// TMW2 Script
// Author:
// Jesusalva
// Note:
// Groata Grotto is NOT instanced, NOT timed, and meant to be weird.
function script GroataGrotto {
.@lv = getarg(0, $@GROATA);
.@mb[0] = MagicGoblin;
.@mb[1] = IceMaggot;
// Artillery
if (.@lv > 40)
array_push(.@mb, RobinBandit);
if (.@lv > 50)
array_push(.@mb, DustGatling);
if (.@lv > 60)
array_push(.@mb, DustRifle);
if (.@lv > 70)
array_push(.@mb, DustRevolver);
if (.@lv > 80)
array_push(.@mb, DustBoss);
if (.@lv > 90)
array_push(.@mb, GreatMoubooSlime);
if (.@lv > 100)
array_push(.@mb, Jhon);
// Monsters
if (is_between2(0, .@lv, 30)) {
array_push(.@mb, Piou);
array_push(.@mb, Piousse);
array_push(.@mb, Squirrel);
array_push(.@mb, ManaPiou);
array_push(.@mb, ForestPiou);
array_push(.@mb, RedButterfly);
array_push(.@mb, Maggot);
array_push(.@mb, CandorScorpion);
array_push(.@mb, HouseMaggot);
array_push(.@mb, LittleYellowSlime);
array_push(.@mb, Ratto);
array_push(.@mb, RudolphSlime);
array_push(.@mb, MoubooSlime);
array_push(.@mb, Croc);
array_push(.@mb, Scorpion);
array_push(.@mb, SmallFrog);
}
if (is_between2(10, .@lv, 40)) {
array_push(.@mb, BigFrog);
array_push(.@mb, Lavern);
array_push(.@mb, LittleRedSlime);
array_push(.@mb, ChocolateSlime);
array_push(.@mb, Blub);
array_push(.@mb, Duck);
array_push(.@mb, Bat);
array_push(.@mb, CaveMaggot);
array_push(.@mb, ManaGhost);
array_push(.@mb, ManaBug);
array_push(.@mb, Fluffy);
array_push(.@mb, FireGoblin);
array_push(.@mb, ViciousSquirrel);
array_push(.@mb, RedScorpion);
array_push(.@mb, WhiteSlime);
array_push(.@mb, AzulSlime);
array_push(.@mb, DesertLogHead);
}
if (is_between2(20, .@lv, 50)) {
array_push(.@mb, RedSlime);
array_push(.@mb, PoisonSpikyMushroom);
array_push(.@mb, DesertBandit);
array_push(.@mb, OceanCroc);
array_push(.@mb, ToppyBlub);
array_push(.@mb, Sarracenus);
array_push(.@mb, IceMaggot);
array_push(.@mb, VampireBat);
array_push(.@mb, Bandit);
array_push(.@mb, Pinkie);
array_push(.@mb, LivingPotato);
array_push(.@mb, Assassin);
array_push(.@mb, Skeleton);
}
if (is_between2(30, .@lv, 60)) {
array_push(.@mb, CaveSnake);
array_push(.@mb, GreenSlime);
array_push(.@mb, CopperSlime);
array_push(.@mb, YellowSlime);
array_push(.@mb, SantaSlime);
array_push(.@mb, LavaSlime);
array_push(.@mb, Bluepar);
array_push(.@mb, DeathCat);
array_push(.@mb, Moggun);
array_push(.@mb, SeaSlime);
array_push(.@mb, RedMushroom);
array_push(.@mb, Mouboo);
array_push(.@mb, LogHead);
array_push(.@mb, CandiedSlime);
array_push(.@mb, OldSnake);
array_push(.@mb, GrassSnake);
}
if (is_between2(40, .@lv, 70)) {
array_push(.@mb, GiantMaggot);
array_push(.@mb, IcedFluffy);
array_push(.@mb, Snake);
array_push(.@mb, BlackSlime);
array_push(.@mb, Tipiou);
array_push(.@mb, AlphaMouboo);
array_push(.@mb, Pollet);
array_push(.@mb, PiouKnight);
array_push(.@mb, Shrewboo);
}
if (is_between2(40, .@lv, 80)) {
array_push(.@mb, Wolvern);
array_push(.@mb, FireSkull);
array_push(.@mb, DarkLizard);
}
if (is_between2(50, .@lv, 90)) {
array_push(.@mb, ArmoredSkeleton);
array_push(.@mb, BlackScorpion);
