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FFA - FREE FOR ALL
    AL_DP (Divine Protection, +DEF vs undead/evil) (raised at Mana Stone)

----
AOE (DESTRUCTIVE MAGIC)
    MG_NAPALMBEAT
    MG_FIREBALL
    WZ_FROSTNOVA (38%+5% freeze, 73%+7%/lv MATK)

SINGLE TARGET (D.M.)
    AL_HOLYLIGHT (standard holy magic attack - 125% of MATK)
    MG_SOULSTRIKE (+5% MATK, +1 hit each 2 levels)
    MG_COLDBOLT (ele)
    MG_FIREBOLT (ele)
    MG_LIGHTININGBOLT (ele)
    WZ_EARTHSPIKE (ele / not a bolt for PF_DOUBLECASTING)
    MG_FROSTDIVER (38%+3% freeze, +10% MATK)



AOE (P.S.)
    ASC_METEORASSAULT (area: self 2X2, 80%+40%/lv ATK, 10+5%/lv stun/blind/bleed)
	AC_SHOWER (3x3 attack for BOWS)

SINGLE TARGET (PHYSICAL SCIENCE)
    SM_BASH (+30% ATK, HIT +5%, após lv 6: stun (5%/lv))
    MC_MAMMONITE (+50% atk/lv)
    KN_AUTOCOUNTER (contra-ataque, TOP)

    AC_CHARGEARROW (Ranged, 150% DMG, 6 tiles knockback, NEED GWENDOLYN)
    SN_SHARPSHOOTING (ULTIMATE ranged attack)



SUPPORT SCIENCE / SCHOLARSHIP (self)
	AC_OWL (raise 1 DEX per level)
    SA_DRAGONOLOGY (PV: +4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS)
    TMW2_SAGE (PV: grants up to 1.5 extra mana exp point/level)
    MG_SRECOVERY (PV: small increase to SP Recovery while idle each 10 sec.)
    SM_RECOVERY (PV: small increase to HP Recovery while idle each 10 sec.)

	SN_WINDWALK (raise walking speed +2%/lv and flee rate +1/2lv)

    CR_TRUST (PV: MaxHP +200/lv, Holy DEF +5%/lv)
	AC_VULTURE (PV: raise range and cth with BOWS)

SUPPORT SCIENCE / SCHOLARSHIP (MMO)
    AL_HEAL (basic healing)
    AL_INCAGI (raise agi in 3+1/lv)
    HW_MAGICPOWER (aumenta poder da próxima skill em MATK 5%/lv)
    SM_PROVOKE (provoca um monstro especifico - exceto BOSS)
    **AL_ANGELUS (14x14, party, def +5%/lv)
    TF_DETOXIFY (cancels poison. 40% MP.)
    AC_CONCENTRATION (self: agi/dex 3+1%/lv, unhide enemies 3x3)
    AB_HIGHNESSHEAL (REAL healing skill)
    ALL_RESURRECTION (reviver, requer permitir target players mortos)
    EVOL_MASS_PROVOKE (provoca mobs em área)

    PR_ASPERSIO (bestow holy element on weapon for 1m. Holy dmg to undead/evil.)
	SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth)
	SA_FROSTWEAPON   (bestow water element on weapon for 2m, 70% cth)
	SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth)
	SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth)

    GC_DARKCROW (Max Lv 1: DMG +100%, Short Range DMG +30%)



TRICKS SCIENCE 
    SA_FREECAST (move after casting)
    TF_BACKSLIDING (pulo pra trás)
    MG_FIREWALL (wall of fire: 50% dmg x3+1/lv hits, knockback 2 cells)
    ALL_FULL_THROTTLE (Stat +20%, full heal, move speed x2 - w/ rebound, last resort)
    GC_DARKILLUSION (tp pra cima do mob/player com um ataque, pode causar dano extra - 4%/lv)
    NV_TRICKDEAD (se finge de morto)
    SO_FIREWALK (deixa fogo aonde passa - 60% MATK)






UNUSED/SPECIAL
    BA_PANGVOICE (confuse, EXTREME DESYNC)
	GS_SNAKEEYE (AC_VULTURE)

THIEF/MERCHANT-POLICE
    TF_STEAL
    ALL_INCCARRY
    TF_MISS / TF_DOUBLE ?
    MC_DISCOUNT / MC_OVERCHARGE (FIXME) ?
    TF_HIDING?
    MC_PUSHCART?
    MC_VENDING?



BROKEN
    PF_HPCONVERSION (10% HP vira MP (10%/lv))
    HP_MEDITATIO (PV: MP Regen +3%/lv, MSP +1%/lv, AL_HEAL +2%/lv stronger)
	GS_MAGICALBULLET (adds MATK to your regular attack) Does'nt works?
	CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m?

USEFUL COMMANDS
    npcskill(<skill id>, <skill lvl>, <stat point>, <NPC level>)
    	npcskill(AL_HEAL, 10, 99, 60);

    unitskilluseid(<GID>, <skill id>, <skill lvl>{, <target id>})
    unitskillusepos(<GID>, <skill id>, <skill lvl>, <x>, <y>)

    *defpattern(<set number>, "<regular expression pattern>", "<event label>")
    *activatepset(<set number>)
    *deactivatepset(<set number>)
    *deletepset(<set number>)
        Regex commands (iilia)

    *statusup2(<stat>, <amount>)
        Needs testing, said to be permanent but will it survive a status reset?
        Actually, we could add an extra memory and re-cast this, if we control
        usage correctly.

    *autobonus2(<bonus script>, <rate>, <duration>{, <flag>, {<other script>}})
        May cast a bonus when attacked :>

    SC_TENSIONRELAX
        Tension relax allows the user to recover HP while overweight at 1x speed.
        Also, looks like sitting _should_ allow you to regen even overweight, need
        plugin check for possible overrides on this behavior. status_natural_heal

    SC_VITATA_500
        Apparently regens SP? Requires further studies.

    SC_NOEQUIPWEAPON [Evol]
        Forces your opponent to fight without a weapon.