// TMW2 scripts.
// Author:
// Saulc
// Variables:
// 0 CandorQuest_Eistein
// Values:
// Eistein reward for free player over level 50 by a graduation cap,
003-2,35,34,0 script Eistein NPC_PLAYER,{
.reward = GraduationCap;
function quest_completed{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("I hope you are proud of your @@ ",getitemlink(.reward));
close;
}
function quest_open {
if(BaseLevel >= 50)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Congrats you passed the cap of the level 50! Here is your @@, you deserve it.",getitemlink(.reward));
getitem .reward,1;
setq TulimsharQuest_Eistein, 1;
close;
}
else
{
speech S_FIRST_BLANK_LINE,
l("i can't reward a weak adventurer like you, Come back later.");
close;
}
}
function quest_started {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Oh, Welcome then.");
speech S_LAST_NEXT,
l("I'm Eistein, I reward brave adventurers who kill monsters who plague our lands.");
do
{
select
l("Interessing can I be rewarded for my help?"),
menuaction(l("Quit"));
switch (@menu)
{
case 1:
quest_open;
break;
}
} while (@menu != 2);
}
do
{
.@chest = getq(TulimsharQuest_Eistein);
if (.@chest == 1)
goto quest_completed;
select
rif(.@chest == 0,
l("Hello, can I be rewarded for my help?")),
menuaction(l("Quit"));
switch (@menu)
{
case 1:
quest_started;
break;
}
} while (@menu != 2);
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, GraduationCap);
setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
npcsit;
.sex = G_MALE;
.distance = 4;
end;
}