| )roll(?: a| the)? dice(?:$|[^a-z])")
            reply(roll_dice(1, 6));

        else if (.@m$ ~= "(?:^| )roll(?: a)? ([1-8])d((?:[1-9][0-9]{0,10})?)(?:$|[^0-9a-z])")
            reply(roll_dice(atoi($@regexmatch$[1]), atoi($@regexmatch$[2])));

        else if (.@m$ ~= "(?:^| )roll ([1-8]) dices?(?:$|[^a-z])")
            reply(roll_dice(atoi($@regexmatch$[1]), 6));

        else if (.@m$ ~= "(?:^| )(?:flip|toss)(?: a| the)? coin(?:$|[^a-z])")
            reply(flip_coin(1));

        else if (.@m$ ~= "(?:^| )(?:flip|toss) ([1-8]) coins?(?:$|[^a-z])")
            reply(flip_coin(atoi($@regexmatch$[1])));

        else if (.@m$ ~= "(?:^| )(?:press|pull)(?: the)? trigger(?:$|[^a-z])")
            roulette();

        else if (.@m$ ~= "(?:^| )(?:how long|what) is(?: my)? monologue(?:$|[^a-z])")
            reply(monologue_player());

        else if (.@m$ ~= "(?:^| )who am i(?:$|[^a-z])")
            reply(who_player());

        else if (.@m$ ~= "(?:^| )shut up(?:$|[^a-z])")
        {
            reply(.shut_up$[rand(.shut_up)]);
            .blocked = gettimetick(2);
        }

        else if (rand(.dunno_rate) == 0)
            reply(.no_idea$[rand(.no_idea)]);

        else
            ++.ignored_times;

        end;
    }

    function trigger_hiall {
        if (rand(.hiall_rate) == 0)
            reply(.greetings$[rand(.greetings)]);

        else
            ++.ignored_times;

        end;
    }

OnClick:
    tree_panel();
    bye;


OnTalkNearby:
    .@no_nick$ = strip(strip_formatting(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1))); // not very obvious stuff
    .@no_nick_lower$ = strtolower(.@no_nick$); // FIXME: hercules doesn't have a way to do case insensitive regex yet
    .@no_nick_clean$ = replacestr(.@no_nick_lower$, "*", "");

    htput(.msg_ht, strcharinfo(PC_NAME), getcharid(CHAR_ID_CHAR) + ":" + gettimetick(2) + ":" + .@no_nick$); // log last message, for quotegrabs
    .lastsender = getcharid(CHAR_ID_CHAR); // for monologue

    .last_activity = gettimetick(2); // for the auto-janitor

    if ((is_staff() || #Tree_Trusted) && charat(.@no_nick$, 0) == .symbol$)
    {
        if (.@no_nick$ ~= "^.grab \"?([^#:@\"]{4,23})\"?$")
            reply(grab_quote($@regexmatch$[1]));

        else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: quote)? #([0-9]+)$")
            reply(remove_quote(atoi($@regexmatch$[1])));

        else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: last(?: quote)?)?$")
            reply(remove_quote(.q_last_id));

        else if (.@no_nick$ ~= "^.(?:quote|cite) #([0-9]+)$")
            reply(cite_quote(atoi($@regexmatch$[1])));

        else if (.@no_nick$ ~= "^.(?:(?:random )?quote|cite)(?: anyone| someone| random)?$")
            reply(random_quote());

        else if (.@no_nick$ ~= "^.(?:quote|cite) \"?([^#:@\"]{4,23})\"?$")
            reply(random_quote($@regexmatch$[1]));

        else if (.@no_nick$ ~= "^.seen \"?([^#:@\"]{4,23})\"?$")
            reply(have_you_seen($@regexmatch$[1]));

        // to allow trusted testers to reboot without knowing the exit code
        else if (debug && .@no_nick$ ~= "^.re(?:boot|load|start)(?:(?: the)? server)?$")
        {
            announce("The server is rebooting. This may take a couple minutes.", bc_all);
            sleep2(1000);
            atcommand("@serverexit 104");
        }

        // exit, pull all, clean, build, reboot
        else if (debug && .@no_nick$ ~= "^.re-?build(?:(?: the)? server)?$")
        {
            announce("The server is rebuilding. This will take several minutes.", bc_all);
            sleep2(1000);
            atcommand("@serverexit 108");
        }

        else if (.@no_nick$ ~= "^.(?:add )?ignored? \"?([^#:@\"]{4,23})\"?$")
        {
            .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
            if (.@chr < 1)
            {
                reply("##BError: Player not found or not online.");
                end;
            }
            htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), gettimetick(2) + 3600);
            reply(sprintf("Success: Player `%s` is now ignored for 1 hour.",
                strcharinfo(PC_NAME, .@chr)));
        }

        else if (.@no_nick$ ~= "^.(?:un|de-?|remove )ignored? \"?([^#:@\"]{4,23})\"?$")
        {
            .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
            if (.@chr < 1)
            {
                reply("##BError: Player not found or not online.");
                end;
            }
            htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), 0);
            reply(sprintf("Success: Player `%s` is no longer ignored.",
                strcharinfo(PC_NAME, .@chr)));
        }

