// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Main Quest
003-0,49,35,0 script #MQ25Trigger NPC_HIDDEN,3,0,{
end;
OnTouch:
.@m$=getmap();
.@n$=instance_npcname(.name$);
if (is_night())
doevent instance_npcname(.name$)+"::OnBegin";
else
addtimer 1000, instance_npcname(.name$)+"::OnCheck";
end;
// Checks if you are in designated ambush zone. If not, keep hidden
OnCheck:
.@m$=getmap();
.@n$=instance_npcname(.name$);
if (!isin(.@m$, 44, 24, 54, 34))
end;
// goto OnBegin;
// Begin
OnBegin:
.@m$=getmap();
.@n$=instance_npcname(.name$);
// Is assassin ambushing you or professor?
if (is_night()) {
.@x=any(46, 52);
.@y=34;
} else {
getmapxy(.@m$, .@x, .@y, 0);
.@y-=3;
if (.@y < 34)
.@y=34;
}
setcells .@m$, 47, 35, 51, 35, 3, "MQ2Wall"+getcharid(0);
if (isin(.@m$, 44, 24, 54, 34)) {
warp .@m$, 49, 33;
atcommand("@refresh");
}
@ASSASSIN=monster(.@m$, .@x, .@y, l("Assassin"), Assassin, 1, .@n$+"::OnAssassinDefeat");
unittalk(@ASSASSIN, l("Die now!!"));
// TODO: unitwalk
// TODO: Energy Balls. Should they spawn at (21,31) and (69,31)?
// At this time they are utterly deadly. You could use a skill to
// disable them... Perhaps... A grenade?
dispbottom col(l("SCRIPT ERROR (%s/%s)", .@m$, .@n$), 1);
dispbottom l("An error happened: unitwalk failed");
dispbottom l("An error happened: Unable to initialize timer");
dispbottom l("An error happened: Unable to spawn: 'Energy Ball'");
end;
OnAssassinDefeat:
.@m$=getmap();
.@n$=instance_npcname(.name$);
delcells "MQ2Wall"+getcharid(0);
LUA_ASKED_TO_SAVE_PROFESSOR=false;
dispbottom col(l("SCRIPT ERROR (%s/%s)", .@m$, .@n$), 1);
if (is_night())
dispbottom l("An error happened: professor_thankyou() error");
else
dispbottom l("An error happened: mission_well_done() error");
end;
OnInit:
disablenpc .name$;
end;
OnInstanceInit:
if (is_night()) {
.@n$=instance_npcname("Professor#003-0");
enablenpc .@n$;
}
end;
}
003-0,49,24,4 script Professor#003-0 NPC_PLAYER,{
npctalkonce l("I wonder if it'll take too long for the ship to arrive...");
end;
OnTouchNPC:
npctalk l("An error happened: professor_was_assasinated() error");
npctalk ("SCRIPT ERROR (OnTouch Game Over)");
end;
OnInit:
.@ini=true;
OnInstanceInit:
if (.@ini)
.@npcId = getnpcid(.name$);
else
.@npcId = getnpcid(instance_npcname(.name$));
setunitdata(.@npcId, UDT_HEADTOP, GraduationCap);
setunitdata(.@npcId, UDT_HEADMIDDLE, GraduationRobe); // TODO: Bathrobe
setunitdata(.@npcId, UDT_HEADBOTTOM, Slippers); // Hey hey!
setunitdata(.@npcId, UDT_WEAPON, CottonGloves);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex=G_MALE;
.distance=5;
disablenpc .name$;
end;
}