// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 003-2-2: Second Deck saves
003-2-2,40,37,0 script #save_003-2-2_40_37 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, CURRENT_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
003-2-2,46,37,0 script #save_003-2-2_46_37 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, CURRENT_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
003-2-2,55,40,0 script #save_003-2-2_55_40 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, CURRENT_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
003-2-2,50,38,0 script #save_003-2-2_50_38 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, CURRENT_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
003-2-2,53,38,0 script #save_003-2-2_53_38 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, CURRENT_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}