// TMW2 scripts.
// Authors:
// Saulc
// Description:
// Help Tulimshar guards
// Quest variable:
// TulimsharQuests_Guards
// Quest stages:
// 0 - not started
// 1 - Lieutenant Dausen asked for help Tulimshar guards
// 2 - completed
003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{
function quest_waterForGuard
{
setq TulimsharQuest_WaterForGuard, 1;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Good luck !");
close;
}
.@has = getq(TulimsharQuest_WaterForGuard);
if (.@has == 0)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Hello can you help me?");
do
{
select
l("Yes"),
menuaction(l("Quit"));
switch (@menu)
{
case 1:
quest_waterForGuard;
break;
}
} while (@menu != 2);
}
else if (.@has == 1)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Not yet. Get level 255 and I'll reward you!");
}
else if (.@has == 2)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Thank you, there is your reward");
narrator("You receive 30 exp.");
getexp 30, 0;
setq TulimsharQuest_WaterForGuard, 3;
}
else
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Thank you for your help.");
}
closedialog;
goodbye;
close;
OnInit:
.sex = G_MALE;
.distance = 3;
end;
}
003-1,98,100,0 script Guard Philip NPC_GUARD1,{
legiontalk;
if (getq(TulimsharQuest_WaterForGuard) == 1)
{
//CheckGuard(); // FIXME This is not Hide And Seek
}
end;
OnTimer1000:
domovestep;
OnInit:
// Check items.xml for info about this
.@npcId = getnpcid(0, "Lieutenant Dausen");
setunitdata(.@npcId, UDT_HEADTOP, 2906);
setunitdata(.@npcId, UDT_HEADMIDDLE, 1304);
setunitdata(.@npcId, UDT_HEADBOTTOM, 2201);
setunitdata(.@npcId, UDT_SHIELD, 1800); // TODO FIXME: Display Boots
setunitdata(.@npcId, UDT_WEAPON, 3504);
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
initpath "move", 98, 104,
"dir", DOWN, 0,
"wait", 60, 0,
"move", 84, 100,
"dir", DOWN, 0,
"wait", 45, 0,
"move", 93, 110,
"dir", DOWN, 0,
"wait", 70, 0,
"move", 101, 106,
"dir", RIGHT, 0,
"wait", 12, 0,
"move", 98, 104,
"dir", DOWN, 0,
"wait", 68, 0,
"move", 93, 110,
"dir", DOWN, 0,
"wait", 90, 0,
"move", 111, 109,
"dir", DOWN, 0,
"wait", 11, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,98,121,0 script Guard Defou NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,102,121,0 script Guard Avou NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,58,158,0 script Guard Benji NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,62,158,0 script Guard Valou NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,58,100,0 script Guard Popaul NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 58, 100,
"dir", DOWN, 0,
"wait", 100, 0,
"move", 62, 100,
"dir", DOWN, 0,
"wait", 35, 0,
"move", 62, 93,
"dir", DOWN, 0,
"wait", 48, 0,
"move", 58, 104,
"dir", DOWN, 0,
"wait", 55, 0,
"move", 54, 102,
"dir", RIGHT, 0,
"wait", 82, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,51,73,0 script Guard Yen NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-2,41,37,0 script Guard Yuna NPC_GUARD2,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,54,52,0 script Guard Maxim NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 54, 52,
"dir", DOWN, 0,
"wait", 85, 0,
"move", 54, 45,
"dir", DOWN, 0,
"wait", 70, 0,
"move", 67, 30,
"dir", LEFT, 0,
"wait", 11, 0,
"move", 49, 46,
"dir", DOWN, 0,
"wait", 55, 0,
"move", 31, 41,
"dir", LEFT, 0,
"wait", 6, 0,
"move", 35, 36,
"dir", UP, 0,
"wait", 9, 0,
"move", 49, 52,
"dir", DOWN, 0,
"wait", 70, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,50,36,0 script Guard Totor NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 50, 36,
"dir", DOWN, 0,
"wait", 45, 0,
"move", 50, 39,
"dir", DOWN, 0,
"wait", 35, 0,
"move", 35, 40,
"dir", UP, 0,
"wait", 1, 0,
"move", 33, 34,
"dir", DOWN, 0,
"wait", 12, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,53,36,0 script Guard Roukin NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 53, 36,
"dir", DOWN, 0,
"wait", 60, 0,
"move", 56, 59,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 61, 76,
"dir", RIGHT, 0,
"wait", 5, 0,
"move", 61, 105,
"dir", RIGHT, 0,
"wait", 8, 0,
"move", 59, 129,
"dir", LEFT, 0,
"wait", 4, 0,
"move", 60, 103,
"dir", UP, 0,
"wait", 1, 0,
"move", 56, 82,
"dir", LEFT, 0,
"wait", 7, 0,
"move", 56, 59,
"dir", UP, 0,
"wait", 1, 0,
"move", 53, 39,
"dir", DOWN, 0,
"wait", 25, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,35,34,0 script Guard Falko NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 35, 34,
"dir", DOWN, 0,
"wait", 60, 0,
"move", 51, 38,
"dir", DOWN, 0,
"wait", 10, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-3,39,37,0 script Guard Malindax NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,111,101,0 script Guard Froma NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,102,80,0 script Guard Tetric NPC_GUARD1,{
legiontalk;
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 110, 84,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 110, 101,
"dir", RIGHT, 0,
"wait", 0, 0,
"move", 99, 121,
"dir", LEFT, 0,
"wait", 1, 0,
"move", 89, 136,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 65, 152,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 71, 139,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 59, 128,
"dir", LEFT, 0,
"wait", 1, 0,
"move", 47, 79,
"dir", LEFT, 0,
"wait", 1, 0,
"move", 80, 73,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 53, 52,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 52, 37,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 35, 35,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 62, 105,
"dir", DOWN, 0,
"wait", 1, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,107,80,0 script Guard Biscop NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}