        else if (is_admin() && .@no_nick$ ~= "^.(?:add )?trust(?:ed)? \"?([^#:@\"]{4,23})\"?$")
        {
            .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
            if (.@chr < 1)
            {
                reply("##BError: Player not found or not online.");
                end;
            }
            set(getvariableofpc(#Tree_Trusted, .@chr), true);
            reply(sprintf("Success: Player `%s` can now use restricted commands.",
                strcharinfo(PC_NAME, .@chr)));
        }

        else if (is_admin() && .@no_nick$ ~= "^.(?:un|de-?|remove )trust(?:ed)? \"?([^#:@\"]{4,23})\"?$")
        {
            .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
            if (.@chr < 1)
            {
                reply("##BError: Player not found or not online.");
                end;
            }
            set(getvariableofpc(#Tree_Trusted, .@chr), false);
            reply(sprintf("Success: Player `%s` can no longer use restricted commands.",
                strcharinfo(PC_NAME, .@chr)));
        }

        else
            reply("##BError: Command not found or invalid syntax.");
    }

    else if (.@no_nick_lower$ ~= rp("^(~t[^a-z ]* .*|(?:.* (?:~t[^a-z ]* .*|~t[^ a-z]*)))$"))
    {
        check_is_ignored();
        trigger_hotword($@regexmatch$[1]);
    }

    else if (.@no_nick_clean$ ~= "^(hi(ya)?|hello|heya?) (all|friends|every(one|body))")
    {
        check_is_ignored();
        trigger_hiall();
    }

    else
    {
        if (.lastsender == getcharid(CHAR_ID_CHAR))
            @monologue++;

        else
            @monologue = 1;
    }

    // TODO: eliza mode, whisper eliza mode
    end;

OnTouch:
    if (rand(.touch_rate) == 0) {
        face();
    }
    end;

OnDoReply:
    if (@tree_reply$ != "") {
        npctalk(@tree_reply$);
        @tree_reply$ = "";
    }
    end;

OnPCLogoutEvent:
    seen_me();
    end;

OnTimer3600000:
    // scheduled janitor
    .@now = gettimetick(2);
    initnpctimer(); // schedule next

    if (.last_activity > (.@now - 3600)) {
        end; // last activity is too recent
    }

    // cleanup routine below
    .lastsender = 0;
    .last_activity = 0;
    .last_reply = 0;
    .last_emote = 0;
    .last_query = 0;
    .blocked = 0;
    .enable_janitor = 0;

    htclear(.msg_ht); // empty the message table (quotegrabs)
    htclear(.ignore_ht); // empty the ignore table

    .@it = htiterator(.seen_ht); // allocate new iterator
    for (.@key$ = htinextkey(.@it); hticheck(.@it); .@key$ = htinextkey(.@it)) {
        if (.@key$ == "") {
            continue;
        }

        if (htget(.seen_ht, .@key$, 0) < (.@now - 86400)) {
            htput(.seen_ht, .@key$, 0); // remove from hash table if older than 24h
        }
    }
    htidelete(.@it); // free the iterator

    face(); // do an emote (because why not)
    end;


OnDay0320:
    .dir = DOWNLEFT;
    end;


OnDay0621:
    .dir = LEFT;
    end;


OnDay0922:
    .dir = UPLEFT;
    end;


OnDay1221:
    .dir = DOWN;
    end;


OnInit:
    // config below
    .hotwords$ = "tree"; // what hot words the npc should listen to, besides its own name (regex)
    .distance = 14; // the npc will only listen to player within X tiles
    .sex = G_OTHER; // gender of the npc
    .dir = season_direction(); // sprite direction according to the season
    .talk_rate = 1; // min number of seconds to wait between replies
    .repeat_rate = 1; // min number of seconds to wait before sending the same message twice in a row
    .block_time = 600; // how long to stay quiet after someone says shut up, in seconds
    .emote_rate = 3; // min number of seconds to wait between emotes
    .sdrop_rate = 8; // 1 in X chances to get a special drop
    .sname_rate = 8; // 1 in X chances to get a special name
    .dunno_rate = 2; // 1 in X chances to get a reply when the command is not found
    .hiall_rate = 2; // 1 in X chances to reply to a "hi everyone"
    .touch_rate = 4; // 1 in X chances to trigger the OnTouch action
    .qpoll_rate = 1; // min number of seconds to wait before calling the sql db again for GMs
    .qpoll_rate2 = 5; // min number of seconds to wait before calling the sql db again for non-GMs (currently unused)
    .delay_reply = 250; // number of ms to wait to reply
    .enable_janitor = true; // automatically free memory when idle
    .symbol$ = "~"; // symbol for GM-only commands

    // register some arrays
    callfunc("TREE_dictionaries");

    // do random stuff
    make_quote_table();
    face();

    // boring stuff below
    .version = 21; // increase this when you make a change
    .uptime = gettimetick(2);
    .alwaysVisible = true; // the NPC doesn't de-spawn when moving away
    .pid = 1; // regex pattern id
    .msg_ht = htnew(); // hashtable id for message history
    .seen_ht = htnew(); // hashtable id for seen log
    .ignore_ht = htnew(); // hashtable id for ignored players
    .roulette = rand(1, 7); // spin the chambers
    defpattern(.pid, "^(.*)$", "OnTalkNearby");
    activatepset(.pid);
    if (.enable_janitor) {
        initnpctimer();
    }
}

// Duplicates below
//000-1,42,63,0	duplicate(Confused Tree)	Confused Palm Tree	NPC_NO_SPRITE,14,14