summaryrefslogblamecommitdiff
path: root/npc/003-1/well.txt
blob: fcfc1e59f72209dd5b2ac76684597a44f7a65edc (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
              

           
               
 
                                                       





                                                                                                       

              
         






                                                
         


















                                                                                          
                                    



                                                                                                       
                                    

                                                                                                       
                            
                                                                  
                                    

                                                                                                       

                                                                  
                                    

                                                                                                       



                                                     
     
          

       
                   

                  

 
// TMW2 Script
// Author:
//    Saulc
//    Jesusalva

003-1,45,80,0	script	Well#003-1	NPC_NO_SPRITE,{
    if (countitem(Bucket) < 0) {
        mes col("This well is too deep and you don't have a bucket.", 9);
    } else {
        mes col("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see.", 9);
        mes col("That's exactly why you can't use it to get water. Silly.", 9);
    }
    if (!Zeny)
        close;
    next;
    mes col("Throw a coin?", 9);
   if (askyesno() != ASK_YES)
        close;

    mes "";
    Zeny=Zeny-1;
    mes col("You throw a coin on the well.", 9);
    next;

    .@n=rand(0, 10000);
    if (.@n <= 10) {
        getitem StrangeCoin, 1;
        mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(StrangeCoin));
    } else if (.@n <= 50) {
        getitem CasinoCoin, 1;
        mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoin));
    } else if (.@n <= 100) {
        Zeny=Zeny+2;
        mes col("Hey wait... You found 2 GP!", 9);
    } else if (.@n <= 250) {
        percentheal 100, 100;
        mes col("Hey wait... You're enveloped by a bright light and fully healed!", 9);
    } else if (.@n <= 300) {
        getexp rand(1,BaseLevel), rand(1,BaseLevel);
        mes col("Hey wait... You're enveloped by a bright light and gain experience!", 9);
    } else if (.@n > 9900) {
        mes col("Hey wait... A monster!! Run for your life!!", 9);
        getmapxy(.@m$, .@x, .@y, 0);
	    .@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1);
	    unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
    } else if (.@n > 9850) {
        mes col("Hey wait... A monster!! Run for your life!!", 9);
        getmapxy(.@m$, .@x, .@y, 0);
	    .@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1);
	    unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
    } else if (.@n > 9800) {
        mes col("Hey wait... A monster!! Run for your life!!", 9);
        getmapxy(.@m$, .@x, .@y, 0);
	    .@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1);
	    unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
    } else if (.@n > 9700) {
        mes col("Hey wait... A monster!! Run for your life!!", 9);
        getmapxy(.@m$, .@x, .@y, 0);
	    .@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1);
	    unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
    } else {
        mes col("Nothing happens.", 9);
        next;
        mes col("What did you expected, anyway?", 9);
    }
    close;

OnInit:
    .sex = G_OTHER;
    .distance = 3;
    end;
}