// TMW-2 Script
// Author:
// Jesusalva
// Description:
// This NPC is a work on progress. It measures all players equal.
008-0,47,63,0 script Party Master NPC_BRGUARD_SWORD,{
mesn;
if (getcharid(1) > 0) {
mesq l("You're in the \"@@\" party, very good!", getpartyname(getcharid(1)));
next;
} else {
mesq l("I protect a dungeon for PARTIES. You're not on a party, get moving.");
close;
}
mesn;
mesq l("I protect a very dangerous dungeon, and it is so dangerous, that only parties can go in.");
next;
if (strcharinfo(0) != getpartyleader(getcharid(1))) goto L_NotYou;
mesn;
mesq l("There are five floors, and they're all very dangerous. But there are riches to be found.");
next;
mesn;
mesq l("You also can't stay there forever! You will have about 20 minutes to entirely clear it out and defeat the last boss.");
next;
// Get info about your party, and backup it
getpartymember(getcharid(1));
.@count = $@partymembercount;
copyarray(.@name$[0], $@partymembername$[0], $@partymembercount);
copyarray(.@aid[0], $@partymemberaid[0], $@partymembercount);
copyarray(.@cid[0], $@partymembercid[0], $@partymembercount);
.@count_online=0;
if (.@count < 3 && !$@GM_OVERRIDE) goto L_TooSmall;
mesn;
mesc l("Are you and your party ready?"), 1;
if (askyesno() != ASK_YES)
close;
// Loop though party to see if you can start
for (.@i = 0; .@i < .@count; ++.@i) {
// Online?
if (isloggedin(.@aid[.@i], .@cid[.@i])) {
getmapxy(.@m$, .@x, .@y, 0, .@name$[.@i]);
// Here?
if (.@m$ == .map$)
.@count_online++;
}
}
// How many are logged in and here?
if (.@count_online < 3 && !$@GM_OVERRIDE) goto L_TooSmall;
// TODO: Query if exp sharing is enabled
// TODO: Instance for party
// Warp everyone and add timers
partytimer("008-0", 1000, "Party Master::OnStart", getcharid(1));
warpparty("008-1", 176, 20, getcharid(1), "008-0", true);
// One bonus time
monster("008-1", 90, 69, "Time Bonus", Scorpion, 1, "Party Master::OnMobTime");
// Four Chests
monster("008-1", 38, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
monster("008-1", 41, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
monster("008-1", 44, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
monster("008-1", 47, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
// We still need the SummonBoss NPC and etc.
close;
// Only the party leader can start this. But you can rejoin, as long map leader is on 008-x
L_NotYou:
getmapxy(.@m$, .@x, .@y, 0, getpartyleader(getcharid(1)));
if (.@m$ ~= "008-*" && @pmloop) {
mesn;
mesq l("@@, your party leader, is inside, I'm not sure where.", getpartyleader(getcharid(1)));
mesc l("Enter dungeons? You won't be able to join anymore when he dies."), 1;
if (askyesno() != ASK_YES)
close;
// Double check
getmapxy(.@m$, .@x, .@y, 0, getpartyleader(getcharid(1)));
if (.@m$ ~= "008-*")
warp "008-1", 176, 20;
} else {
mesn;
mesq l("If you bring me @@, your party leader, I can let you in.", getpartyleader(getcharid(1)));
}
close;
// Minimum 3 players
L_TooSmall:
mesn;
mesq l("However, I need to see at least three volunteers here, to allow you in.");
close;
// Main Loop
OnStart:
@pmloop=0;
OnLoop:
@pmloop+=1;
if (@pmloop < 1200) {
addtimer(1000, "Party Master::OnLoop");
} else {
@pmloop=0;
warp "008-0", 47, 64;
dispbottom l("You ran out of time...");
}
end;
OnMobTime:
getmapxy(.@m$, .@x, .@y, 0);
areatimer(.@m$, .@x-4, .@y-4, .@x+4, .@y+4, 10, "Party Master::OnAddTime");
end;
OnAddTime:
@pmloop=60;
end;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}