// TMW2 scripts.
// Authors:
// Saulc
// Jesusalva
// Description:
// Help Tulimshar guards
// Quest variable:
// TulimsharQuests_Guards
// Quest stages:
// 0 - not started
// 1 - Lieutenant Dausen asked for help Tulimshar guards
// 2 - completed
003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{
// The Monster King guild have a special menu
if (strcharinfo(2) == "Monster King") goto L_MKControl;
// This NPC is broken, so this code disables it
mesn;
mesq l("Greetings, citzen. I am @@, chief of the Tulimshar guards.", .name$);
close;
function quest_waterForGuard
{
setq TulimsharQuest_WaterForGuard, 1;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Good luck!");
close;
}
.@has = getq(TulimsharQuest_WaterForGuard);
if (.@has == 0)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Hello can you help me?");
do
{
select
l("Yes"),
menuaction(l("Quit"));
switch (@menu)
{
case 1:
quest_waterForGuard;
break;
}
} while (@menu != 2);
}
else if (.@has == 1)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Not yet. Get level 255 and I'll reward you!");
}
else if (.@has == 2)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Thank you, there is your reward");
narrator("You receive 30 exp.");
getexp 30, 0;
setq TulimsharQuest_WaterForGuard, 3;
}
else
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Thank you for your help.");
}
closedialog;
goodbye;
close;
L_MKControl:
mesn;
mes l("Oh noes! You've found the Tulimshar control panel!");
menu
l("Initiate small siege (lv. 20)"), L_MKSmall,
l("Abort"), -;
close;
L_MKSmall:
pvpon("003-1");
pvpon("004-1");
announce(l("##1WARNING! WARNING! Siege starting at Tulimshar!!"), bc_all);
areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 10, "Lieutenant Dausen::OnBlackScorpionDeath");
initnpctimer;
close;
OnBlackScorpionDeath:
areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 1, "Lieutenant Dausen::OnBlackScorpionDeath");
if (rand(10000) <= 100)
getitem StrangeCoin, 1;
end;
OnBlackScorpion2Death:
areamonster("003-1", 0, 0, 120, 155, l("Black Scorpion"), 1074, 1, "Lieutenant Dausen::OnBlackScorpionDeath");
if (rand(10000) <= 1000)
getitem StrangeCoin, 1;
end;
OnGreenSlimeDeath:
areamonster("003-1", 0, 0, 120, 155, l("Green Slime"), 1085, 1, "Lieutenant Dausen::OnGreenSlimeDeath");
if (rand(10000) <= 300)
getitem StrangeCoin, 1;
end;
OnCandiedSlimeDeath:
areamonster("003-1", 0, 0, 120, 155, l("Candied Slime"), 1089, 1, "Lieutenant Dausen::OnCandiedSlimeDeath");
if (rand(10000) <= 250)
getitem StrangeCoin, 1;
end;
OnManaGhostDeath:
areamonster("003-1", 0, 0, 120, 155, l("Mana Ghost"), 1068, 1, "Lieutenant Dausen::OnManaGhostDeath");
if (rand(10000) <= 1000)
getitem StrangeCoin, 1;
end;
OnTimer5000:
areamonster("004-1", 0, 0, 79, 81, "Black Scorpion", 1074, 5, "Lieutenant Dausen::OnBlackScorpionDeath");
areamonster("003-1", 0, 0, 120, 155, "Black Scorpion", 1074, 5, "Lieutenant Dausen::OnBlackScorpion2Death");
mapannounce("003-1", "##2Message to all Tulimshar NPCs: Take shelter!", bc_map);
disablenpc "Ched";
disablenpc "Aahna";
disablenpc "Constable Perry";
disablenpc "Cyndala";
disablenpc "Eomie";
disablenpc "Eugene";
disablenpc "Gladys";
disablenpc "Inac";
disablenpc "Ishi";
disablenpc "Itka";
disablenpc "Jakod";
disablenpc "Jerican";
disablenpc "Mahoud";
disablenpc "Marius The Bard";
disablenpc "Michel";
disablenpc "Neko";
disablenpc "Nina The Traveler";
disablenpc "Sarah";
disablenpc "Silvia";
disablenpc "Tamiloc";
disablenpc "Tinris";
disablenpc "#water_animation0";
disablenpc "Luca";
end;
OnTimer15000:
areamonster("004-1", 0, 0, 79, 81, ("Black Scorpion"), 1074, 5, "Lieutenant Dausen::OnBlackScorpionDeath");
areamonster("003-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 10, "Lieutenant Dausen::OnBlackScorpion2Death");
