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path: root/npc/003-2/eistein.txt
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// TMW2 scripts.
// Author:
//    Saulc
// Variables:
//    0    CandorQuest_Eistein
// Values:
//    Eistein reward for free player over level 50 by a graduation cap, 




003-2,35,34,0	script	Eistein	NPC_PLAYER,{

    .reward = GraduationCap;
    
    function quest_completed{
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("I hope you are proud of your @@ ",getitemlink(.reward));
            close;
    }

    function quest_open {
        if(BaseLevel >= 50)
        {
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Congrats you passed the cap of the level 50! Here is your @@, you deserve it.",getitemlink(.reward));
            getitem .reward,1;
            setq TulimsharQuest_Eistein, 1;
            close;
        }
        else 
        {
            speech S_FIRST_BLANK_LINE,
                l("i can't reward a weak adventurer like you, Come back later.");
            close;
        }
    }

    function quest_started {
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Oh, Welcome then.");
        speech S_LAST_NEXT,
            l("I'm Eistein, I reward brave adventurers who kill monsters who plague our lands.");
        do
        {
        select
            l("Interessing can I be rewarded for my help?"),
            menuaction(l("Quit"));

        switch (@menu)
        {
            case 1:
                quest_open;
                break;
        }
    } while (@menu != 2);
    }
   
    do
    {
        .@chest = getq(TulimsharQuest_Eistein);
        if (.@chest == 1)
            goto quest_completed;
        select
            rif(.@chest == 0,
            l("Hello, can I be rewarded for my help?")),
            menuaction(l("Quit"));

        switch (@menu)
        {
            case 1:
                quest_started;
                break;
        }
    } while (@menu != 2);

    closedialog;
    goodbye;
    close;

OnInit:
    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, GraduationCap);
    setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe);
    setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
    npcsit;

    .sex = G_MALE;
    .distance = 4;
    end;
}