// TMW2 scripts.
// Author:
// Saulc
// Jesusalva
// Description:
// Ched is from a quest.
// But as he is now unused, he'll become someone else on summer.
003-1,62,48,0 script Ched NPC_PLAYER,{
function ValidSSC {
return countitem(CactusCocktail)+countitem(CherryCocktail)+countitem(AppleCocktail);
}
function ScoreSSC {
.@nb = query_sql("SELECT c.name, i.count2 FROM `quest` AS i, `char` AS c WHERE i.quest_id=305 AND i.char_id=c.char_id ORDER BY i.count2 DESC LIMIT 10", .@name$, .@value);
mes "##B"+l("Top 10 - Summer Ched's Event")+"##b";
mes("1."+.@name$[0]+" ("+.@value[0]+")");
mes("2."+.@name$[1]+" ("+.@value[1]+")");
mes("3."+.@name$[2]+" ("+.@value[2]+")");
mes("4."+.@name$[3]+" ("+.@value[3]+")");
mes("5."+.@name$[4]+" ("+.@value[4]+")");
mes("6."+.@name$[5]+" ("+.@value[5]+")");
mes("7."+.@name$[6]+" ("+.@value[6]+")");
mes("8."+.@name$[7]+" ("+.@value[7]+")");
mes("9."+.@name$[8]+" ("+.@value[8]+")");
mes("10."+.@name$[9]+" ("+.@value[9]+")");
next;
}
function InfoSSC {
mesc l("@@ - @@ point(s)", getitemlink(CactusCocktail), "1");
mesc l("@@ - @@ point(s)", getitemlink(CherryCocktail), "3");
mesc l("@@ - @@ point(s)", getitemlink(AppleCocktail), "5");
next;
}
function DepositSSC {
.@pts=.@pts+countitem(CactusCocktail)*1;
.@pts=.@pts+countitem(CherryCocktail)*3;
.@pts=.@pts+countitem(AppleCocktail)*5;
delitem CactusCocktail, countitem(CactusCocktail);
delitem CherryCocktail, countitem(CherryCocktail);
delitem AppleCocktail, countitem(AppleCocktail);
getexp rand(.@pts-1, .@pts*11/10), rand(0,.@pts/25);
setq2 SQuest_Ched, @ched+.@pts;
@ched=getq2(SQuest_Ched);
mesc l("Gained @@ points.", .@pts), 3;
next;
mesc l("Your Score: @@", @ched), 1;
mes "";
ScoreSSC;
closedialog;
goodbye;
close;
}
// Begin: Ched
.@year=getq(SQuest_Ched);
if (.@year != (gettime(GETTIME_YEAR)-2000))
setq SQuest_Ched, (gettime(GETTIME_YEAR)-2000), 0, 0;
@ched=getq2(SQuest_Ched);
.@claimed=getq3(SQuest_Ched); // Required to prevent rewriting scoreboards
if (season() == SUMMER && !$@GM_OVERRIDE) goto L_Summer;
if ((season() == AUTUMN && !.@claimed)) goto L_Autumn;
hello;
end;
// Summer Event
L_Summer:
if (BaseLevel < 25) {
mesn;
mesq l("Get Rekt Noob.");
close;
}
// Main Core
do
{
mesn;
mesc l("Current score: @@", @ched), 1;
mesc l("Thus far you have collected @@ @@, @@ @@ and @@ @@.", countitem(CactusCocktail), getitemlink(CactusCocktail), countitem(AppleCocktail), getitemlink(AppleCocktail), countitem(CherryCocktail), getitemlink(CherryCocktail)), 2;
mesc l("You can convert these items in event points and claim rewards at autumn."), 2;
next;
select
l("Scoreboards"),
l("Information"),
rif(ValidSSC(), l("Deposit all")),
l("Abort");
mes "";
if (@menu == 1)
ScoreSSC;
if (@menu == 2)
InfoSSC;
if (@menu == 3)
DepositSSC;
} while (@menu < 3);
close;
// Summer Quest Claim Rewards Time
L_Autumn:
mesc l("Your Score: @@", @ched), 1;
mes "";
ScoreSSC;
// Ensure you have free space on your inv.
inventoryplace NPCEyes, 1;
// Are you entitled for a Boia?
if (@ched >= 25) {
mesc l("Boias, unlike common shields, does not have any penalty!");
mesc l("They are filled with a strange gas which makes they deflect attacks. They are done from a material which cannot be cut easily.");
mesc l("They can be a bit lacking in defensive power, however.");
mes "";
}
// Give you the due boia
if (strcharinfo(0) == $@AUTUMN_VICTOR$ && @ched > 1000)
getitem MasterBola, 1;
else if (@ched >= 1000)
getitem PiouBola, 1;
else if (@ched >= 700)
getitem SnakeBola, 1;
else if (@ched >= 400)
getitem TulimsharBola, 1;
else if (@ched >= 200)
getitem PurpleBola, 1;
else if (@ched >= 60)
getitem CandorBola, 1;
else if (@ched >= 25)
getitem KidBola, 1;
// Give extra on GP and EXP rewards on 2018 Summer due extensive amount of bugs
if (gettime(7) == 2018)
@ched=@ched*12/10;
// Give you experience and money reward
Zeny=Zeny+@ched;
getexp BaseLevel*@ched, @ched;
// The quest is complete for the year.
setq3 SQuest_Ched, 1;
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, SamuraiHelmet);
setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
setunitdata(.@npcId, UDT_WEAPON, CandorBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
.sex = G_MALE;
.distance = 5;
end;
}