disablenpc "Aidan";
disablenpc "Inar";
disablenpc "Malivox";
disablenpc "Estard";
disablenpc "Malindou";
disablenpc "Jhedia";
end;
OnTimer60000:
areamonster("003-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 3, "Lieutenant Dausen::OnBlackScorpion2Death");
areamonster("003-1", 0, 0, 120, 155, ("Green Slime"), 1085, 10, "Lieutenant Dausen::OnGreenSlimeDeath");
areamonster("003-1", 0, 0, 120, 155, ("Candied Slime"), 1089, 1, "Lieutenant Dausen::OnCandiedSlimeDeath");
end;
OnTimer120000:
areamonster("003-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 15);
areamonster("003-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 1, "Lieutenant Dausen::OnBlackScorpion2Death");
areamonster("003-1", 0, 0, 120, 155, ("Green Slime"), 1085, 10, "Lieutenant Dausen::OnGreenSlimeDeath");
areamonster("003-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 2, "Lieutenant Dausen::OnManaGhostDeath");
end;
OnTimer180000:
areamonster("003-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 25);
areamonster("003-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 1, "Lieutenant Dausen::OnBlackScorpion2Death");
areamonster("003-1", 0, 0, 120, 155, ("Candied Slime"), 1089, 10, "Lieutenant Dausen::OnCandiedSlimeDeath");
areamonster("003-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 2, "Lieutenant Dausen::OnManaGhostDeath");
end;
OnTimer240000:
areamonster("003-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 25);
areamonster("003-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 1, "Lieutenant Dausen::OnBlackScorpion2Death");
areamonster("003-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 2, "Lieutenant Dausen::OnManaGhostDeath");
end;
OnTimer300000:
areamonster("003-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 5);
areamonster("003-1", 0, 0, 120, 155, ("Candied Slime"), 1089, 1, "Lieutenant Dausen::OnCandiedSlimeDeath");
areamonster("003-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 1, "Lieutenant Dausen::OnManaGhostDeath");
end;
OnTimer360000:
OnTimer420000:
OnTimer480000:
areamonster("003-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 5);
areamonster("003-1", 0, 0, 120, 155, ("Red Slime"), 1092, 1);
end;
OnTimer540000:
mapannounce("003-1", "##1The Monster Army is getting tired of resistance!", bc_map);
areamonster("003-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 5);
areamonster("003-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 1, "Lieutenant Dausen::OnManaGhostDeath");
end;
OnTimer600000:
mapannounce("003-1", "##1The Monster King army is preparing to withdraw!", bc_map);
end;
OnTimer630000:
killmonsterall("003-1", 0);
killmonsterall("004-1", 0);
pvpoff("003-1");
announce(("Tulimshar siege is over!"), bc_all);
enablenpc "Ched";
enablenpc "Aahna";
enablenpc "Constable Perry";
enablenpc "Cyndala";
enablenpc "Eomie";
enablenpc "Eugene";
enablenpc "Gladys";
enablenpc "Inac";
enablenpc "Ishi";
enablenpc "Itka";
enablenpc "Jakod";
enablenpc "Jerican";
enablenpc "Mahoud";
enablenpc "Marius The Bard";
enablenpc "Michel";
enablenpc "Neko";
enablenpc "Nina The Traveler";
enablenpc "Sarah";
enablenpc "Silvia";
enablenpc "Tamiloc";
enablenpc "Tinris";
enablenpc "#water_animation0";
enablenpc "Aidan";
enablenpc "Inar";
enablenpc "Malivox";
enablenpc "Luca";
enablenpc "Estard";
enablenpc "Malindou";
enablenpc "Jhedia";
stopnpctimer;
end;
OnInit:
.sex = G_MALE;
.distance = 4;
end;
}
003-1,98,100,0 script Guard Philip NPC_GUARD1,{
legiontalk;
if (getq(TulimsharQuest_WaterForGuard) == 1)
{
//CheckGuard(); // FIXME This is not Hide And Seek
}
end;
OnTimer1000:
domovestep;
OnInit:
// Check items.xml for info about this.
// NOTE: Why Dausen item list is on Philip...?
