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// TMW-2 Script
// Author:
//    Jesusalva
//    Crazyfefe

005-7,41,30,0	script	Candor"'"s Nurse	NPC_FEMALE,{

    .Item = Candy;

    //if (sc_check(SC_POISON)) goto L_CurePoison;

L_Help:
    if (countitem("Candy") == 0)
    {
        mesq l("You don't seem to have @@", getitemlink(.Item));
        close;
    }
    mesq l("Thank a lot !");
    if (getq(CandorQuest_Nurse) == 0)
    {
        getexp 20,0;
        Zeny = Zeny + 200;
        setq CandorQuest_Nurse, 1;
        close;
    }
    if (getq(CandorQuest_Nurse) == 1)
    {
        getexp 10,0;
        Zeny = Zeny + 100;
        setq CandorQuest_Nurse, 2;
        close;
    }
    if (getq(CandorQuest_Nurse) == 2)
    {
        getexp 50,0;
        Zeny = Zeny +50;
        setq CandorQuest_Nurse, 3;
        close;
    }
    getexp 5,0;
    Zeny = Zeny + 25;
    close;

L_Heal:
    mesn;
    @temp = rand(4);
    if(@temp == 1) goto L_Heal2;
    if(@temp == 2) goto L_Heal3;
    if(@temp == 3) goto L_Heal4;
    goto L_Heal1;

    mesq l("Hello can you bring me some @@.",getitemlink(.Item));
    mesq l("I can also cure you.");

    do
        {
        select
            l("Take this candy !"),
            l("Heal."),
            l("No thank.");

        switch (@menu)
        {
            case 1:
                goto L_Help;
                break;
            case 2:
                goto L_Heal;
                break;
            case 3:
                goto L_Close;
                break;
        }
        } while (@menu != 3);

L_Heal1:
    mesq l("You don't look too well; let me treat your wounds.");
    mes "";
    goto L_Menu;

L_Heal2:
    mesq l("I will make quick work of your wounds.");
    mes "";
    goto L_Menu;

L_Heal3:
    mesq l("Need a healing?");
    mes "";
    goto L_Menu;

L_Heal4:
    mesq l("Sometimes you just need to run from battle.");
    mes "";
    goto L_Menu;

L_Menu:
    .@price=(MaxHp-Hp)/5;
    .@price=.@price+10;
    if (BaseLevel <= 15) .@price=(.@price/10);
    mesq l("For you, it'll be @@ GP.", .@price);
    mes "";
    menu
        rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L,
        l("Another time, maybe."), L_Close;


L_Heal_L:
    mes "";
    set Zeny, Zeny - .@price;
    sc_end(SC_POISON);
    sc_end(SC_SLOWPOISON);
    percentheal 100,100; // We can also use "recovery(<account id>)"
    mesn;
    @temp = rand(1,4);
    if(@temp == 1)    mesq l("Here you go!");
    if(@temp == 2)    mesq l("Painless, wasn't it?");
    if(@temp == 3)    mesq l("You should be more careful.");
    if(@temp == 4)    mesq l("Much better, right?!");
    goto L_Close;


L_Close:
    close;

OnInit:
    .@npcId = getnpcid(0, .name$);
    // I got lazy and NPC is behind a desk, so minimal equipment.
    //setunitdata(.@npcId, UDT_HEADTOP, 2929);
    setunitdata(.@npcId, UDT_HEADMIDDLE, 1313);
    //setunitdata(.@npcId, UDT_HEADBOTTOM, 2207);
    //setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots
    setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 14);

    .sex = G_FEMALE;
    .distance = 5;
    end;

}