array_push(.@mb, ElectroWorm);
array_push(.@mb, EarthFairy);
array_push(.@mb, FireFairy);
array_push(.@mb, WaterFairy);
array_push(.@mb, WindFairy);
array_push(.@mb, PoisonFairy);
array_push(.@mb, MountainSnake);
array_push(.@mb, HoodedNinja);
array_push(.@mb, ForestMushroom);
array_push(.@mb, GoldenScorpion);
}
if (is_between2(60, .@lv, 100)) {
array_push(.@mb, Yeti);
array_push(.@mb, FallenGuard1);
array_push(.@mb, GreenSlimeMother);
array_push(.@mb, SnowFlower);
array_push(.@mb, BlueSlimeMother);
array_push(.@mb, WickedMushroom);
array_push(.@mb, CopperSlimeMother);
array_push(.@mb, YellowSlimeMother);
array_push(.@mb, RedSlimeMother);
array_push(.@mb, ChocolateSlimeMother);
array_push(.@mb, WhiteSlimeMother);
array_push(.@mb, Archant);
array_push(.@mb, Scar);
}
if (is_between2(70, .@lv, 110)) {
array_push(.@mb, AzulSlimeMother);
array_push(.@mb, SeaSlimeMother);
array_push(.@mb, LavaSlimeMother);
array_push(.@mb, BlackSlimeMother);
array_push(.@mb, Crafty);
array_push(.@mb, Forain);
array_push(.@mb, GreenDragon);
array_push(.@mb, Michel);
array_push(.@mb, Troll);
}
if (is_between2(80, .@lv, 120)) {
array_push(.@mb, EliteDuck);
array_push(.@mb, AzulSkullSlime);
array_push(.@mb, Moonshroom);
array_push(.@mb, RedSkullSlime);
array_push(.@mb, Terranite);
array_push(.@mb, JackO);
array_push(.@mb, BlackMamba);
array_push(.@mb, GreenSkullSlime);
array_push(.@mb, BloodyMouboo);
array_push(.@mb, Centaur);
array_push(.@mb, GoboBear);
}
if (is_between2(90, .@lv, 130)) {
array_push(.@mb, CopperSkullSlime);
array_push(.@mb, LavaSkullSlime);
array_push(.@mb, BlackSkullSlime);
array_push(.@mb, GiantCaveMaggot);
array_push(.@mb, TerraniteProtector);
array_push(.@mb, VanityPixie);
array_push(.@mb, HolyPixie);
}
if (is_between2(100, .@lv, 140)) {
array_push(.@mb, ShadowPixie);
array_push(.@mb, NulityPixie);
array_push(.@mb, Reaper);
array_push(.@mb, NightmareDragon);
array_push(.@mb, Snail);
array_push(.@mb, WhirlyBird);
}
if (is_between2(110, .@lv, 150)) {
array_push(.@mb, PinkieSuseran);
array_push(.@mb, Mandragora);
array_push(.@mb, PinkieMaximus);
}
if (.@lv > 120) {
array_push(.@mb, Junglefowl);
array_push(.@mb, Tengu);
array_push(.@mb, Moubi);
}
if (.@lv > 130) {
array_push(.@mb, SuperiorShroom);
array_push(.@mb, Nutcracker);
array_push(.@mb, Golem);
}
if (.@lv > 140) {
array_push(.@mb, SiegeTower);
array_push(.@mb, GreenhornAbomination);
array_push(.@mb, ShadowTortuga);
array_push(.@mb, FireElement);
array_push(.@mb, WaterElement);
array_push(.@mb, EarthElement);
array_push(.@mb, WindElement);
}
if (.@lv > 150) {
array_push(.@mb, SacredWisp);
array_push(.@mb, EvilWisp);
array_push(.@mb, PanthomWisp);
array_push(.@mb, EpiphanyWisp);
}
if (.@lv > 175)
array_push(.@mb, Tortuga);
/* Spawn them and make hostile */
freeloop(true);
for (.@i = 0; .@i < 1+($@GROTTO*2/3); .@i++) {
.@mid = any_of(.@mb);
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), strmobinfo(1, .@mid), .@mid, 1);
set_aggro(.@m);
}
freeloop(false);
// TODO: Boss Logic if needed
// One boss each 10 grottos or something?
