summaryrefslogblamecommitdiff
path: root/npc/003-1/sarah.txt
blob: 60383895bcb8e1fe7e0162c62b9d87eba56b9f87 (plain) (tree)
1
2
3
4
5
6
7
8
9
              

           

                

                                                             
                                                                                                                 
 
                                                   



                             
 








                                                                 
 



                                
         
                         
 


                
 






                                                                      
 





                                                                      

      
              
                                

                                  
                        
                   





                                                                                                                                                                                                        


                         

           
 






















                                                                                                                   

       
                               

                                                       
                                                   
                                                           


                                            
                    
                  


        
// TMW2 Script
// Author:
//    Saulc
//    Jesusalva
//    DangerDuck
// Description:
//    Random NPC without any purpose but to give SerfHat. Uh.
// TODO: Could be repeatable quest (eg. 60 GP for a cake every day, so you can have a 10 GP profit selling cakes)

003-1,90,144,0	script	Sarah	NPC_FEMALE_TONORI,{
    function quest_completed;
    function quest_open;
    function quest_started;
    function AssignGHQ;

    // Main Loop
    do
    {
        .@q = getq(TulimsharQuest_Sarah);
        if (.@q == 1)
            quest_completed();
        select
            rif(!.@q, l("Hello, I'm new here! Can I help you?")),
            menuaction(l("Quit"));

        switch (@menu) {
            case 1:
                quest_started();
                break;
        }
    } while (@menu != 2);

    closedialog;
    goodbye;
    close;

// Quest completed
function quest_completed {
    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("It was so tasty, I can't eat anything more... Thank you.");
    AssignGHQ();
    return;
}

// Quest Core
function quest_started {
    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("Oh, Welcome then.");
    speech S_LAST_NEXT,
        l("Can you bring me 5 pieces of Cherry Cake? Pretty please?");
    do
    {
        select
            l("Here they are!"),
            menuaction(l("Quit"));

        switch (@menu) {
            case 1:
                quest_open();
                break;
            case 2:
                mesc l("Protip: @@ is dropped by @@. It is a tough monster, you might need some strategy to kill it. @@ can be bought in shops.", getitemlink(CherryCake), getmonsterlink(GiantMaggot));
                mesc l("%s can also be obtained from %s, at a lower drop rate.", getitemlink(CherryCake), getmonsterlink(Duck));
                next;
                break;
        }
    } while (@menu != 2);
    return;
}

// Quest check
function quest_open {
    if (countitem(CherryCake) >= 5) {
        speech S_FIRST_BLANK_LINE,
            l("You brought me 5 @@ ! Here is your @@, as promised.",getitemlink(CherryCake), getitemlink(SerfHat));
        delitem CherryCake,5;
        getitem SerfHat,1;
        getexp 80, 2;
        setq TulimsharQuest_Sarah, 1;
        close;
    } else {
        speech S_FIRST_BLANK_LINE,
            l("Sorry, that is not the cake I love.");
        close;
    }
    return;
}

// Grand Hunter Quest (post-quest)
function AssignGHQ {
    GHQ_Assign(Duck, "Holiday");
    end;
}

OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, TerraniteArmor);
    setunitdata(.@npcId, UDT_HEADMIDDLE, RaidTrousers);
    setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyesT);
    setunitdata(.@npcId, UDT_WEAPON, CandorBoots); // Boots
    setunitdata(.@npcId, UDT_HAIRSTYLE, 19);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 16);

    .sex = G_FEMALE;
    .distance = 5;
    end;
}