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// TMW2 Script
// Author:
//    Saulc
//    Jesusalva
// Description:
//    Part of Anwar Field quest

003-1,66,30,0	script	Tinris	NPC_ELF,{
    .@q=getq(TulimsharQuest_AnwarField);

    // Results: 6 - nothing. 7- bug feast.
    // On status 7, you need to talk to Eomie.
    // Then Eomie will finish stuff for you, and it's reward time.
    if (.@q == 10) goto L_Gift;
    if (.@q == 7) goto L_Success;
    if (.@q == 6) goto L_Fail;
    if (.@q == 4) goto L_Craft;
    if (.@q == 3) goto L_Back;
    if (.@q == 2) goto L_Start;
    if (.@q == 1) goto L_Refuse;

    // Placeholder dialog
    if (.@q == 5)
        mesc l("I still have Anwar's fertilizer with me.");
    mesn;
    mesq l("We elves have greater affinity for magic than humans.");
    next;
    mesq l("However, our skill growth rate is much smaller than those of humans.");
    next;
    mesq l("In the end, elves would have quite the age to rivalize with human wizards.");
    close;

// READ THE HOLY DIALOGS!!
L_Refuse:
    mesn strcharinfo(0);
    mesq l("Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?");
    next;
    mesn;
    mesq l("No.");
    close;

L_Start:
    mesn strcharinfo(0);
    mesq l("Hello, could I help you in exchanger of fertilizer?");
    next;
    mesn;
    mesq l("I like people like you, straight to the subject.");
    next;
    mesn;
    mesq l("The birthday of me and my girlfriend is coming up. Bring me 12 @@ and I'll make the fertilizer for you.", getitemlink(CherryCake));
    setq TulimsharQuest_AnwarField, 3;
    close;

L_Back:
    mesn;
    mesq l("So, did you brought me the twelve cherry cakes?");
    mes "";
    mesn strcharinfo(0);
    if (askyesno() != ASK_YES) {
        close;
    }
    mes "";
    if (countitem("CherryCake") < 12)
        goto L_Lying;

    delitem CherryCake, 12;
    getexp 200, 5;
    setq TulimsharQuest_AnwarField, 4;
    mesn;
    mesq l("Okay, that is very useful. However, I do need a few reagents to make it.");
    next;
    mesn;
    mesq l("Please, come back later. I'll see whatever I can fetch for that.");
    close;

L_Craft:
    mesn;
    mesq l("So, for the fertilizer. The thing is, all that thing is unstable.");
    next;
    mesn;
    mesq l("This fertilizer is projected to protect the plants from plagues, bugs, scorpions and maggots, trying to not be a plague itself.");
    next;
    mesn;
    mesq l("That's very, very risky. I need @@ @@ and @@ @@ to make a Potion to you, and I won't warrant it will work.", 3, getitemlink(Plushroom), 9,  getitemlink(MaggotSlime));
    next;
    mesn;
    mesq l("Give that to whoever needs them, and see if it works. Then come tell me the result. Do you have the reagents?");
    if (askyesno() != ASK_YES)
        close;
    mes "";

    if (countitem(Plushroom) < 3||
        countitem(MaggotSlime) < 9)
    goto L_Lying;

    delitem Plushroom, 3;
    delitem MaggotSlime, 9;
    setq1 TulimsharQuest_AnwarField, 5;

    mesn;
    mesq l("Here it is. Come back to report the results.");
    close;

L_Fail:
    setq1 TulimsharQuest_AnwarField, 4;
    .@q2=getq2(TulimsharQuest_AnwarField);
    if (.@q2 < 10)
        getexp 180-(.@q2*10), 0;
    else
        getexp 90, 0;
    mesn;
    switch (.@q2) {
    case 1:
        mesq l("Well, that could fail, I said. Here is some experience.");
        break;
    case 2:
        mesq l("Don't worry, third time is the charm. Here is some experience. Let's try again.");
        break;
    case 3:
        mesq l("Okay, here is some experience, and forgot what I've said before. We can try again.");
        break;
    case 4:
        mesq l("Don't worry, I've tweaked my formula this time. Here is some experience and let's try again!");
        break;
    case 5:
        mesq l("I'm sorry, I just... Maybe if...? Aha! Here's the EXP, ready for a next go?");
        break;
    case 6:
        mesq l("Uhm, maybe I mashed the Plushroom too hard this time. Here's EXP as usual, let's try again?");
        break;
    case 7:
        mesq l("I shall not fail any further, I think my new formula is perfect! Here's the EXP, but I need material to use it!");
        break;
    case 8:
        mesq l("I never knew you could fail THAT hard. I've took Saulc's Fertilizer's recipe, success chance is of 100% if you want to try again.");
        break;
    default:
        mesq l("Well, that could fail, I said. Here is some experience.");
        break;
    }
    next;
    if (countitem(Plushroom) >= 3 &&
        countitem(MaggotSlime) >= 9)
            goto L_Craft;
    mesn;
    mesq l("Now go, and fetch the materials again. I'll make another fertilizer for you.");
    close;

L_Success:
    mesn;
    mesq l("WHAT? The farm is plagued with insects?!");
    next;
    mesn;
    mesq l("Quick, tell that to Eomie. She knows how to do Bug Bombs which won't harm the plants!");
    close;

L_Gift:
    .@q2=getq2(TulimsharQuest_AnwarField);
    if (.@q2 & 1) {
        mesn;
        mesq l("Thanks for the nice gift!");
        close;
    }
    // Tip. WHAT DID YOU DID WITH THE BOUND ITEM? IT SHOULD BE HARD TO GET RID OF IT...
    if (countitem(TortugaShell) < 1) {
        mesn;
        mesq l("Ah, I wish I got something for helping people out...");
        close;
    }
    mesn strcharinfo(0);
    mesq l("Anwar sent you this, erm, hum... @@.", getitemlink(TortugaShell));
    next;
    setq2 TulimsharQuest_AnwarField, .@q2+1;
    delitem TortugaShell, 1;
    getexp 95, 1;
    mesn;
    mesq l("WOW, THIS IS AWESOME! Many, many thanks!!");
    close;

L_Lying:
    mesn;
    mesq l("Ah, so you think you can fool me?");
    next;
    percentheal -5, -5;
    warp "Save", 0, 0;
    dispbottom l("Ah... Was I warped?");
    closedialog;
    close;

OnInit:
    .@npcId = getnpcid(.name$);
    //setunitdata(.@npcId, UDT_HEADTOP, 2929); // TODO: This NPC is an Elf and therefore, CANNOT use NPCEyes.
    setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor);
    setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
    setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
    setunitdata(.@npcId, UDT_HAIRSTYLE, 3);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 19);

    .sex = G_MALE;
    .distance = 5;
    end;
}