FFA - FREE FOR ALL
AL_DP (Divine Protection, +DEF vs undead/evil) (raised at Mana Stone)
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AOE (DESTRUCTIVE MAGIC)
MG_NAPALMBEAT
MG_FIREBALL
WZ_FROSTNOVA (38%+5% freeze, 73%+7%/lv MATK)
SINGLE TARGET (D.M.)
AL_HOLYLIGHT (standard holy magic attack - 125% of MATK)
MG_SOULSTRIKE (+5% MATK, +1 hit each 2 levels)
MG_COLDBOLT (ele)
MG_FIREBOLT (ele)
MG_LIGHTININGBOLT (ele)
WZ_EARTHSPIKE (ele / not a bolt for PF_DOUBLECASTING)
MG_FROSTDIVER (38%+3% freeze, +10% MATK)
AOE (P.S.)
ASC_METEORASSAULT (area: self 2X2, 80%+40%/lv ATK, 10+5%/lv stun/blind/bleed)
AC_SHOWER (3x3 attack for BOWS)
SINGLE TARGET (PHYSICAL SCIENCE)
SM_BASH (+30% ATK, HIT +5%, após lv 6: stun (5%/lv))
MC_MAMMONITE (+50% atk/lv)
KN_AUTOCOUNTER (contra-ataque, TOP)
AC_CHARGEARROW (Ranged, 150% DMG, 6 tiles knockback, NEED GWENDOLYN)
SN_SHARPSHOOTING (ULTIMATE ranged attack)
SUPPORT SCIENCE / SCHOLARSHIP (self)
AC_OWL (raise 1 DEX per level)
SA_DRAGONOLOGY (PV: +4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS)
TMW2_SAGE (PV: grants up to 1.5 extra mana exp point/level)
MG_SRECOVERY (PV: small increase to SP Recovery while idle each 10 sec.)
SM_RECOVERY (PV: small increase to HP Recovery while idle each 10 sec.)
SN_WINDWALK (raise walking speed +2%/lv and flee rate +1/2lv)
CR_TRUST (PV: MaxHP +200/lv, Holy DEF +5%/lv)
AC_VULTURE (PV: raise range and cth with BOWS)
SUPPORT SCIENCE / SCHOLARSHIP (MMO)
AL_HEAL (basic healing)
AL_INCAGI (raise agi in 3+1/lv)
HW_MAGICPOWER (aumenta poder da próxima skill em MATK 5%/lv)
SM_PROVOKE (provoca um monstro especifico - exceto BOSS)
**AL_ANGELUS (14x14, party, def +5%/lv)
TF_DETOXIFY (cancels poison. 40% MP.)
AC_CONCENTRATION (self: agi/dex 3+1%/lv, unhide enemies 3x3)
AB_HIGHNESSHEAL (REAL healing skill)
ALL_RESURRECTION (reviver, requer permitir target players mortos)
EVOL_MASS_PROVOKE (provoca mobs em área)
PR_ASPERSIO (bestow holy element on weapon for 1m. Holy dmg to undead/evil.)
SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth)
SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth)
SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth)
SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth)
GC_DARKCROW (Max Lv 1: DMG +100%, Short Range DMG +30%)
TRICKS SCIENCE
SA_FREECAST (move after casting)
TF_BACKSLIDING (pulo pra trás)
MG_FIREWALL (wall of fire: 50% dmg x3+1/lv hits, knockback 2 cells)
ALL_FULL_THROTTLE (Stat +20%, full heal, move speed x2 - w/ rebound, last resort)
GC_DARKILLUSION (tp pra cima do mob/player com um ataque, pode causar dano extra - 4%/lv)
NV_TRICKDEAD (se finge de morto)
SO_FIREWALK (deixa fogo aonde passa - 60% MATK)
UNUSED/SPECIAL
BA_PANGVOICE (confuse, EXTREME DESYNC)
GS_SNAKEEYE (→AC_VULTURE)
THIEF/MERCHANT-POLICE
TF_STEAL
ALL_INCCARRY
TF_MISS / TF_DOUBLE ?
MC_DISCOUNT / MC_OVERCHARGE (FIXME) ?
TF_HIDING?
MC_PUSHCART?
MC_VENDING?
BROKEN
PF_HPCONVERSION (10% HP vira MP (10%/lv))
HP_MEDITATIO (PV: MP Regen +3%/lv, MSP +1%/lv, AL_HEAL +2%/lv stronger)
GS_MAGICALBULLET (adds MATK to your regular attack) Does'nt works?
CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m?
USEFUL COMMANDS
npcskill(<skill id>, <skill lvl>, <stat point>, <NPC level>)
npcskill(AL_HEAL, 10, 99, 60);
unitskilluseid(<GID>, <skill id>, <skill lvl>{, <target id>})
unitskillusepos(<GID>, <skill id>, <skill lvl>, <x>, <y>)
*defpattern(<set number>, "<regular expression pattern>", "<event label>")
*activatepset(<set number>)
*deactivatepset(<set number>)
*deletepset(<set number>)
Regex commands (iilia)
*statusup2(<stat>, <amount>)
Needs testing, said to be permanent but will it survive a status reset?
Actually, we could add an extra memory and re-cast this, if we control
usage correctly.
*autobonus2(<bonus script>, <rate>, <duration>{, <flag>, {<other script>}})
May cast a bonus when attacked :>
SC_TENSIONRELAX
Tension relax allows the user to recover HP while overweight at 1x speed.
Also, looks like sitting _should_ allow you to regen even overweight, need
plugin check for possible overrides on this behavior. status_natural_heal
SC_VITATA_500
Apparently regens SP? Requires further studies.
SC_NOEQUIPWEAPON [Evol]
Forces your opponent to fight without a weapon.