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// TMW2 scripts.
// Author:
//    Jesusalva
// Description:
//    Scripted functions (Lua)

003-9,58,121,0	script	#TInnClockPassage	NPC_NO_SPRITE,{
    dispbottom l("If I only could find another way in...");
    close;

OnInit:
    .sex = G_OTHER;
    .distance = 3;
    end;
}

003-9,0,0,0	script	#TulimInnStory	NPC_HIDDEN,{
    end;

OnEvent1:
	.@mapn$="tinn@"+getcharid(0);
    @tinn_assa=monster(.@mapn$, 47, 56, "???", Assassin, 1);
    @tinn_boss=monster(.@mapn$, 48, 56, "???", HoodedAssassin, 1);
    unitwalk(@tinn_boss, 40, 47);
    addtimer 400, .name$+"::OnEvent2";
    end;

OnEvent2:
	.@mapn$="tinn@"+getcharid(0);
    setunitdata(@tinn_assa, UDT_SPEED, 200); // So they walk at same pace
    unitwalk(@tinn_assa, 40, 48);
    addtimer 1860, .name$+"::OnEvent3"; // Roughly 9/11 tiles time
    end;

OnEvent3:
	.@mapn$="tinn@"+getcharid(0);
    unitwarp(@tinn_boss, .@mapn$, 40, 47);
    sc_start(SC_STUN, 13940, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_boss);
    unittalk(@tinn_boss, l("*hurry up, your moron!*"));
    addtimer 440, .name$+"::OnEvent4"; // Roughly 2/11 tiles time
    end;

OnEvent4:
	.@mapn$="tinn@"+getcharid(0);
    unitwarp(@tinn_assa, .@mapn$, 40, 48);
    sc_start(SC_STUN, 1000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_assa);
    unittalk(@tinn_assa, l("*sorry, boss!*"));
    addtimer 1000, .name$+"::OnEvent5";
    end;

OnEvent5:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_boss, l("*is everything ready?*"));
    addtimer 1500, .name$+"::OnEvent6";
    end;

OnEvent6:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_assa, l("*Yes, boss!*"));
    addtimer 1300, .name$+"::OnEvent7";
    end;

OnEvent7:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_boss, l("*Don't shout, you moron!*"));
    addtimer 1400, .name$+"::OnEvent8";
    end;

OnEvent8:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_assa, l("*Yes, boss!*"));
    addtimer 2000, .name$+"::OnEvent9";
    end;

OnEvent9:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_boss, l("*I'll give you two energy balls.*"));
    addtimer 1000, .name$+"::OnEvent10";
    end;

OnEvent10:
	.@mapn$="tinn@"+getcharid(0);
    @tinn_ball=monster(.@mapn$, 41, 47, l("Energy Ball"), EnergyBall, 1);
    @tinn_ba11=monster(.@mapn$, 41, 48, l("Energy Ball"), EnergyBall, 1);
    sc_start(SC_STUN, 1000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_ball);
    sc_start(SC_STUN, 1000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @tinn_ba11);
    addtimer 2000, .name$+"::OnEvent11";
    end;

OnEvent11:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_boss, l("*Don't fail me. If you do, ensure you're well past dead before.*"));
    addtimer 1800, .name$+"::OnEvent12";
    end;

OnEvent12:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_assa, l("*Yes, boss!*"));
    addtimer 1500, .name$+"::OnEvent13";
    end;

OnEvent13:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_boss, l("*I'll take my leave, then.*"));
    unitwalk(@tinn_boss, 47, 56);
    addtimer 2200, .name$+"::OnEvent14";
    end;

OnEvent14:
	.@mapn$="tinn@"+getcharid(0);
    unitwarp(@tinn_boss, "boss", 22, 22);
    unitkill(@tinn_boss);
    addtimer 200, .name$+"::OnEvent15";
    end;

OnEvent15:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_assa, l("*hehehe...*"));
    addtimer 800, .name$+"::OnEvent16";
    end;

OnEvent16:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_assa, l("*The Professor will never know what got him...*"));
    addtimer 800, .name$+"::OnEvent17";
    end;

OnEvent17:
	.@mapn$="tinn@"+getcharid(0);
    unittalk(@tinn_assa, l("*hehehe...*"));
    unitwalk(@tinn_assa, 47, 56);
    addtimer 2200, .name$+"::OnEvent18";
    end;

OnEvent18:
	.@mapn$="tinn@"+getcharid(0);
    unitwarp(@tinn_assa, "boss", 22, 22);
    unitkill(@tinn_assa);
    addtimer 200, .name$+"::OnEvent19";
    end;

OnEvent19:
    dispbottom l("*are they gone...?*");
    addtimer 200, .name$+"::OnEvent20";
    end;

OnEvent20:
    setpcblock(255, false);
    dispbottom l("I better report this to Lua!");
    LUA_ASKED_TO_SLEEP=false;
    end;
}