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// TMW2 scripts.
// Author:
//    Vasily_Makarov (original from Evol)
//    Jesusalva
// Description:
//    Stat resetter. He is an alchemist, married with Morgan.
// Others:
// .@wasSP - free status points before reset

005-6,43,39,0	script	Zitoni	NPC_RUMLY,{
    mesn;
    mesq l("Ah, hello there! I am @@, a Redy alchemist.", .name$);
    mes "";
    mesq l("I have developed a special formula, which resets your stats!");
    next;
    mes "";

L_Menu:
    if (BaseLevel < 10)
        .@price = 1;
    else 
        .@price = BaseLevel*200-(9*200);

    select
        l("Status reset? Sounds illegal!"),
        l("Can you reset my stats please?"),
        l("Do you make any other kind of potions?"),
        lg("You are weird, I have to go sorry.");

    switch (@menu)
    {
        case 1:
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                lg("Wait, are you with the police? I didn't do anything wrong, I promise!"),
                l("My formula is not a drug, nor magic. It is an ancient technology of our people!"),
                l("You can use it to clear your stats, to start freshly if you know what I mean..."),
                l("For only a small amount of Gold Pieces, I will show you how it works!"),
                l("Although the more powerful you are, the more money you will need."),
                l("I will let you test it for a peny until level 10!");

            select
                l("Sounds good!"),
                rif(Zeny >= .@price, lg("I think I have enough gold with me.")),
                l("We will talk about it later."),
                l("My stats are too good, I won't need it.");

            switch (@menu)
            {
                case 1:
                    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                        l("Yes, it is a really sweet deal, believe me!");

                    goto L_Menu;
                case 2:
                    goto L_ResetStats;
                case 3:
                    goto L_Later;
                case 4:
                    goto L_Never;
            }

        case 2:
            goto L_ResetStats;
        case 3:
            goto L_OtherPotion;
        case 4:
            goto L_Quit;
    }

L_ResetStats:
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            lg("Status point reset can't be undone. Are you sure about this?");

L_ConfirmReset:
    switch (select(lg("Yes, I am sure."),
                   lg("I need to think about it..."),
                   lg("I won't need it, thank you.")))
    {
        case 1:
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@price);

            select
                rif(Zeny >= .@price, l("Here, take as much as you need, I have plenty!")),
                rif(Zeny > 0 && Zeny < .@price, l("I don't have enough money...")),
                rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
                l("I have to go, sorry.");

            if (@menu > 1)
            {
                goto L_Later;
            }

            // TODO: I think there were functions to deal with GP
            set Zeny, Zeny-.@price;

            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Thank you."),
                l("Now stand still... It should not take much time...");

            .@wasSP = StatusPoint;
            resetstatus;

            if (StatusPoint == .@wasSP)
            {
                speech S_LAST_NEXT,
                    l("It seems that you have no status points to reset!"),
                    l("But the money you brought was really awesome you know."),
                    l("Come back when you will really need me.");
            }
            else
            {
                speech S_LAST_NEXT,
                    l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
                    l("Spend it wisely this time."),
                    l("But you are welcome to reset your stats again! I need the money.");
            }
            goto L_Quit;

        case 2:
            goto L_Later;
        case 3:
            goto L_Never;
    }

L_Later:
    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("Come back soon!");

    goto L_Quit;

L_Never:
    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("I am sure that you will change your mind.");

    goto L_Quit;

L_OtherPotion:
    mes "";
    mesn;
    mesq l("I make both @@ and @@, if you give me the shrooms associated to them, and money.", getitemlink(HastePotion), getitemlink(StrengthPotion));
    next;
    mesn;
    mesq l("For you, it will be only 200 GP for potion! But I need the base ingredients, five @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom));
    next;
    menu
        l("Nothing at the moment."), L_Quit,
        l("5 Plushrooms for a Haste Potion!"), L_HastePotion,
        l("5 Chagashrooms for a Strength Potion!"), L_StrengthPotion;

L_HastePotion:
    mes "";
    mesn;
    if (Zeny < 200) {
        mesq l("You don't have enough money. Sorry.");
        next;
        goto L_Quit;
    }
    if (countitem(Plushroom) < 5) {
        mesq l("I need @@ to work...", getitemlink(Plushroom));
        next;
        goto L_Quit;
    }
    inventoryplace HastePotion, 1;
    Zeny=Zeny-200;
    delitem Plushroom, 5;
    getitem HastePotion, 1;
    mesq l("Here you go!");
    goto L_OtherPotion;

L_StrengthPotion:
    mes "";
    mesn;
    if (Zeny < 200) {
        mesq l("You don't have enough money. Sorry.");
        next;
        goto L_Quit;
    }
    if (countitem(Chagashroom) < 5) {
        mesq l("I need @@ to work...", getitemlink(Chagashroom));
        next;
        goto L_Quit;
    }
    inventoryplace StrengthPotion, 1;
    Zeny=Zeny-200;
    delitem Chagashroom, 5;
    getitem StrengthPotion, 1;
    mesq l("Here you go!");
    goto L_OtherPotion;

L_Quit:
    closedialog;
    goodbye;
    close; // double sure

OnInit:
    .sex = G_MALE;
    end;
}