.@npcId = getnpcid(0, "Lieutenant Dausen");
setunitdata(.@npcId, UDT_HEADTOP, Bull);
setunitdata(.@npcId, UDT_HEADMIDDLE, LegionTrainingShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins); // TODO FIXME: Display Boots
setunitdata(.@npcId, UDT_WEAPON, ArtisBacksword);
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
initpath "move", 98, 104,
"dir", DOWN, 0,
"wait", 60, 0,
"move", 84, 100,
"dir", DOWN, 0,
"wait", 45, 0,
"move", 93, 110,
"dir", DOWN, 0,
"wait", 70, 0,
"move", 101, 106,
"dir", RIGHT, 0,
"wait", 12, 0,
"move", 98, 104,
"dir", DOWN, 0,
"wait", 68, 0,
"move", 93, 110,
"dir", DOWN, 0,
"wait", 90, 0,
"move", 111, 109,
"dir", DOWN, 0,
"wait", 11, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,98,121,0 script Guard Defou NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,102,121,0 script Guard Avou NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,58,158,0 script Guard Benji NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,62,158,0 script Guard Valou NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,58,100,0 script Guard Popaul NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 58, 100,
"dir", DOWN, 0,
"wait", 100, 0,
"move", 62, 100,
"dir", DOWN, 0,
"wait", 35, 0,
"move", 62, 93,
"dir", DOWN, 0,
"wait", 48, 0,
"move", 58, 104,
"dir", DOWN, 0,
"wait", 55, 0,
"move", 54, 102,
"dir", RIGHT, 0,
"wait", 82, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,51,73,0 script Guard Yen NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-2,41,37,0 script Guard Yuna NPC_GUARD2,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,54,52,0 script Guard Maxim NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 54, 52,
"dir", DOWN, 0,
"wait", 85, 0,
"move", 54, 45,
"dir", DOWN, 0,
"wait", 70, 0,
"move", 67, 30,
"dir", LEFT, 0,
"wait", 11, 0,
"move", 49, 46,
"dir", DOWN, 0,
"wait", 55, 0,
"move", 31, 41,
"dir", LEFT, 0,
"wait", 6, 0,
"move", 35, 36,
"dir", UP, 0,
"wait", 9, 0,
"move", 49, 52,
"dir", DOWN, 0,
"wait", 70, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,50,36,0 script Guard Totor NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 50, 36,
"dir", DOWN, 0,
"wait", 45, 0,
"move", 50, 39,
"dir", DOWN, 0,
"wait", 35, 0,
"move", 35, 40,
"dir", UP, 0,
"wait", 1, 0,
"move", 33, 34,
"dir", DOWN, 0,
"wait", 12, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,53,36,0 script Guard Roukin NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 53, 36,
"dir", DOWN, 0,
"wait", 60, 0,
"move", 56, 59,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 61, 76,
"dir", RIGHT, 0,
"wait", 5, 0,
"move", 61, 105,
"dir", RIGHT, 0,
"wait", 8, 0,
"move", 59, 129,
"dir", LEFT, 0,
"wait", 4, 0,
"move", 60, 103,
"dir", UP, 0,
"wait", 1, 0,
"move", 56, 82,
"dir", LEFT, 0,
"wait", 7, 0,
"move", 56, 59,
"dir", UP, 0,
"wait", 1, 0,
"move", 53, 39,
"dir", DOWN, 0,
"wait", 25, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,35,34,0 script Guard Falko NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 35, 34,
"dir", DOWN, 0,
"wait", 60, 0,
"move", 51, 38,
"dir", DOWN, 0,
"wait", 10, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-3,39,37,0 script Guard Malindax NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,111,101,0 script Guard Froma NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,102,80,0 script Guard Tetric NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 110, 84,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 110, 101,
"dir", RIGHT, 0,
"wait", 0, 0,
"move", 99, 121,
"dir", LEFT, 0,
"wait", 1, 0,
"move", 89, 136,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 65, 152,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 71, 139,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 59, 128,
"dir", LEFT, 0,
"wait", 1, 0,
"move", 47, 79,
"dir", LEFT, 0,
"wait", 1, 0,
"move", 80, 73,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 53, 52,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 52, 37,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 35, 35,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 62, 105,
"dir", DOWN, 0,
"wait", 1, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,107,80,0 script Guard Biscop NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}