if (is_between2(10, $@GROTTO, 15)) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", MonsterSergeant, 1);
set_aggro(.@m);
}
if ($@GROTTO > 15) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", SaxsoGhost, 1);
set_aggro(.@m);
}
if ($@GROTTO > 20) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", BlueSlime, 1);
set_aggro(.@m);
}
if ($@GROTTO > 25) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", MurdererScorpion, 1);
set_aggro(.@m);
}
if ($@GROTTO > 30) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", NightScorpion, 1);
set_aggro(.@m);
}
if ($@GROTTO > 35) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", SpiderQueen, 1);
set_aggro(.@m);
}
if ($@GROTTO > 40) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", HoodedAssassin, 1);
set_aggro(.@m);
}
if ($@GROTTO > 45) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", BanditLord, 1);
set_aggro(.@m);
}
if ($@GROTTO > 50) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", Tipiu, 1);
set_aggro(.@m);
maptimer2("006-5", 10, "Torch#0065::OnLv50");
}
if ($@GROTTO > 55) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", FafiDragon, 1);
set_aggro(.@m);
}
if ($@GROTTO > 60) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", NightDragon, 1);
set_aggro(.@m);
}
if ($@GROTTO > 65) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", GiantMutatedBat, 1);
set_aggro(.@m);
}
if ($@GROTTO > 70) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", EvilScythe, 1);
set_aggro(.@m);
}
if ($@GROTTO > 75) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", AndreiSakar, 1);
set_aggro(.@m);
}
if ($@GROTTO > 80) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", Yetifly, 1);
set_aggro(.@m);
}
if ($@GROTTO > 85) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", DemureFirstForm, 1);
set_aggro(.@m);
}
if ($@GROTTO > 90) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", YetiKing, 1);
set_aggro(.@m);
}
if ($@GROTTO > 95) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", FallenKing1, 1);
set_aggro(.@m);
}
if ($@GROTTO > 100) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", PsiConscience, 1);
set_aggro(.@m);
maptimer2("006-5", 10, "Torch#0065::OnLv100");
}
if ($@GROTTO > 105) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", Isbamuth, 1);
set_aggro(.@m);
}
if ($@GROTTO > 110) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", TerraniteKing, 1);
set_aggro(.@m);
}
if ($@GROTTO > 120) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", PinkieEmperor, 1);
set_aggro(.@m);
}
if ($@GROTTO > 130) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", PanthomLord, 1);
set_aggro(.@m);
}
if ($@GROTTO > 140) {
.@m=areamonster("006-5", 20, 20, getmapinfo(MAPINFO_SIZE_X,"006-5"), getmapinfo(MAPINFO_SIZE_Y,"006-5"), "Groata?", MonsterKing, 1);
set_aggro(.@m);
}
if ($@GROTTO > 150)
maptimer2("006-5", 10, "Torch#0065::OnLv150");
return;
}
006-5,49,36,0 script Torch#0065 NPC_NO_SPRITE,{
if (!mobcount("006-5", "all")) {
if ($@GROTTO) {
mesc l("The torch is currently lit.");
mesc l("Do you want to put it out, or to make it brighter?");
next;
select
l("I have to think."),
l("Put it out"),
l("Make it brighter");
mes "";
// Put it out
if (@menu == 2) {
$@GROTTO = 0;
$@GROATA = 0;
enablenpc "#006-5_49_54";
}
// I do not want to continue
if (@menu != 3)
close;
} else {
mesc l("Lit the torch?");
if (askyesno() == ASK_NO) close;
disablenpc "#006-5_49_54";
}
if (!getq(CandorQuest_Groata)) {
getitem any(Coal, SulfurPowder, FluoPowder, PileOfAsh, Pearl), 2;
setq CandorQuest_Groata, 1;
}
$@GROTTO += 1;
// Create monsters based on GROTTO
$@GROATA = max(BaseLevel, $@GROATA+1);
GroataGrotto();
close;
}
mesc l("The torch is lit.");
close;
// Rewards
OnLv50:
if (getq(CandorQuest_Groata) == 1) {
dispbottom l("This is ridiculous. Groata is not here, I am wasting my time!");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("Uh? Hey, look! A platinum card! This should be worth something with the Guild Merchant Guild, right?");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("...I'll take it.");
Zeny+=7500;
Mobpt+=2500;
getexp 0, 10000;
setq CandorQuest_Groata, 2;
}
end;
OnLv100:
if (getq(CandorQuest_Groata) == 2) {
dispbottom l("Groata : Uh. What's happening here?");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("Groata : Hey. I live here. Why are you spawning monsters in my home??");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("Groata : This is rude. Seriously, stop doing this.");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("Groata : Let's make a deal. Take this, clear my house, and get out.");
getitem Mustache, 1;
setq CandorQuest_Groata, 3;
}
end;
OnLv150:
if (getq(CandorQuest_Groata) == 3) {
dispbottom l("Groata : You must be idiotic in keeping spawning.");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("Groata : I wonder for how long you can survive here...");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("Groata : ...Will you seriously just keep running around? Like a headless chicken?");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("Groata : C'mon, that is boring. What I need to do to get you out of my house?");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("Groata : ...Meh. I'll give you this... stuff, and for the last time, don't bother me again...");
sleep2(5000);
if (getmap() != "006-5") end;
dispbottom l("Groata : ...Because I am out of freebies and need to sleep. So shoo.");
getitembound MylarinDust, 1, 1;
setq CandorQuest_Groata, 4;
}
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
006-5,52,36,0 script Crystal#0065 NPC_NO_SPRITE,{
if (!mobcount("006-5", "all")) {
if ($@GROTTO) {
mesc l("The crystal looks damaged.");
mesc l("Do you want to restore it, or to keep breaking it?");
next;
select
l("I have to think."),
l("Restore it"),
l("Keep breaking");
mes "";
// Restore it
if (@menu == 2) {
$@GROTTO = 0;
$@GROATA = 0;
enablenpc "#006-5_49_54";
}
// I do not want to continue
if (@menu != 3)
close;
} else {
mesc l("Break the crystal?");
if (askyesno() == ASK_NO) close;
disablenpc "#006-5_49_54";
}
if (!getq(CandorQuest_Groata)) {
getitem any(WurtziteOre, DarkCrystal, CandorWarpCrystal), 1;
setq CandorQuest_Groata, 1;
}
$@GROTTO += 5;
// Create monsters based on GROTTO
$@GROATA = max(BaseLevel, $@GROATA+1);
GroataGrotto();
close;
}
mesc l("The crystal has a shard missing.");
close;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}