summaryrefslogblamecommitdiff
path: root/npc/003-1/constableperry.txt
blob: 2c7fbb2313179a4492bd338aa66702bb01dad555 (plain) (tree)
1
2
3
4
5
6
7
8
9
                

           


                                                         
                                         
 
                                                    
                                                       

        




                                                                                    
                                                                                                                  
                                                    
         
                                                                                             
          
 




                                                                       
                              

                                                                                   

                                      
                                                                               










                                                                          
                                                                                                              
                                                   







                                                                                                                  

                     
     

          

                  
                  


        
// TMW2 Scripts.
// Author:
//    Saulc
//    Jesusalva
// Description:
//    Constable Perry invites players to the TMW2 Project
//    Part of the THIEF/MERCHANT branches

003-1,47,75,0	script	Constable Perry	NPC_MOUBOO,{
    if (JobLevel > 20 && THIEF_RANK == 0) goto L_Quest;

L_Intro:
    mesn;
    mesq l("Hello there! I am a constable. I keep law and order here.");
    next;
    mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!");
    next;
    mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!");
    mesc l("(To see the rules, use ##B@rules##b.)");
    next;
    mesq l("You can even join the project there. Contributors are greatly appreciated! %%N");
    close;

L_Quest:
    if (MERC_RANK == 0)
        goto L_Recruit;
    mesn;
    mesq l("Hello there, @@, protector of law and order.", mercrank());
    if (MERC_RANK == 5) close;
    mesq l("I see you have collected some experience. Let me try to rank you up!");
    next;
    if (MERC_EXP > (MERC_RANK*2)**5) {
        MERC_EXP-=(MERC_RANK*2)**5;
        MERC_EXP=(MERC_EXP/20); // Penalty for postponing rank up (you keep 5%)
        MERC_RANK+=1;
        mesn;
        mesq l("Congrats! You rank up! You are now a(n) @@!", mercrank());
    } else {
        mesn;
        mesq l("Well, you need more experience. Keep trying!");
    }
    close;

L_Recruit:
    mesn;
    mesq l("You seem to be doing some money. Would you consider fighting for good, and against all thieves?");
    mesq l("...Of course, Hasan is an exception.");
    mesc l("Notice: If you join the ##BMerchants Guild Police##b now, you WON'T BE ABLE to be a thief later!"), 1;
    next;
    if (askyesno() == ASK_YES) {
        MERC_EXP=0;
        MERC_RANK=1;
        mes "";
        mesn;
        mesq l("Welcome to the ##BMerchant Guild Police##b! Capture anyone doing an evil-doing!");
    } else {
        goto L_Intro;
    }
    close;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}