// TMW-2 script.
// Author:
// Crazyfefe
// Jesusalva
// Description:
// Barrels
// Variables:
// CandorQuest_Barrel
// Values:
// 0 Default.
// 1 Quest Found.
// 2 Quest Accepted.
// 3 Bomb Defused.
// 4 Quest Completed.
// TODO FIXME: KNOWN BUG
// It is a known bug that using .questCheck and .questState is ABSOLUTELY WRONG
// A NPC variable affects the whole server, lasting until server restart.
// Therefore, by using "." variables, it will only work at localhosts.
// TODO FIXME: KNOWN BUG
function script CheckBarrel {
@barrel_count = 0;
@count_tmp = 0;
if (debug)
npctalk3 l("Hello, I am B-@@, of the @@ order.", @barrel, $@BarrelBits[@barrel]);
if (STARTAREA & $@BarrelBits[@barrel])
goto L_Empty;
STARTAREA = STARTAREA | $@BarrelBits[@barrel];
goto L_Loop;
L_BarrelTally:
areamonster "005-3", 24, 34, 45, 42, "Cave Maggot", 1027, 1;
if (@barrel_count == 8)
{
message strcharinfo(0), "You found the bug bomb.";
specialeffect(14);
specialeffect(51);
killmonsterall("005-3");
setq CandorQuest_Barrel, 3;
}
@rand = rand(6);
if (@rand == 0)
getitem Coal,1;
else if (@rand == 1)
getitem PinkAntenna,1;
else if (@rand == 2)
getitem CoinBag,1;
else if (@rand == 3)
getitem Croconut,1;
else if (@rand == 4)
getitem Bread,1;
else if (@rand == 5)
getitem TolchiArrow,6;
return;
L_Loop:
while (@count_tmp < 8) {
@count_tmp = (@count_tmp + 1);
if (STARTAREA & $@BarrelBits[@count_tmp])
@barrel_count = (@barrel_count + 1);
}
goto L_BarrelTally;
L_Empty:
message strcharinfo(0), "You've already searched this barrel.";
return;
}
005-3,24,36,0 script Barrel#1 NPC_NO_SPRITE,{
@barrel = 1;
.@q = getq(CandorQuest_Barrel);
if (.@q == 2)
{
CheckBarrel();
}
end;
OnInit:
// Remember: array start at zero, but barrels count start at 1. "Fixing" may break barrel 8!
setarray $@BarrelBits, (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9);
.sex = G_OTHER;
.distance = 1;
end;
}
005-3,24,39,0 script Barrel#2 NPC_NO_SPRITE,{
@barrel = 2;
.@q = getq(CandorQuest_Barrel);
if (.@q == 2)
{
CheckBarrel();
}
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
005-3,29,37,0 script Barrel#3 NPC_NO_SPRITE,{
@barrel = 3;
.@q = getq(CandorQuest_Barrel);
if (.@q == 2)
{
CheckBarrel();
}
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
005-3,35,34,0 script Barrel#4 NPC_NO_SPRITE,{
@barrel = 4;
.@q = getq(CandorQuest_Barrel);
if (.@q == 2)
{
CheckBarrel();
}
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
005-3,38,34,0 script Barrel#5 NPC_NO_SPRITE,{
@barrel = 5;
.@q = getq(CandorQuest_Barrel);
if (.@q == 2)
{
CheckBarrel();
}
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
005-3,44,40,0 script Barrel#6 NPC_NO_SPRITE,{
@barrel = 6;
.@q = getq(CandorQuest_Barrel);
if (.@q == 2)
{
CheckBarrel();
}
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
005-3,38,41,0 script Barrel#7 NPC_NO_SPRITE,{
@barrel = 7;
.@q = getq(CandorQuest_Barrel);
if (.@q == 2)
{
CheckBarrel();
}
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
005-3,29,41,0 script Barrel#8 NPC_NO_SPRITE,{
@barrel = 8;
.@q = getq(CandorQuest_Barrel);
if (.@q == 2)
{
CheckBarrel();
}
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}