// TMW2 scripts.
// Author:
// Vasily_Makarov (original from Evol)
// Jesusalva
// Description:
// Stat resetter. He is an alchemist, married with Morgan.
// Others:
// .@wasSP - free status points before reset
005-6,43,39,0 script Zitoni NPC_RUMLY,{
mesn;
mesq l("Ah, hello there! I am @@, a Redy alchemist.", .name$);
mes "";
mesq l("I have developed a special formula, which resets your stats!");
next;
mes "";
L_Menu:
.@q1=getq(TulimsharQuest_DarkInvocator);
if (BaseLevel < 10)
.@price = 1;
else
.@price = (BaseLevel*200-(9*200))/(BaseLevel/10);
// Lv 10: 1 GP
// Lv 90: 1.800 GP
mesn strcharinfo(0);
select
l("Status reset? Sounds illegal!"),
l("Can you reset my stats please?"),
l("Do you make any other kind of potions?"),
rif(.@q1 == 1 || .@q1 == 2, l("Can you help me with Everburn Powder? I need 5.")),
rif(.@q1 == 3 && countitem(DarkDesertMushroom) >= 1,l("Zarkor sent you this gift. He needs Everburn Powder.")),
rif(.@q1 >= 4,l("I need some Everburn Powder.")),
lg("You are weird, I have to go sorry.");
mes "";
switch (@menu) {
case 1:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
lg("Wait, are you with the police? I didn't do anything wrong, I promise!"),
l("My formula is not a drug, nor magic. It is an ancient technology of our people!"),
l("You can use it to clear your stats, to start freshly if you know what I mean..."),
l("For only a small amount of Gold Pieces, I will show you how it works!"),
l("Although the more powerful you are, the more money you will need."),
l("I will let you test it for a peny until level 10!");
select
l("Sounds good!"),
rif(Zeny >= .@price, lg("I think I have enough gold with me.")),
l("We will talk about it later."),
l("My stats are too good, I won't need it.");
switch (@menu) {
case 1:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Yes, it is a really sweet deal, believe me!");
goto L_Menu;
case 2:
goto L_ResetStats;
case 3:
goto L_Later;
case 4:
goto L_Never;
}
case 2:
goto L_ResetStats;
case 3:
goto L_OtherPotion;
case 4:
goto L_DarkInv_Ever;
case 5:
goto L_DarkInv_Mush;
case 6:
goto L_DarkInv_Powder;
default:
goto L_Quit;
}
L_ResetStats:
mesn;
mesq l("Status point reset can't be undone. Do you really want this?");
L_ConfirmReset:
if (BaseLevel <= 10)
ConfirmStatusReset(0);
else
ConfirmStatusReset();
goto L_Quit;
L_OtherPotion:
mesn;
mesq l("I make both @@ and @@, if you give me the shrooms associated to them, and money.", getitemlink(HastePotion), getitemlink(StrengthPotion));
next;
mesn;
mesq l("For you, it will be only 50 GP for potion! But I need the base ingredients, four @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom));
next;
menu
l("Nothing at the moment."), L_Quit,
l("4 Plushrooms for a Haste Potion!"), L_HastePotion,
l("4 Chagashrooms for a Strength Potion!"), L_StrengthPotion;
L_HastePotion:
mes "";
mesn;
if (Zeny < 50) {
mesq l("You don't have enough money. Sorry.");
next;
goto L_Quit;
}
if (countitem(Plushroom) < 4) {
mesq l("I need @@ to work...", getitemlink(Plushroom));
next;
goto L_Quit;
}
inventoryplace HastePotion, 1;
Zeny=Zeny-50;
delitem Plushroom, 4;
getitem HastePotion, 1;
mesq l("Here you go!");
goto L_OtherPotion;
L_StrengthPotion:
mes "";
mesn;
if (Zeny < 50) {
mesq l("You don't have enough money. Sorry.");
next;
goto L_Quit;
}
if (countitem(Chagashroom) < 4) {
mesq l("I need @@ to work...", getitemlink(Chagashroom));
next;
goto L_Quit;
}
inventoryplace StrengthPotion, 1;
Zeny=Zeny-50;
delitem Chagashroom, 4;
getitem StrengthPotion, 1;
mesq l("Here you go!");
goto L_OtherPotion;
L_DarkInv_Ever:
mesn;
mesq l("...What? You want @@? Five of them?!", getitemlink(EverburnPowder));
next;
mesn;
mesq l("You have no idea of how dangerous that item is! I can't simply do it!");
next;
mesn;
mesq l("I don't know who sent you to me, but this is a flat and big NO!");
next;
mesc l("Zitoni won't cooperate with you. Perhaps you should ask to Zarkor about that.");
setq TulimsharQuest_DarkInvocator, 2;
close;
L_DarkInv_Mush:
mesn;
mesq l("Ah... A @@. The sturdiest from all mushroom, and very, very rare.", getitemlink(DarkDesertMushroom));
next;
mesn;
mesc l("Zitoni seems to be lost on deep thought.");
next;
mesn;
mesq l("Ah... Well, ok. I'll do the powder for you, but you still need to bring me the material.");
next;
mesn;
mesq l("Just... Don't accidentaly invoke a Legendary Guardian or something, these thingies could destroy a whole city.");
delitem DarkDesertMushroom, 1;
setq TulimsharQuest_DarkInvocator, 4;
close;
L_DarkInv_Powder:
mesn;
mesq l("@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire.", getitemlink(EverburnPowder));
next;
mesn;
mesq l("...And trust me, it'll take way more than just water to put the fire down.");
next;
mesn;
mesq l("I will require 2500 GP, 1 @@, 1 @@ and 1 @@, for a small handful of it.", getitemlink(IronPowder), getitemlink(SulfurPowder), getitemlink(PileOfAsh));
mes "";
select
l("I still don't have everything, but don't worry, I'll be back."),
l("I have everything here with me.");
mes "";
if (@menu == 1)
goto L_Quit;
if (countitem(IronPowder) < 1 ||
countitem(SulfurPowder) < 1 ||
countitem(PileOfAsh) < 1 ||
Zeny < 2500) goto L_Liar;
Zeny=Zeny-2500;
delitem IronPowder, 1;
delitem SulfurPowder, 1;
delitem PileOfAsh, 1;
getitem EverburnPowder, 1;
getexp 100, 0;
mesn;
mesq l("Here you go. Handle it with caution.");
close;
L_Liar:
mesn;
mesq l("Liar. You can't fool me. That's the price. Get that or get out!");
next;
mesn;
mesq l("We're talking about @@. It's not something for kids or pranksters!", getitemlink(EverburnPowder));
close;
L_Quit:
closedialog;
goodbye;
close; // double sure
OnInit:
.sex = G_MALE;
end;
}