// TMW-2 Script
// Author:
// Jesusalva
// Crazyfefe
005-7,41,30,0 script Candor"'"s Nurse NPC_FEMALE,{
.Item = Candy;
//if (sc_check(SC_POISON)) goto L_CurePoison;
L_Help:
if (countitem("Candy") == 0)
{
mesq l("You don't seem to have @@", getitemlink(.Item));
close;
}
mesq l("Thank a lot !");
if (getq(CandorQuest_Nurse) == 0)
{
getexp 20,0;
Zeny = Zeny + 200;
setq CandorQuest_Nurse, 1;
close;
}
if (getq(CandorQuest_Nurse) == 1)
{
getexp 10,0;
Zeny = Zeny + 100;
setq CandorQuest_Nurse, 2;
close;
}
if (getq(CandorQuest_Nurse) == 2)
{
getexp 50,0;
Zeny = Zeny +50;
setq CandorQuest_Nurse, 3;
close;
}
getexp 5,0;
Zeny = Zeny + 25;
close;
L_Heal:
mesn;
@temp = rand(4);
if(@temp == 1) goto L_Heal2;
if(@temp == 2) goto L_Heal3;
if(@temp == 3) goto L_Heal4;
goto L_Heal1;
mesq l("Hello can you bring me some @@.",getitemlink(.Item));
mesq l("I can also cure you.");
do
{
select
l("Take this candy !"),
l("Heal."),
l("No thank.");
switch (@menu)
{
case 1:
goto L_Help;
break;
case 2:
goto L_Heal;
break;
case 3:
goto L_Close;
break;
}
} while (@menu != 3);
L_Heal1:
mesq l("You don't look too well; let me treat your wounds.");
mes "";
goto L_Menu;
L_Heal2:
mesq l("I will make quick work of your wounds.");
mes "";
goto L_Menu;
L_Heal3:
mesq l("Need a healing?");
mes "";
goto L_Menu;
L_Heal4:
mesq l("Sometimes you just need to run from battle.");
mes "";
goto L_Menu;
L_Menu:
.@price=(MaxHp-Hp)/5;
.@price=.@price+10;
if (BaseLevel <= 15) .@price=(.@price/10);
mesq l("For you, it'll be @@ GP.", .@price);
mes "";
menu
rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L,
l("Another time, maybe."), L_Close;
L_Heal_L:
mes "";
set Zeny, Zeny - .@price;
sc_end(SC_POISON);
sc_end(SC_SLOWPOISON);
percentheal 100,100; // We can also use "recovery(<account id>)"
mesn;
@temp = rand(1,4);
if(@temp == 1) mesq l("Here you go!");
if(@temp == 2) mesq l("Painless, wasn't it?");
if(@temp == 3) mesq l("You should be more careful.");
if(@temp == 4) mesq l("Much better, right?!");
goto L_Close;
L_Close:
close;
OnInit:
.@npcId = getnpcid(0, .name$);
// I got lazy and NPC is behind a desk, so minimal equipment.
//setunitdata(.@npcId, UDT_HEADTOP, 2929);
setunitdata(.@npcId, UDT_HEADMIDDLE, 1313);
//setunitdata(.@npcId, UDT_HEADBOTTOM, 2207);
//setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
setunitdata(.@npcId, UDT_HAIRCOLOR, 14);
.sex = G_FEMALE;
.distance = 5;
end;
}