// TMW2 Script
// Author:
// Crazyfefe
005-2,44,41,0 script Saxso Chest NPC_NO_SPRITE,{
.key = SaxsoKey;
.reward = ToothNecklace;
function quest_completed {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("you already opened the chest.");
close;
}
function quest_open {
if (countitem(.key) > 0) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You open the chest and found a @@.",getitemlink(.reward));
delitem .key,1;
getitem .reward,1;
getexp 80, 15;
setq CandorQuest_Chest, 1;
close;
} else {
speech S_FIRST_BLANK_LINE,
l("You don't have the key.");
close;
}
}
function quest_started {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("It looks locked.");
narrator S_LAST_NEXT,
l("Perhaps you should use a key to open it.");
do
{
select
l("Use a key."),
menuaction(l("Quit"));
switch (@menu) {
case 1:
quest_open;
break;
}
} while (@menu != 2);
}
do
{
.@chest = getq(CandorQuest_Chest);
if (.@chest == 1)
goto quest_completed;
select
rif(.@chest == 0,l("There are a dusty chest.")),
menuaction(l("Quit"));
switch (@menu) {
case 1:
quest_started;
break;
}
} while (@menu != 2);
closedialog;
goodbye;
close;
OnInit:
.sex = G_MALE;
.distance = 3;
end;
}