// TMW2 scripts.
// Authors:
// Reid
// Travolta
// Saulc
// Description:
// Fishman NPC
// Quest variable:
// TulimsharQuests_Fishman
// Quest stages:
// 0 - not started
// 1 - Eugene asked for items
// 2 - completed
003-1,80,127,0 script Eugene NPC_EUGENE,{
narrator S_LAST_NEXT,
l("You see a raijin boy, sitting on the edge of the dock."),
l("He's holding a fishing rod, while gazing out at the sea.");
.@q = getq(TulimsharQuests_Fishman);
if (.@q == 1) goto L_CheckItems;
if (.@q == 2) goto L_QuestDone;
speech S_LAST_BLANK_LINE,
l("Ahoi."),
l("Hey, check out my brand new fishing rod. I bought it just today."),
l("I was so excited, I wanted to try it as soon as possible."),
l("So in a hurry, I forgot to take enough bait for fishing."),
lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
switch (select(l("I'll be back in no time."),
l("Sorry, I'm doing other things at the moment.")))
{
case 1:
setq TulimsharQuests_Fishman, 1;
speech S_FIRST_BLANK_LINE,
l("Thank you. I'll wait here.");
next;
mesc l("Protip: @@ are dropped by @@. That monster helps each other, so don't attack when they are in packs.", getitemlink(.BaitID), getmonsterlink(LittleBlub));
close;
case 2:
speech S_FIRST_BLANK_LINE,
l("But I'm almost out of @@...", getitemlink(.BaitID));
close;
}
L_CheckItems:
if (countitem(.BaitID) < .BaitCount)
{
speech
l("Sorry, but you don't have what I need."),
l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
close;
}
speech
l("That's exactly what I needed!"),
l("To thank you, accept my old fishing rod."),
l("It's not as good as my new one, but still very useful."),
l("Just look at that water! There's a whole bunch of fish down there."),
l("Oh, and you will need this book too, it will help you learn the basics of fishing."),
lg("You might even get lucky, and get a @@.",
"You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
l("Have a good time fishing!");
delitem .BaitID, .BaitCount;
getitem FishingRod, 1;
getitem FishingGuideVolI, 1;
getexp 62, 5;
setq TulimsharQuests_Fishman, 2, 99, gettimeparam(GETTIME_DAYOFMONTH);
close;
L_QuestDone:
// Time check/fix
.@q3=getq3(TulimsharQuests_Fishman);
if (.@q3 < gettimeparam(GETTIME_DAYOFMONTH))
setq TulimsharQuests_Fishman, 2, 0, gettimeparam(GETTIME_DAYOFMONTH);
.@maxcarps=1+(BaseLevel/8);
.@q2=getq2(TulimsharQuests_Fishman);
// Idea for future: Eugene telling fishman jokes.
speech
l("Ahoy, @@!", strcharinfo(0)),
l("Are the fish biting today?");
select
l("Yes, everything is going great, thank you!"),
l("Actually, I have bad luck. Could you sell me a box full of fresh fish?");
switch (@menu) {
case 1:
if (.@q2 < .@maxcarps)
goto L_Sidequest;
speech S_FIRST_BLANK_LINE,
l("Glad to hear. I swear, the fish I picked before you arrive was THAT big!");
close;
case 2:
speech S_FIRST_BLANK_LINE,
l("Earlier I hadn't any, but now that I have the baits, I will be glad to sell some to you!");
npcshopattach(.name$);
openshop;
closedialog;
}
close;
L_Sidequest:
mesn;
mesq l("Maybe I'm using a too low quality bait, I can't fish %s.", getitemlink(GrassCarp));
next;
mesn;
mesq l("I offer you %d GP for one. What do you say?", .SuperPrice);
if (!countitem(GrassCarp))
close;
if (askyesno() == ASK_NO)
close;
delitem GrassCarp, 1;
Zeny+=.SuperPrice;
setq2 TulimsharQuests_Fishman, .@q2+1;
.@q2=getq2(TulimsharQuests_Fishman);
// Maybe you can repeat, if so, do this immediately
if (.@q2 < .@maxcarps)
goto L_Sidequest;
// Maxed for the day, give you a hint
mesn;
mesq l("Thanks. Maybe I should stop using Maggot Slime as a bait.");
close;
OnInit:
.BaitID = SmallTentacles;
.BaitCount = 10;
// 600% profit (normal is 500%, but fishing is harder)
.SuperPrice = getiteminfo(GrassCarp, ITEMINFO_SELLPRICE)*6;
tradertype(NST_MARKET);
sellitem SmallFishingNet, -1, 1;
sellitem FishBox, -1, 5;
sellitem CommonCarp, -1, 3;
.sex = G_MALE;
.distance = 6;
end;
OnClock0611:
OnClock1200:
OnClock1801:
OnClock0003:
restoreshopitem SmallFishingNet, 1;
restoreshopitem FishBox, 5;
restoreshopitem CommonCarp, 3;
end;
// Pay your taxes!
OnBuyItem:
debugmes("Purchase confirmed");
PurchaseTaxes();
end;
OnSellItem:
debugmes("Sale confirmed");
SaleTaxes();
end;
}