// TMW2 Script
// Author:
// Saulc
// Jesusalva
003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{
if (countitem(Bucket) < 0) {
mes col("This well is too deep and you don't have a bucket.", 9);
} else {
mes col("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see.", 9);
mes col("That's exactly why you can't use it to get water. Silly.", 9);
}
if (!Zeny)
close;
next;
mes col("Throw a coin?", 9);
if (askyesno() != ASK_YES)
close;
mes "";
Zeny=Zeny-1;
mes col("You throw a coin on the well.", 9);
next;
.@n=rand(0, 10000);
if (.@n <= 10) {
getitem StrangeCoin, 1;
mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(StrangeCoin));
} else if (.@n <= 50) {
getitem CasinoCoins, 1;
mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins));
} else if (.@n <= 100) {
Zeny=Zeny+2;
mes col("Hey wait... You found 2 GP!", 9);
} else if (.@n <= 250) {
percentheal 100, 100;
mes col("Hey wait... You're enveloped by a bright light and fully healed!", 9);
} else if (.@n <= 300) {
getexp rand(1,BaseLevel), rand(1,BaseLevel);
mes col("Hey wait... You're enveloped by a bright light and gain experience!", 9);
} else if (.@n > 9900) {
mes col("Hey wait... A monster!! Run for your life!!", 9);
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9850) {
mes col("Hey wait... A monster!! Run for your life!!", 9);
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9800) {
mes col("Hey wait... A monster!! Run for your life!!", 9);
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9700) {
mes col("Hey wait... A monster!! Run for your life!!", 9);
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else {
mes col("Nothing happens.", 9);
next;
mes col("What did you expected, anyway?", 9);
}
close;
OnInit:
.sex = G_OTHER;
.distance = 3;
end;
}