// TMW2 Script
// Author:
// Unknown
// Description:
// Saxso's widow. Asks new players to trigger a bug bomb on the storehouse.
005-1,42,87,0 script Zegas NPC_MONA,{
.ItemCreate = CandorShorts;
.@q = getq(CandorQuest_Barrel);
if (BaseLevel < 5)
goto L_Weak;
if (.@q == 1)
goto L_Find;
if (.@q == 2)
goto L_Looking;
if (.@q == 3)
goto L_QuestEnd;
if (.@q == 4)
goto L_Thanks;
goto L_Meet;
L_Weak:
mesn;
mesq l("Do not enter on this storehouse, the maggots there will kill you.");
close;
L_Meet:
mesn;
mesq l("Hey do you have a second?");
next;
mesq l("The storehouse here is overrun with house maggots.");
next;
mesq l("Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels.");
next;
mesq l("Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?");
setq CandorQuest_Barrel, 1;
menu
l("Sure."),L_Start,
l("Maybe some other time."),L_Close;
L_Find:
mesn;
mesq l("The storehouse is still over run with house maggots.");
next;
mesq l("Please help me find the bug bomb Eomie gave us is in one of the store room barrels?");
menu
l("Sure."),L_Start,
l("Maybe some other time."),L_Close;
L_Start:
mesn;
mesq l("Thanks, come back and see me once you found the bug bomb and set it off.");
setq CandorQuest_Barrel, 2;
goto L_Close;
L_Looking:
mesn;
mesq l("Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere.");
goto L_Close;
L_QuestEnd:
mesn;
mesq l("From the smell I can see you found the bug bomb!");
mesq l("Thanks once again, I know it's not much but here is 450 GP for your troubles.");
getexp 63, 0;
getitem .ItemCreate, 1;
Zeny = (Zeny + 450);
setq CandorQuest_Barrel, 4;
goto L_Close;
L_Thanks:
mesn;
mesq l("Thanks for Helping with clear out the store room!");
goto L_Close;
L_Close:
close;
OnInit:
.sex = G_FEMALE;
.distance = 4;
end;
}
005-1,32,73,0 script ZegasDebug NPC_MONA,{
showavatar NPC_MONA; // this is handled by avatars.xml
mesn;
mesq l("Reset?");
next;
menu
l("Yes."), L_Reset,
l("No."), L_Close;
L_Reset:
setq CandorQuest_Barrel, 0;
STARTAREA = STARTAREA &~ (1 << 2);
STARTAREA = STARTAREA &~ (1 << 3);
STARTAREA = STARTAREA &~ (1 << 4);
STARTAREA = STARTAREA &~ (1 << 5);
STARTAREA = STARTAREA &~ (1 << 6);
STARTAREA = STARTAREA &~ (1 << 7);
STARTAREA = STARTAREA &~ (1 << 8);
STARTAREA = STARTAREA &~ (1 << 9);
mes l("Reset!");
goto L_Close;
L_Close:
//showavatar; // Use this to hide the showavatar
close;
// Use @shownpc to enable ZegasDebug
OnInit:
if (!debug)
disablenpc "ZegasDebug";
end;
}