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// TMW2 Script
// Author:
//    TMW Org.
//    Jesusalva
// Description:
//    Part of Anwar Field quest
// movement: 0 a c k b r f i b d m a o p b q g a h l b j n b f s
// loc: a93.84 b95.83 c84.60 d 93.64 e 87.78 f 94.80 g89.82 H105.78 I130.73 J109.69 K117.64 L114


004-1,107,67,0	script	Anwar	NPC_RAIJIN,{
    .@q=getq(TulimsharQuest_AnwarField);
    if (BaseLevel < 18) goto L_Weak;

    if (.@q > 10) goto L_Complete;
    if (.@q == 10) goto L_SecondReward;
    if (.@q == 9) goto L_FirstReward;
    if (.@q == 8) goto L_SecondTry;
    if (.@q == 7) goto L_AnwarField;
    if (.@q == 6) goto L_FirstTry;
    if (.@q == 5) goto L_TryIt;
    if (.@q >= 1) goto L_FirstTry;

    mesn;
    mesq l("Hi. Could you perhaps be interested in doing some small errand for me?");
    menu
        l("Sure!"),L_Sure,
        l("I'm busy, sorry."),L_Close;

L_Complete:
    mesn;
    mesq l("Thanks for saving Tulimshar from a famine. I'll be forever grateful.");
    next;
    mesn;
    mesq l("Dealing with elves is too bothersome to me.");
    close;

L_AnwarField:
    mesn;
    mesq l("My crops! Hurry up, and talk to Eomie!!");
    close;

L_Sure:
    mes "";
    mesn;
    mesq l("Great! Eomie, the girl on Tulimshar's magic academy, is an alchemist. She probably makes fertilizers.");
    next;
    mesn;
    mesq l("This farm is dying due constant monster attacks, and without them, Tulimshar might face a famine.");
    next;
    mesn;
    mesq l("Please, talk to her. Maybe she understands the direness of the situation and help... But you know. Elves.");
    setq TulimsharQuest_AnwarField, 1;
    close;

L_FirstTry:
    mesn;
    mesq l("Good luck getting the fertilizer from Eomie! Many elves simply refuse to cooperate until it affects them directly.");
    close;

L_TryIt:
    .@q2=getq2(TulimsharQuest_AnwarField);
    mesn;
    mesq l("You've brought me fertilizer! Let me see if it works...");
    next;
    setq2 TulimsharQuest_AnwarField, .@q2+1;

    // Fail chances are 100% - 12% per attempt
    if (rand(0,100) < 100-(.@q2*12)) {
        setq1 TulimsharQuest_AnwarField, 6;
        mesc l("Nothing happens.");
        next;
        mesn;
        mesq l("Uh... Something should happen, right? Can you get another one?");
    } else {
        setq1 TulimsharQuest_AnwarField, 7;
        mesc l("Evil worms crawl from earth and starts devouring the plants!");
        next;
        mesn;
        mesq l("Uh... That should not happen, right? RIGHT?");
        next;
        mesn;
        mesq l("Don't just stand here! Go fetch help, NOW!!");
    }

    close;

L_SecondTry:
    mesn strcharinfo(0);
    mesq l("Here is the bug bomb! Eomie just gave me. Hurry up!");
    next;
    getexp 20, 0;
    specialeffect(51);
    setq TulimsharQuest_AnwarField, 9;
    mesn;
    mesq l("Thanks God... The crops are safe. Not only that, but the fertilizer works!");
    next;
    mesn;
    mesq l("Ah, that was tiresome... I'll go make a reward for them, talk to me again later.");
    close;

L_FirstReward:
    mesn;
    mesq l("Here are two @@. Please deliver it to them. I hope they'll like it.", getitemlink(TortugaShell));
    setq TulimsharQuest_AnwarField, 10, 0;
    getitembound(TortugaShell, 2, 4); // Prevent accidental item loss
    close;

L_SecondReward:
    .@q2=getq2(TulimsharQuest_AnwarField);
    if (.@q2 < 3){
        mesn;
        mesq l("Please deliver the two @@ to Tinris and Eomie, and then I'll give you something for your help.", getitemlink(TortugaShell));
        close;
    }
    setq TulimsharQuest_AnwarField, 11, 0;
    getitem2(CottonTrousers, 1, 1, 0, 0, OrangeDye, 0,0,0); // EXPERIMENTAL, required for Inspector Quest
    getexp 100, 0;
    mesn;
    mesq l("Many thanks for your help! Here, take this. I'm sure it can be very useful later. It always is.");
    close;

L_Weak:
    hello;
    end;

L_Close:
    close;

OnInit:
    .@npcId = getnpcid(0, .name$);
    //setunitdata(.@npcId, UDT_HEADTOP, 2929); // TODO: This NPC is an Elf and therefore, CANNOT use NPCEyes.
    setunitdata(.@npcId, UDT_HEADMIDDLE, ArtisTankTop);
    setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
    setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
    setunitdata(.@npcId, UDT_HAIRSTYLE, 6);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 14);

    .sex = G_MALE;
    .distance = 4;
    end;
}