// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Tulimshar Inn Recepcionist
003-9,42,123,0 script Gambler Master NPC_LOF_NOBLEMAN,{
mesn;
mesq l("Hello! Welcome to the Inn! I am an Alliance officer, and I oversee gambling all over the world!");
next;
mesn;
mesq l("So how can I help you?");
do
{
next;
select
l("I want to turn over my Casino Coins."),
l("How does Gambling works?"),
l("How can I obtain casino coins?"),
l("Nothing, thanks.");
mes "";
switch (@menu) {
case 1:
goto L_Trade;
case 2:
mesn;
mesq l("You find a slot machine or another gambler, and make a bet!");
next;
mesn;
mesq l("If you're right, you'll gain more Casino Coins! And even other nice things!");
next;
mesn;
mesq l("But if you're wrong, you'll have to pay up! There's no refunds. This is gambling, if you lose you lose!");
next;
mesn;
mesq l("If you're afraid of losing everything, then DEFINITELY do not gamble. %%2");
break;
case 3:
mesn;
mesq l("I dunno. I don't think they're sold anywhere.");
next;
mesn;
mesq l("I know a few bandits stole a few, and Lava Slimes love to eat Casino Coins.");
next;
mesn;
mesq l("I've even heard of people whom dug Casino Coins out of the ground, but as I said, I don't know. But you'll certainly come across a few o your adventures!");
break;
}
} while (@menu != 4);
close;
L_Trade:
openshop;
closedialog;
close;
OnInit:
.sex = G_MALE;
.distance = 5;
tradertype(NST_CUSTOM);
sellitem MercBoxA, 940;
sellitem JeansShorts, 820;
sellitem ElixirOfLife, 150;
sellitem PoisonArrow, 30;
end;
OnCountFunds:
setcurrency(countitem(CasinoCoins));
end;
OnPayFunds:
if( countitem(CasinoCoins) < @price )
end;
delitem CasinoCoins,@price;
purchaseok();
end;
}