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// TMW2 Scripts
// Author:
//    4144
//    Jesusalva
// Description:
//    Arena for Duels and PVP (003-13,31,31)

003-10,26,60,0	script	Arnea	NPC_ELF_F,{
    npctalk3 l("Hello!");
	if (gettime(GETTIME_MONTH) == DECEMBER)
		mes("It's December! The arena will close for new year, be warned!");

L_Menu:
    mes "";
    mesn;
    mesq l("Welcome to the Arena. Select your action");
    menu
        l("Create new arena"), L_NewArena,
        l("Join existing arena"), L_JoinArena,
        rif(is_staff(), l("Debug Information")), L_Debug,
        l("Information"), L_Info,
        l("Leave"), L_Quit;

L_NewArena:
    .@price=.price / max(1, reputation("Tulim"));
    mes "";
    mesn;
    if (Zeny < .@price) {
        mesq l("You need @@ GP to use this arena.", .@price);
        goto L_Menu;
    }

    mesq l("Okay, which arena will you rent? Cost is @@ GP.", .@price);
    menu
        rif(Zeny > .@price, l("Rent arena")), -,
        l("Give Up"), L_Quit;

    mes "";
    mesn;
    mesq l("Please type a password for your Arena, it must be unique.");
    input .@user_password$;

    // Leaving blank will close
    if (.@user_password$ == "")
        close;

    .@m = htget($@ARENAS, .@user_password$, -1);
    if (.@m > 0) {
        mes "";
        mesn;
        mesq l("Sorry, this password was already used on another arena.");
        next;
        /*
        mesn;
        mesq l("You'll need to think on a new password!");
        next;
        mesn;
        mesq l("If you don't know what to use, try using the current date or something.");
        next;
        */
        mesn;
        mesq l("Now, let's try again.");
        next;
        goto L_NewArena;
    }


    // XXX - Important Note - XXX
    // map name MUST be only 4 chars long (eg. "abcd") on char instances
    .@ID=.curinst;
    .curinst+=1;
    htput($@ARENAS, .@user_password$, .@ID);

    .@MAP$="ARENA@"+str(.@ID);

    // Create the arena
    .@INSTID = instance_create("ARX@"+(.@ID), 0, IOT_NONE);
    .@instanceMapName$ = instance_attachmap("003-13", .@INSTID, 0, .@MAP$);
    instance_set_timeout(1800, 1800, .@INSTID);
    instance_init(.@INSTID);

    // You are only charged once arena is all set
    Zeny=Zeny-.@price;

    dispbottom l("Arena created, it can be used for 30 minutes.");
    dispbottom l("Room password: @@", .@user_password$);
    mes "";
    mesn;
    mes l("Arena created, it can be used for 30 minutes.");
    mes l("Room password: @@", .@user_password$);
    if (is_staff()) mes l("Inst @@ Map @@", .@INSTID, .@instanceMapName$);
    next;

    goto L_Menu;


L_JoinArena:
    // FIXME
    /*
    warp "003-13", 31, 31;
    close;
    */
    mes "";
    mesn;
    mesq l("Okay, to join an arena, you need the unique password. Leave blank if you don't know.");

    input .@user_password$;
    .@m = htget($@ARENAS, .@user_password$, -1);
    if (.@m > 0) {
        /*
        if(has_instance2("ARENA@"+.@m) >= 0) {
            warp "ARENA@"+str(.@m), 31,31;
        */
        if (.@m < .curinst-2000) {
            // Delete the arena entry so this doesn't happens anymore
            htput $@ARENAS, .@user_password$, 0;
            // Explain this arena has expired
            mes "";
            mesn;
            mesq l("Sorry, that arena is already closed.");
            next;
            mesn;
            mesq l("All arenas stay open for only 30 minutes after being purchased.");
        } else {
            closeclientdialog;
            // If the arena has expired, this will fail.
            // But because dialog was closed, players won't notice anything.
            // It won't have any visual effect, just like when you don't use a password.
            // However, a debug message will be printed to console.
            // If I start seeing spam of this debug message, I'll take appopriate
            // measures, including and not limited to permanent ban, including IP ban.
            warp "ARENA@"+.@m, 31, 31;
            dispbottom l("Good luck!");
        }
    }
    close;


L_Debug:
    mes "npc name: " + .name$;
    mes "npc ext name: " + .extname$;
    mes "npc id: " + .id;
    mes "npc parent id: " + .parent;
    mes "npc src id: " + .srcId;
    mes "char id 3: " + getcharid(3);
    if (instance_id() >= 0)
        mes "instance id: " + instance_id();
    goto L_Menu;

L_Info:
    mesn;
    mesq lg("Hello darling.");
    next;
    mesq l("I am @@, and I take care of the Arena.", .name$);
    next;
    mesq l("Guards use it to spar against each other on friendly matches, to see who is stronger.");
    next;
    mesq l("We arranged a small underground room for that, because the Colliseum is too far away.");
    next;
    goto L_Menu;

L_Quit:
    close;

OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, DarkHelm);
    setunitdata(.@npcId, UDT_HEADMIDDLE, CopperArmor);
    setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps);
    setunitdata(.@npcId, UDT_WEAPON, RockKnife);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 18);

    .sex = G_FEMALE;
    .distance = 5;
    //.alwaysVisible = true; // This is dumb, why Jesusalva put it here?
    .price=1000;
    .curinst=1001;
    npcsit;

    // create hashtable
    $@ARENAS = htnew();
    // Structure:
    // Password, Instance Control ID
    end;

// Every half hour, advance curinst in 1000.
// This way, we don't need to use/rely-on hasinstance2()
OnMinute30:
OnMinute60:
    .curinst+=1000;
    end;

// Protect bugs by disabling NPC on new year. This NPC have two days off for vacations B-)
OnDay1231:
OnDay0101:
    disablenpc(.name$);
    end;

OnDay0102:
    enablenpc(.name$);
    end;

}