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// Author:
//    Crazyfefe
//    Jesusalva (fixes)


005-1,52,81,0	script	Ayasha	NPC_HUMAN_FEMALE_NOOB,{

    
    function quest_findAllKids
    {
        setq CandorQuest_HAS, 1;
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Good luck!");
        close;
    }

    .@has = getq(CandorQuest_HAS);
    if (.@has == 0)
    {
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Hello! Can you help me to find all kids?");
        do
        {
            select
                l("Yes!"),
                menuaction(l("I can't, sorry."));

            switch (@menu)
            {
                case 1:
                    quest_findAllKids;
                    break;
            }
        } while (@menu != 2);
    }
    else if (.@has == 1)
    {
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("You still haven't found all of them yet.");
        close;
    }
    else if (.@has == 2)
    {
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Thank you, here is your reward.");
            narrator("You receive 30 exp.");
        getexp 30, 0;
        setq CandorQuest_HAS, 3;
        close;
    }
    else
    {
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Thank you for your help.");
        close;
    }

    //closedialog;
    //goodbye;
    close;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}


function	script	CheckEnfant	{
    @kids_count = 0;
    @count_tmp = 0;
    if (debug)
        npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]);
    if (STARTAREA & $@KidsBits[@kids])
        goto L_Already;
    STARTAREA = STARTAREA | $@KidsBits[@kids];

    goto L_Loop;

L_KidsTally:
    if (debug)
        npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp);
    if (@kids_count == 6)
    {
        message strcharinfo(0), "That must have been the last kid.";
        setq CandorQuest_HAS, 2;
    }
    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("Oh! You found me. Good job!");
        narrator("You receive 5 exp.");
    getexp 5,0;
    close;
    return;

L_Loop:
    while (@count_tmp < 6) {
        if (STARTAREA & $@KidsBits[@count_tmp])
            @kids_count = (@kids_count + 1);
        @count_tmp = (@count_tmp + 1);
    }
    goto L_KidsTally;

L_Already:
    mesn;
    mesq l("Thanks for playing with us! Can you find my friends?");
    close;

    return;
}
005-1,69,90,0	script	Charda	NPC_CHILD8,{
    @kids = 0;
    if (getq(CandorQuest_HAS) == 1)
    {
        CheckEnfant();
    } else {
        mes l("The kid is not paying attention to you.");
        close;
    }
    end;
OnInit:
    // This works at same var from KidsBits. We start counting from 10, then.
    setarray $@KidsBits, (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15);
    .sex = G_OTHER;
    .distance = 1;
    end;
}
005-1,23,84,0	script	Faris	NPC_CHILD7,{
    @kids = 1;
    if (getq(CandorQuest_HAS) == 1)
    {
        CheckEnfant();
    } else {
        mes l("The kid is not paying attention to you.");
        close;
    }
    end;
OnInit:
    .sex = G_MALE;
    .distance = 1;
    end;
}
005-1,84,21,0	script	Ghada	NPC_CHILD5,{
    @kids = 2;
    if (getq(CandorQuest_HAS) == 1)
    {
        CheckEnfant();
    } else {
        mes l("The kid is not paying attention to you.");
        close;
    }
    end;
OnInit:
    .sex = G_MALE;
    .distance = 1;
    end;
}
005-1,38,58,0	script	Latif	NPC_HUMAN_M_ARTIS,{
    @kids = 3;
    if (getq(CandorQuest_HAS) == 1)
    {
        CheckEnfant();
    } else {
        mes l("The kid is not paying attention to you.");
        close;
    }
    end;
OnInit:
    .sex = G_MALE;
    .distance = 1;
    end;
}
005-1,18,43,0	script	Rasin	NPC_CHILD3,{
    @kids = 4;
    if (getq(CandorQuest_HAS) == 1)
    {
        CheckEnfant();
    } else {
        mes l("The kid is not paying attention to you.");
        close;
    }
    end;
OnInit:
    .sex = G_MALE;
    .distance = 1;
    end;
}
005-1,38,65,0	script	Lilly	NPC_CHILD6,{
    @kids = 5;
    if (getq(CandorQuest_HAS) == 1)
    {
        CheckEnfant();
    } else {
        mes l("The kid is not paying attention to you.");
        close;
    }
    end;
OnInit:
    .sex = G_MALE;
    .distance = 1;
    end;
}

005-1,53,81,0	script	AyashaDebug	NPC_MONA,{
    showavatar NPC_MONA;  // this is handled by avatars.xml
    mesn;
    mesq l("Reset?");
    next;
    menu
        l("Yes."),  L_Reset,
        l("Test"),  L_Charda,

        l("No."),   L_Close;

L_Reset:
    setq CandorQuest_HAS, 0;
    STARTAREA = STARTAREA &~ (1 << 10);
    STARTAREA = STARTAREA &~ (1 << 11);
    STARTAREA = STARTAREA &~ (1 << 12);
    STARTAREA = STARTAREA &~ (1 << 13);
    STARTAREA = STARTAREA &~ (1 << 14);
    STARTAREA = STARTAREA &~ (1 << 15);
    mes l("Reset!");
    goto L_Close;

L_Charda:
    STARTAREA = STARTAREA &~ (1 << 10);
    mes l("Charda clean!");
    goto L_Close;

L_Close:
    //showavatar;  // Use this to hide the showavatar
    close;

// Use @shownpc to enable AyashaDebug
OnInit:
    if (!debug)
        disablenpc .name$;
    end;
}